Compare Chickens Madness prices across 50+ stores and find the best deal. Developed by Vikong. Published by Vikong. Released on 9/8/2020. Available on PC, Xbox. Genres: Action, Casual, Indie.

Couch multiplayer with 30 mini-games and a controller's worth of chicken moves. Strictly local, zero netcode to care about, but the chaos ceiling is higher than it looks.

I'm going to be straight with you: this is not the kind of game I'd normally spend ten seconds on. No ranked ladder, no netcode to benchmark, no TTK to obsess over. But Chickens Madness kept showing up in my party-game radar and the Steam score sitting at a mixed 55% on a thin review base made me want to dig in before writing it off. What I found is a genuinely dense couch brawler hiding underneath a cartoon chicken wrapper, and that's worth talking about honestly. The move set is the first thing that earns some respect. You've got running, jumping, flight, a butt pound that doubles as both an attack and a movement tool, kicking, punching, egg-laying, and mid-match chick hatching. That's a lot of verbs for a party game. Most titles in this space hand you one button and call it design. Here, the depth comes from chaining those inputs across 30 distinct mini-game types, including corn-collection races and platform-wrestling modes where map knowledge and input timing actually separate the winners from the people button-mashing on the floor. There's a dedicated playground mode built in for practicing mechanics solo before you humiliate yourself in front of company, which is a small but smart design call. The problems are real and worth naming. Steam community threads flag controller recognition issues on PC, with some players reporting gamepads not registering at all at launch while keyboards work fine. For a game that is entirely built around couch multiplayer and assumes everyone's on a controller, that's a rough bug to carry. Some mini-games also feel noticeably lighter than others, and the physics engine has enough unpredictability that a few rounds will end on luck rather than reads. The game is English-only, which cuts the international couch audience. And critically, there is no online multiplayer at all. If your friends are not physically in the room, this game does not exist for you. On the upside, round pacing is tight and menu transitions stay out of the way, which matters more than people think when you're managing four players and varying attention spans in a living room. The cartoon art holds up and the sound design commits fully to the bit: eggs squish, chickens squawk, and the whole thing reads at a glance without a tutorial. The developer has signalled that any future DLC will be free, which is a player-friendly position whether or not it ultimately materialises. Built on Unreal Engine, the PC version runs without drama on modest hardware, though the frame consistency issues reported on older consoles are worth knowing if you're on legacy Xbox hardware. Bottom line for my crowd: if you play everything online with a headset on, move on. If you have a regular group that physically shows up and you're tired of the same three party games, this earns a session or two. The skill ceiling is higher than the premise suggests, and that's the only thing that makes a party game last past the first night. Fred, Scout Team

Chickens Madness
ActionCasualIndie

Chickens Madness

Sep 8, 2020Vikong
GamerScout Says

Couch multiplayer with 30 mini-games and a controller's worth of chicken moves. Strictly local, zero netcode to care about, but the chaos ceiling is higher than it looks.

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About Chickens Madness

I'm going to be straight with you: this is not the kind of game I'd normally spend ten seconds on. No ranked ladder, no netcode to benchmark, no TTK to obsess over. But Chickens Madness kept showing up in my party-game radar and the Steam score sitting at a mixed 55% on a thin review base made me want to dig in before writing it off. What I found is a genuinely dense couch brawler hiding underneath a cartoon chicken wrapper, and that's worth talking about honestly. The move set is the first thing that earns some respect. You've got running, jumping, flight, a butt pound that doubles as both an attack and a movement tool, kicking, punching, egg-laying, and mid-match chick hatching. That's a lot of verbs for a party game. Most titles in this space hand you one button and call it design. Here, the depth comes from chaining those inputs across 30 distinct mini-game types, including corn-collection races and platform-wrestling modes where map knowledge and input timing actually separate the winners from the people button-mashing on the floor. There's a dedicated playground mode built in for practicing mechanics solo before you humiliate yourself in front of company, which is a small but smart design call. The problems are real and worth naming. Steam community threads flag controller recognition issues on PC, with some players reporting gamepads not registering at all at launch while keyboards work fine. For a game that is entirely built around couch multiplayer and assumes everyone's on a controller, that's a rough bug to carry. Some mini-games also feel noticeably lighter than others, and the physics engine has enough unpredictability that a few rounds will end on luck rather than reads. The game is English-only, which cuts the international couch audience. And critically, there is no online multiplayer at all. If your friends are not physically in the room, this game does not exist for you. On the upside, round pacing is tight and menu transitions stay out of the way, which matters more than people think when you're managing four players and varying attention spans in a living room. The cartoon art holds up and the sound design commits fully to the bit: eggs squish, chickens squawk, and the whole thing reads at a glance without a tutorial. The developer has signalled that any future DLC will be free, which is a player-friendly position whether or not it ultimately materialises. Built on Unreal Engine, the PC version runs without drama on modest hardware, though the frame consistency issues reported on older consoles are worth knowing if you're on legacy Xbox hardware. Bottom line for my crowd: if you play everything online with a headset on, move on. If you have a regular group that physically shows up and you're tired of the same three party games, this earns a session or two. The skill ceiling is higher than the premise suggests, and that's the only thing that makes a party game last past the first night. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayercooplocal-coopachievementscloud-savestier:indieCouch Co-opMini-Game Collection4-Player LocalPhysics-BasedParty BrawlerSkill CeilingFamily FriendlyUnreal Engine

System Requirements

Minimum

OS
Windows 7 64-bit or higher
Memory
8 GB RAM
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Reviews & Ratings

No ratings available

Game Info

Developer
Vikong
Publisher
Vikong
Release Date
Sep 8, 2020

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