Compare Carnival Games prices across trusted key stores and find the best deal. Developed by Mass Media Games. Published by 2K. Released on 11/19/2020. Available on PC, Xbox, Nintendo Switch. Genres: Casual.

Twenty throwaway mini-games, zero online play, and a Steam rating that sits around 25% positive. Strictly a couch-with-kids situation if you can stomach the ticket grind.

I'll be straight with you: nothing about this title is aimed at me, and probably not at you either if you're reading a site called GamerScout. This is a local-only mini-game collection ported to PC two years after its console launch, and the Steam community has not been kind to it. Roughly one in four reviewers gave it a thumbs up, and the criticisms that surface repeatedly are hard to argue with. There is no online multiplayer at all - just local co-op and local PvP for up to four players, with Steam Remote Play as the only concession to distance play. For a party game in 2020, shipping without native online is a significant omission. The 20 mini-games span four themed carnival zones and cover a wide range of activity types: basketball shooting in Swish, drone racing in Light Speed, cosmic bowling in Cosmic Strike, water-gun clown mayhem in Clowning Around, horse racing, cake stacking, and a handful of classic midway-style tests. On paper that is decent variety. In practice, most of them resolve in under two minutes and rely as much on luck as on any readable skill curve. That is authentic to real carnival games, but it makes solo grinding genuinely tedious. The games are gated behind a ticket economy, and the disparity between unlock costs is significant - some games sit behind thresholds that feel deliberately paced to pad session time rather than reward skill. The character roster looks like a Unity asset pack from the mid-2010s, and the overall presentation is functional at best. Controls on PC default to a gamepad-friendly setup, but nothing here demands precision - there is no timing window worth respecting, no aiming mechanic with depth, no score system that rewards mastery in a meaningful way. If you came expecting score-attack replayability with a real ceiling to chase, it is not here. The AI opponents in solo mode are described by reviewers as surprisingly tough on certain games, which creates an odd tonal mismatch with the family-friendly aesthetic. The one scenario where this earns a pass is a specific and narrow one: you have three other people in the same room, ideally younger family members or non-gamer friends, and you need something everyone can pick up in thirty seconds. In that exact context the variety across the 20 games actually carries the evening for a session or two. Outside of that context, there is nothing keeping a solo player coming back once the novelty of each mini-game wears off. No ranked mode, no online leaderboard progression worth caring about, no depth to excavate. For PC specifically, you are also getting the tail end of a port that originated on consoles and never had its rough edges smoothed for mouse and keyboard. Fred, Scout Team

Carnival Games

Carnival Games

Nov 19, 2020Mass Media Games2K
GamerScout Says

Twenty throwaway mini-games, zero online play, and a Steam rating that sits around 25% positive. Strictly a couch-with-kids situation if you can stomach the ticket grind.

PCXboxNintendo Switch
Best Price Available
€0.00
at N/A
Historical low: €5.02

GamerScout Verdict

Passable for one couch session with non-gamer family; solo players and online-focused gamers should skip it entirely.

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Price History

Historical low
€5.026 Jul 2026
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€4.63€4.90€5.17€5.445 Jun16 Jun27 Jun7 Jul18 Jul
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About Carnival Games

I'll be straight with you: nothing about this title is aimed at me, and probably not at you either if you're reading a site called GamerScout. This is a local-only mini-game collection ported to PC two years after its console launch, and the Steam community has not been kind to it. Roughly one in four reviewers gave it a thumbs up, and the criticisms that surface repeatedly are hard to argue with. There is no online multiplayer at all - just local co-op and local PvP for up to four players, with Steam Remote Play as the only concession to distance play. For a party game in 2020, shipping without native online is a significant omission. The 20 mini-games span four themed carnival zones and cover a wide range of activity types: basketball shooting in Swish, drone racing in Light Speed, cosmic bowling in Cosmic Strike, water-gun clown mayhem in Clowning Around, horse racing, cake stacking, and a handful of classic midway-style tests. On paper that is decent variety. In practice, most of them resolve in under two minutes and rely as much on luck as on any readable skill curve. That is authentic to real carnival games, but it makes solo grinding genuinely tedious. The games are gated behind a ticket economy, and the disparity between unlock costs is significant - some games sit behind thresholds that feel deliberately paced to pad session time rather than reward skill. The character roster looks like a Unity asset pack from the mid-2010s, and the overall presentation is functional at best. Controls on PC default to a gamepad-friendly setup, but nothing here demands precision - there is no timing window worth respecting, no aiming mechanic with depth, no score system that rewards mastery in a meaningful way. If you came expecting score-attack replayability with a real ceiling to chase, it is not here. The AI opponents in solo mode are described by reviewers as surprisingly tough on certain games, which creates an odd tonal mismatch with the family-friendly aesthetic. The one scenario where this earns a pass is a specific and narrow one: you have three other people in the same room, ideally younger family members or non-gamer friends, and you need something everyone can pick up in thirty seconds. In that exact context the variety across the 20 games actually carries the evening for a session or two. Outside of that context, there is nothing keeping a solo player coming back once the novelty of each mini-game wears off. No ranked mode, no online leaderboard progression worth caring about, no depth to excavate. For PC specifically, you are also getting the tail end of a port that originated on consoles and never had its rough edges smoothed for mouse and keyboard.

Fred
Fred · Scout Team

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Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:indieMini-Game CollectionCouch Co-opFamily Party GameTicket Unlock SystemScore AttackNo Online MultiplayerRemote Play

System Requirements

Minimum

OS
Windows 10 (32-bit) SP1
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 650 or AMD Radeon HD 5770 with 1GB VRAM
Processor
Intel® Core™ i5-6400 or AMD equivalent
Sound Card
DirectX Compatible

Recommended

OS
Windows 10 (32-bit) SP1
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 660 or AMD Radeon HD 7850 with 2GB VRAM
Processor
Intel® Core™ i5-7500 or AMD equivalent
Sound Card
DirectX Compatible

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Game Info

Developer
Mass Media Games
Publisher
2K
Release Date
Nov 19, 2020

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Frequently asked questions about Carnival Games

How much does Carnival Games cost?

Carnival Games pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Carnival Games available on?

Carnival Games is available on PC, Xbox, Nintendo Switch.

When was Carnival Games released?

Carnival Games was released on 19 November 2020.

Who developed Carnival Games?

Carnival Games was developed by Mass Media Games and published by 2K.