Compare CHEXS prices across 50+ stores and find the best deal. Developed by Turnopia. Published by Turnopia. Released on 9/22/2016. Available on PC, Mac. Genres: Strategy.

Chess on a hex board where both players move at once sounds clever. The broken online and a ghost-town player base make that cleverness academic.

I respect a small idea executed with focus, and CHEXS has one genuinely interesting idea at its core: strip chess down to its pieces, drop them onto a hexagonal board, and make both players commit every order simultaneously before anything resolves. No alternating turns, no waiting for your opponent to telegraph intent one move at a time. You plan the full turn, both sides reveal, collisions and captures get resolved in one batch. On paper, that shifts the whole mental model from calculation to prediction, and for a chess-adjacent game, that is a meaningful change. The piece rules are adapted cleanly enough. Pawns push toward the enemy side across one of three forward hexes. The Rook gets a notable twist: it can only move one hex in any direction, but if you leave it stationary, it becomes invulnerable that turn, which gives it a defensive blocking role totally absent from standard chess. The Horse jumps two hexes in a straight line over any piece in the way. The Bishop slides two hexes, or one if the second is occupied. These are not wild reinventions, but the simultaneous resolution layer changes how each piece feels. Sending your Bishop into a contested hex is a gamble, not a calculation, because your opponent is ordering moves at the same time. The AI opponent is described as proficient, and for solo sessions it holds up well enough to teach you the system. The problem is that CHEXS lives or dies on PvP, and the online side is effectively dead. Community posts make it clear that the matchmaking and private match systems have been broken for a long time, the mobile versions were taken down, and the developer has not been active on Steam in well over a year. There is no ranked ladder, no matchmaking population to speak of, and no sign that any of this changes. For a game where the simultaneous-turn format only truly shines when a human opponent is trying to outguess you, an empty lobby is not a minor issue. It is the whole problem. If you have a friend willing to sit down and play private matches and that infrastructure actually works for you, CHEXS offers a genuinely unusual 20-to-40-minute-per-session strategy experience. The concept is tighter than most chess variants and the simultaneous resolution creates moments of real tension. But I cannot in good conscience point someone toward a PvP-dependent title this far past its supported window. Solo play against the AI is fine for learning the mechanics and nothing more. Fred, Scout Team

CHEXS
Strategy

CHEXS

Sep 22, 2016Turnopia
GamerScout Says

Chess on a hex board where both players move at once sounds clever. The broken online and a ghost-town player base make that cleverness academic.

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About CHEXS

I respect a small idea executed with focus, and CHEXS has one genuinely interesting idea at its core: strip chess down to its pieces, drop them onto a hexagonal board, and make both players commit every order simultaneously before anything resolves. No alternating turns, no waiting for your opponent to telegraph intent one move at a time. You plan the full turn, both sides reveal, collisions and captures get resolved in one batch. On paper, that shifts the whole mental model from calculation to prediction, and for a chess-adjacent game, that is a meaningful change. The piece rules are adapted cleanly enough. Pawns push toward the enemy side across one of three forward hexes. The Rook gets a notable twist: it can only move one hex in any direction, but if you leave it stationary, it becomes invulnerable that turn, which gives it a defensive blocking role totally absent from standard chess. The Horse jumps two hexes in a straight line over any piece in the way. The Bishop slides two hexes, or one if the second is occupied. These are not wild reinventions, but the simultaneous resolution layer changes how each piece feels. Sending your Bishop into a contested hex is a gamble, not a calculation, because your opponent is ordering moves at the same time. The AI opponent is described as proficient, and for solo sessions it holds up well enough to teach you the system. The problem is that CHEXS lives or dies on PvP, and the online side is effectively dead. Community posts make it clear that the matchmaking and private match systems have been broken for a long time, the mobile versions were taken down, and the developer has not been active on Steam in well over a year. There is no ranked ladder, no matchmaking population to speak of, and no sign that any of this changes. For a game where the simultaneous-turn format only truly shines when a human opponent is trying to outguess you, an empty lobby is not a minor issue. It is the whole problem. If you have a friend willing to sit down and play private matches and that infrastructure actually works for you, CHEXS offers a genuinely unusual 20-to-40-minute-per-session strategy experience. The concept is tighter than most chess variants and the simultaneous resolution creates moments of real tension. But I cannot in good conscience point someone toward a PvP-dependent title this far past its supported window. Solo play against the AI is fine for learning the mechanics and nothing more. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Simultaneous TurnsHex BoardAbstract StrategyChess VariantPrediction-BasedAbandoned Multiplayer

System Requirements

Minimum

OS
Windows XP/Vista/7/8/10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
DirectX 9.0c compatible video card
Processor
1.6 GHz
Sound Card
Compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Turnopia
Publisher
Turnopia
Release Date
Sep 22, 2016

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