Compare Chaos Caves prices across 50+ stores and find the best deal. Developed by Waz. Published by Waz Games. Released on 1/25/2019. Available on PC. Genres: Action, Casual, Indie.

If your couch has sat dormant since the last time someone had four controllers handy, Chaos Caves is exactly the kind of sub-five-dollar chaos grenade you lob at a party night and walk away from unscathed.

I'll be straight with you: I came into Chaos Caves expecting throwaway shovelware and got something that kept four people shouting at a monitor for longer than I'd budgeted. This is a local-only, 2D arena shooter built around one-minute rounds where randomised weapons and three mobility tools do all the heavy lifting. There is no ranked ladder. There is no netcode to complain about. The lobby IS your couch, and that framing either makes this immediately relevant to your life or instantly irrelevant, so decide now. The weapon pool is small but well-chosen: RPG, Laser, Grenade, C4, Bouncer, and the Nuke. Each player draws randomly, so nobody sits on the same loadout all session and nobody gets to complain about balance for very long before the round resets. The three utility tools - grapple, thruster, and drill - are where the actual skill expression lives. Learning to grapple out of a bad position fast, or drill through terrain to dodge a C4 placement, is the difference between dying first every round and being genuinely annoying to play against. That gap between a new player and a practiced one is present but never punishing, which keeps the chaos readable rather than random-feeling. The five biomes do real work. The Ice Cave's slippery surface changes how you approach the thruster entirely, and a later-added Moon biome introduces low gravity and portals that flip spatial reasoning upside down. That is a meaningful amount of variety for a game this small. The single-player tower-destruction mode exists primarily as a weapon and movement sandbox, and it does that job adequately - but solo players should be realistic that the game was clearly designed outward from the multiplayer experience, not inward from a campaign. What holds it back is obvious: no online multiplayer means your enjoyment is directly proportional to how many warm bodies you can put in front of the same PC. One community thread even asks, bluntly, whether online play is coming - and the answer, years on, appears to be no. The Steam review pool is tiny, Metacritic has nothing, and the game has flown almost entirely under the radar since its 2019 release. For a shooter specialist like me, the absence of any competitive infrastructure is a real ceiling. There is no ranked anxiety here, no performance tracking, no weapon mastery system. That is either freedom or emptiness depending on your expectations. If you can live with those constraints - and at this price tier they are easier to swallow - Chaos Caves delivers fast, readable, local carnage that earns genuine laughs from mixed-skill groups. It compares favourably in spirit to old Worms sessions or a stripped-down Liero, and the grapple mechanic in particular has enough depth to reward players who put in the reps. Grab it for a LAN night or a living-room session; just do not expect it to replace your regular shooter queue. Fred, Scout Team

Chaos Caves
ActionCasualIndie

Chaos Caves

Jan 25, 2019WazWaz Games
GamerScout Says

If your couch has sat dormant since the last time someone had four controllers handy, Chaos Caves is exactly the kind of sub-five-dollar chaos grenade you lob at a party night and walk away from unscathed.

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Screenshots & Media

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About Chaos Caves

I'll be straight with you: I came into Chaos Caves expecting throwaway shovelware and got something that kept four people shouting at a monitor for longer than I'd budgeted. This is a local-only, 2D arena shooter built around one-minute rounds where randomised weapons and three mobility tools do all the heavy lifting. There is no ranked ladder. There is no netcode to complain about. The lobby IS your couch, and that framing either makes this immediately relevant to your life or instantly irrelevant, so decide now. The weapon pool is small but well-chosen: RPG, Laser, Grenade, C4, Bouncer, and the Nuke. Each player draws randomly, so nobody sits on the same loadout all session and nobody gets to complain about balance for very long before the round resets. The three utility tools - grapple, thruster, and drill - are where the actual skill expression lives. Learning to grapple out of a bad position fast, or drill through terrain to dodge a C4 placement, is the difference between dying first every round and being genuinely annoying to play against. That gap between a new player and a practiced one is present but never punishing, which keeps the chaos readable rather than random-feeling. The five biomes do real work. The Ice Cave's slippery surface changes how you approach the thruster entirely, and a later-added Moon biome introduces low gravity and portals that flip spatial reasoning upside down. That is a meaningful amount of variety for a game this small. The single-player tower-destruction mode exists primarily as a weapon and movement sandbox, and it does that job adequately - but solo players should be realistic that the game was clearly designed outward from the multiplayer experience, not inward from a campaign. What holds it back is obvious: no online multiplayer means your enjoyment is directly proportional to how many warm bodies you can put in front of the same PC. One community thread even asks, bluntly, whether online play is coming - and the answer, years on, appears to be no. The Steam review pool is tiny, Metacritic has nothing, and the game has flown almost entirely under the radar since its 2019 release. For a shooter specialist like me, the absence of any competitive infrastructure is a real ceiling. There is no ranked anxiety here, no performance tracking, no weapon mastery system. That is either freedom or emptiness depending on your expectations. If you can live with those constraints - and at this price tier they are easier to swallow - Chaos Caves delivers fast, readable, local carnage that earns genuine laughs from mixed-skill groups. It compares favourably in spirit to old Worms sessions or a stripped-down Liero, and the grapple mechanic in particular has enough depth to reward players who put in the reps. Grab it for a LAN night or a living-room session; just do not expect it to replace your regular shooter queue. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:sub-5Couch PvP1-Minute RoundsDestructible TerrainGrapple MobilityRandomized LoadoutsParty ShooterBiome Variety

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
HD 4400
Processor
2 GHz Dual Core
Additional Notes
Expect 30Hz refresh with minimal requirements.

Recommended

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
GTX 750ti or better
Processor
2 GHz Dual Core
Additional Notes
4K fully supported

Reviews & Ratings

No ratings available

Game Info

Developer
Waz
Publisher
Waz Games
Release Date
Jan 25, 2019

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