Compare City of Beats prices across trusted key stores and find the best deal. Developed by Torched Hill. Published by Freedom Games. Released on 5/1/2023. Available on PC. Genres: Action, Indie, RPG. Metacritic score: 79/100.

A rhythm-infused roguelite shooter where every bullet, enemy, and loot drop pulses to a procedurally generated city beat. Groove your way through or die trying.

City of Beats is a top-down roguelite shooter that fuses rhythm mechanics with the loot-and-shoot loop you'd expect from something like Enter the Gungeon, except the whole thing is tied to a musical pulse. Developed by Torched Hill, it drops you into a procedurally generated city skyline where timing your shots and movements to the beat isn't just aesthetic flair - it's the mechanical core. Miss the rhythm, miss the window, and the runs start falling apart fast. The rhythm-combat integration is genuinely interesting when it clicks. Enemies telegraph their actions to the beat, your weapons fire on rhythmic intervals, and there's a meditative flow state that kicks in around the thirty-minute mark of a solid run. That zen quality the game advertises is real, not just marketing speak. Different weapon classes each have their own rhythmic feel - some reward tight, on-beat bursts while others punish button-mashing with cooldown penalties. For players who already live inside games like Crypt of the NecroDancer, the learning curve will feel familiar. For everyone else, expect a few rough early sessions. Where City of Beats earns its RPG label is the loadout and progression layer. Loot drops between encounters let you shape a build run by run, and there's enough variance in weapon synergies and passive modifiers to make repeated playthroughs feel different rather than identical. Build variety holds up reasonably well through the first dozen runs. Past that, the depth starts showing its ceiling - this is not a game with Hades-level meta-progression or BG3-style branching consequence. There are no character arcs here, no dialogue trees, no lore worth re-reading. It is a pure systems game wearing a slick neon coat, and you should go in with that framing clearly set. The mixed Steam reception (78% positive on a small sample) is somewhat telling. Players who tune in to the rhythm loop report a genuinely satisfying experience. Players expecting deeper RPG hooks or extended build complexity tend to bounce off it. The Metacritic score of 79 lines up with that read: a competently executed concept with a specific, narrow audience. The city visuals have real style, the soundtrack does its job without becoming grating, and the procedural layout keeps routes feeling fresh enough. What it lacks is a reason to care beyond the mechanical satisfaction. There are no memorable moments, just memorable runs - and whether that trade-off works for you is the whole question. City of Beats is worth your time if you want a focused, rhythm-forward roguelite with genuine flow-state potential and enough loot variance to stay interesting for twenty to thirty hours. If you need narrative weight or deep build rabbit holes, look elsewhere. It does its one thing well, keeps the pace tight, and never wastes your time on filler - which honestly earns more respect than plenty of bloated genre entries. Monika, Scout Team

City of Beats

City of Beats

May 1, 2023Torched HillFreedom Games
GamerScout Says

A rhythm-infused roguelite shooter where every bullet, enemy, and loot drop pulses to a procedurally generated city beat. Groove your way through or die trying.

PC
Steam Deck Verified
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Historical low: €0.95

GamerScout Verdict

A tight rhythm-roguelite with real flow-state highs, best suited to players who want mechanical satisfaction over narrative depth.

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About City of Beats

City of Beats is a top-down roguelite shooter that fuses rhythm mechanics with the loot-and-shoot loop you'd expect from something like Enter the Gungeon, except the whole thing is tied to a musical pulse. Developed by Torched Hill, it drops you into a procedurally generated city skyline where timing your shots and movements to the beat isn't just aesthetic flair - it's the mechanical core. Miss the rhythm, miss the window, and the runs start falling apart fast. The rhythm-combat integration is genuinely interesting when it clicks. Enemies telegraph their actions to the beat, your weapons fire on rhythmic intervals, and there's a meditative flow state that kicks in around the thirty-minute mark of a solid run. That zen quality the game advertises is real, not just marketing speak. Different weapon classes each have their own rhythmic feel - some reward tight, on-beat bursts while others punish button-mashing with cooldown penalties. For players who already live inside games like Crypt of the NecroDancer, the learning curve will feel familiar. For everyone else, expect a few rough early sessions. Where City of Beats earns its RPG label is the loadout and progression layer. Loot drops between encounters let you shape a build run by run, and there's enough variance in weapon synergies and passive modifiers to make repeated playthroughs feel different rather than identical. Build variety holds up reasonably well through the first dozen runs. Past that, the depth starts showing its ceiling - this is not a game with Hades-level meta-progression or BG3-style branching consequence. There are no character arcs here, no dialogue trees, no lore worth re-reading. It is a pure systems game wearing a slick neon coat, and you should go in with that framing clearly set. The mixed Steam reception (78% positive on a small sample) is somewhat telling. Players who tune in to the rhythm loop report a genuinely satisfying experience. Players expecting deeper RPG hooks or extended build complexity tend to bounce off it. The Metacritic score of 79 lines up with that read: a competently executed concept with a specific, narrow audience. The city visuals have real style, the soundtrack does its job without becoming grating, and the procedural layout keeps routes feeling fresh enough. What it lacks is a reason to care beyond the mechanical satisfaction. There are no memorable moments, just memorable runs - and whether that trade-off works for you is the whole question. City of Beats is worth your time if you want a focused, rhythm-forward roguelite with genuine flow-state potential and enough loot variance to stay interesting for twenty to thirty hours. If you need narrative weight or deep build rabbit holes, look elsewhere. It does its one thing well, keeps the pace tight, and never wastes your time on filler - which honestly earns more respect than plenty of bloated genre entries.

Monika
Monika · Scout Team

RPGs

Tags

steamRhythm CombatRoguelite ShooterFlow StateProcedural LootBeat-Synced EnemiesTop-Down ShooterRun-Based Progression

System Requirements

Minimum

OS
Windows 10
Processor
x64 Quad Core
Memory
4 GB RAM
Graphics
Dedicated graphics card (not onboard) with >= 1GB RAM
DirectX
Version 11
Storage
3 GB available space

Recommended

OS
Windows 10
Processor
x64 Quad Core
Memory
8 GB RAM
Graphics
GeForce GTX 1060 or similar
DirectX
Version 11
Storage
3 GB available space

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Reviews & Ratings

Metacritic
79
Steam
78%(138)

Game Info

Developer
Torched Hill
Publisher
Freedom Games
Release Date
May 1, 2023

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Frequently asked questions about City of Beats

How much does City of Beats cost?

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What platforms is City of Beats available on?

City of Beats is available on PC.

When was City of Beats released?

City of Beats was released on 1 May 2023.

Who developed City of Beats?

City of Beats was developed by Torched Hill and published by Freedom Games.

Is City of Beats worth buying?

City of Beats holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.