Compare Clan of Death prices across 50+ stores and find the best deal. Developed by Julian Roeckl. Published by Julian Roeckl. Released on 10/1/2021. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

If your friend group needs a reason to get on voice chat and immediately start accusing each other, this free-to-play traitor game scratches that itch with a Viking skin and an undead wave defense twist.

I came into Clan of Death expecting a janky solo-dev Among Us clone with a Norse coat of paint. What I got is closer to that, yes, but the wave defense layer folded on top of the social deduction beats actually changes the calculus in ways that kept my group arguing for longer than it had any right to. The core setup: a party of Vikings needs to repair a ship, gather supplies, and track down the legendary axe Deathbringer across one of four possible shrine locations, all while undead waves hammer the ship on a timer. One player among the group is secretly a shapeshifted cultist who can transform and start directing those undead. The Vikings win if everyone boards the ship after finishing the objectives. The cultist wins if the ship gets destroyed or the whole crew dies. Simple. Clean. Enough. The tension loop works because the task splitting forces uncomfortable decisions. The game itself hints that two or three players should hold the ship against undead waves while others scavenge for resources, with whoever is left pushing out to find Deathbringer at one of the marked shrines. That last group is where the traitor typically reveals themselves, since approaching the axe shrine is the moment where a cultist transform makes the most tactical sense. Cult notes scattered around the map give clue fragments pointing to which shrine holds the axe, which gives cooperative players something to actually communicate about rather than just vibing until someone gets stabbed. That structure is smarter than it first looks. The reality check: this is a free, solo-developed indie with a tiny review sample on Steam, sitting around 81% positive from 16 reviews. The player count is thin, and the developer runs scheduled lobbies through Discord to keep games actually firing. If you cannot round up at least four friends yourself, you will be waiting. There is no matchmaking safety net here. The game also lacks any ranked mode, progression system, or content variety beyond the single fjord scenario. For a shooter-brained player like me, the combat against the undead feels floaty and there is no real weapon differentiation to speak of, which is a miss. The cultist role has more mechanical depth than the average Viking slot, but that asymmetry can feel frustrating if you pull Viking every round with a passive group. For what it costs, which is nothing, the core concept delivers. It is the kind of game that works best when your whole group is already in a voice channel and someone is willing to run the Discord lobby setup. Treat it like a party game rather than a session-to-session multiplayer title and the rough edges stop mattering. Expect janky production values, no polish on the combat feel, and zero longevity past a handful of evenings. But those evenings, with the right group, will produce the exact kind of paranoid screaming that this genre lives on. Fred, Scout Team

Clan of Death
ActionAdventureCasualIndieStrategy

Clan of Death

Oct 1, 2021Julian Roeckl
GamerScout Says

If your friend group needs a reason to get on voice chat and immediately start accusing each other, this free-to-play traitor game scratches that itch with a Viking skin and an undead wave defense twist.

PC
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About Clan of Death

I came into Clan of Death expecting a janky solo-dev Among Us clone with a Norse coat of paint. What I got is closer to that, yes, but the wave defense layer folded on top of the social deduction beats actually changes the calculus in ways that kept my group arguing for longer than it had any right to. The core setup: a party of Vikings needs to repair a ship, gather supplies, and track down the legendary axe Deathbringer across one of four possible shrine locations, all while undead waves hammer the ship on a timer. One player among the group is secretly a shapeshifted cultist who can transform and start directing those undead. The Vikings win if everyone boards the ship after finishing the objectives. The cultist wins if the ship gets destroyed or the whole crew dies. Simple. Clean. Enough. The tension loop works because the task splitting forces uncomfortable decisions. The game itself hints that two or three players should hold the ship against undead waves while others scavenge for resources, with whoever is left pushing out to find Deathbringer at one of the marked shrines. That last group is where the traitor typically reveals themselves, since approaching the axe shrine is the moment where a cultist transform makes the most tactical sense. Cult notes scattered around the map give clue fragments pointing to which shrine holds the axe, which gives cooperative players something to actually communicate about rather than just vibing until someone gets stabbed. That structure is smarter than it first looks. The reality check: this is a free, solo-developed indie with a tiny review sample on Steam, sitting around 81% positive from 16 reviews. The player count is thin, and the developer runs scheduled lobbies through Discord to keep games actually firing. If you cannot round up at least four friends yourself, you will be waiting. There is no matchmaking safety net here. The game also lacks any ranked mode, progression system, or content variety beyond the single fjord scenario. For a shooter-brained player like me, the combat against the undead feels floaty and there is no real weapon differentiation to speak of, which is a miss. The cultist role has more mechanical depth than the average Viking slot, but that asymmetry can feel frustrating if you pull Viking every round with a passive group. For what it costs, which is nothing, the core concept delivers. It is the kind of game that works best when your whole group is already in a voice channel and someone is willing to run the Discord lobby setup. Treat it like a party game rather than a session-to-session multiplayer title and the rough edges stop mattering. Expect janky production values, no polish on the combat feel, and zero longevity past a handful of evenings. But those evenings, with the right group, will produce the exact kind of paranoid screaming that this genre lives on. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-cooptier:sub-5Traitor MechanicSocial DeductionWave DefenseAsymmetric MultiplayerFree to PlayParty GameNorse SettingVoice Chat Required

System Requirements

Minimum

OS
Windows Vista or higher
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GTX 460
Processor
i3 2120
Additional Notes
Or similar hardware

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GTX 650
Processor
i5 2400
Additional Notes
Or similar hardware

Reviews & Ratings

No ratings available

Game Info

Developer
Julian Roeckl
Publisher
Julian Roeckl
Release Date
Oct 1, 2021

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