Compare Causality prices across 50+ stores and find the best deal. Developed by WAFFLE GAMES. Published by PsychoFlux Entertainment. Released on 4/16/2021. Available on PC. Genres: Adventure, Indie.

A micro-budget RPG Maker horror game that punches above its price bracket - tight chase sequences and a genuine school-bully backstory make it worth the low ask, but don't come expecting netcode or ranked anything.

I'll be straight with you: I cover shooters, and Causality is about as far from a shooter as you can get. But part of this job is telling you what you're actually getting, and what you're getting here is a compact, top-down pixel horror game built in RPG Maker, set in a Korean school sometime in the late 1990s, with a nastier story underneath than the low price implies. So hear me out. The core loop is simple and surprisingly tense. You move through a school floor by floor, solving room puzzles, avoiding traps, and hunting for three trapped students. What keeps it from feeling like a fetch quest is the Poltergeist system - the layout shifts on you, blueprints you thought you had memorised stop being reliable, and enemies don't just patrol dumbly. Each enemy type has distinct behavior patterns, some of which punish you for reacting the wrong way to a chase. For a game this size, that's a meaningful design choice. The chase sequences have real friction. You won't die laughing at the AI. The story is where this earns its community goodwill. Steam users sit at 92% positive across a few hundred reviews, and that approval is built on the narrative. What looks like a ghost-hunt setup is actually about school bullying, a murdered student named Baek Seo-yeon, and a timeline that only fully clicks into place if you hunt down the true ending. There are multiple endings, collectible photo fragments, hidden rabbit posters, and enough lore in notes and flashbacks to reward a second playthrough. The late-1990s Korea setting gives it atmosphere that Western horror RPG Maker games often lack - the pixel art communicates dread without relying on jump scares. Now for the caveats. The multiplayer and PvP labels in the store categories are there, but this reads as a singleplayer story experience at its core - do not go in expecting a competitive mode with any meaningful population. The RPG Maker engine is what it is: the ceiling on visual fidelity and mechanical complexity is low, and if that engine's signature feel puts you off, nothing here will change your mind. It is also very short - probably two to three hours for a first run, longer if you chase the true ending. For the asking price, that trade-off is fine. For anyone expecting a full-evening horror experience, calibrate accordingly. Fred, Scout Team

Causality
AdventureIndie

Causality

Apr 16, 2021WAFFLE GAMESPsychoFlux Entertainment
GamerScout Says

A micro-budget RPG Maker horror game that punches above its price bracket - tight chase sequences and a genuine school-bully backstory make it worth the low ask, but don't come expecting netcode or ranked anything.

PC
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Screenshots & Media

Screenshot

About Causality

I'll be straight with you: I cover shooters, and Causality is about as far from a shooter as you can get. But part of this job is telling you what you're actually getting, and what you're getting here is a compact, top-down pixel horror game built in RPG Maker, set in a Korean school sometime in the late 1990s, with a nastier story underneath than the low price implies. So hear me out. The core loop is simple and surprisingly tense. You move through a school floor by floor, solving room puzzles, avoiding traps, and hunting for three trapped students. What keeps it from feeling like a fetch quest is the Poltergeist system - the layout shifts on you, blueprints you thought you had memorised stop being reliable, and enemies don't just patrol dumbly. Each enemy type has distinct behavior patterns, some of which punish you for reacting the wrong way to a chase. For a game this size, that's a meaningful design choice. The chase sequences have real friction. You won't die laughing at the AI. The story is where this earns its community goodwill. Steam users sit at 92% positive across a few hundred reviews, and that approval is built on the narrative. What looks like a ghost-hunt setup is actually about school bullying, a murdered student named Baek Seo-yeon, and a timeline that only fully clicks into place if you hunt down the true ending. There are multiple endings, collectible photo fragments, hidden rabbit posters, and enough lore in notes and flashbacks to reward a second playthrough. The late-1990s Korea setting gives it atmosphere that Western horror RPG Maker games often lack - the pixel art communicates dread without relying on jump scares. Now for the caveats. The multiplayer and PvP labels in the store categories are there, but this reads as a singleplayer story experience at its core - do not go in expecting a competitive mode with any meaningful population. The RPG Maker engine is what it is: the ceiling on visual fidelity and mechanical complexity is low, and if that engine's signature feel puts you off, nothing here will change your mind. It is also very short - probably two to three hours for a first run, longer if you chase the true ending. For the asking price, that trade-off is fine. For anyone expecting a full-evening horror experience, calibrate accordingly. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscloud-savestier:sub-5RPG Maker HorrorChase MechanicsMultiple EndingsTrue Ending HuntCollectible LoreKorean SettingShort HorrorPixel NarrativeEnemy Behavior Patterns

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10
Memory
1 GB RAM
Storage
250 MB available space
Graphics
CPU-integrated or on-board graphics
Processor
Any processor w/ a clock rate of 2 GHz
Sound Card
Built-in sound chipset

Reviews & Ratings

No ratings available

Game Info

Developer
WAFFLE GAMES
Publisher
PsychoFlux Entertainment
Release Date
Apr 16, 2021

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