Cards of Eternity: The Wheel of Time is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Aether Games Inc.. Published by Aether Games Inc.. Released on 12/4/2024. Available on PC. Genres: Massively Multiplayer, RPG, Strategy, Free To Play, Early Access.

A Wheel of Time TCG with real NFT card ownership that launched in Early Access with a mixed reception - worth a look if you're patient, but not if you expect a polished loot economy.

I've tracked enough free-to-play card games to know the warning signs, and Cards of Eternity: The Wheel of Time flashes several of them before you've even finished the tutorial. That said, let me lay out what you're actually getting here, because the picture is complicated enough to deserve more than a thumbs up or down. The core loop is a 30-card deck-builder where you pick an Adventurer - one of around ten at launch, each tied to an elemental affinity like Fire, Water, Wind, or Chaos - pair them with a Pet that provides supporting abilities ranging from healing to card destruction, then fight through Normal, Ranked, or Bot matches while climbing a pre-season leaderboard. The 2v2 mode and a Gauntlet variant add some structural variety beyond straight duels. On paper, that is a reasonable skeleton for a live-service CCG. In practice, early player feedback points to a mana ramp system that slows late-game turns to a crawl, a UI that buries basic functions behind confusing navigation, and keywords like Cloak and Dome that interact inconsistently with each other and with the card text describing them. The elephant in the room for any Robert Jordan fan is the lore fidelity question. Multiple community members noted - loudly - that the thematic fit between characters and their starter decks feels off. Perrin Aybara leading an army of Shadowspawn creatures is the example that keeps coming up. Channeling and the One Power, which should be foundational to any WoT adaptation, are not meaningfully represented in the base mechanics. What you get instead are elemental affinities that could slot into any generic fantasy TCG. The IP branding sits on top of the engine rather than growing out of it. That matters here because the target audience is WoT fans first, competitive card gamers second, and right now the game is more useful to the second group than the first. The economy is where my live-service radar starts screaming. There is no disenchant or dust mechanic - no wildcard system - so duplicate commons simply pile up with no conversion path. Boosters from daily quests contain three cards each. Epic and legendary cards are effectively paywalled through probability alone since there is no pity-timer safety net comparable to what Hearthstone and Legends of Runeterra established years ago. Steam's own store page carries a note that the last developer update was over fifteen months ago, which is a meaningful red flag for an Early Access title that was targeting a six-to-twelve month development window. I have watched games in this exact position - thin economy, slow updates, dwindling player count - quietly go dark. Scrolls. Duelyst. HEX: Shards of Fate. The list is long enough that caution is warranted. There is also a blockchain layer here worth understanding. Every card and Adventurer is minted as an NFT on the Polygon network, and the in-game token $AEG powers the marketplace. Crucially, you do not have to engage with any of this to play - it is opt-in - but the existence of that infrastructure tells you something about where development priorities have been. Bottom line for patient collectors who like Robert Jordan's world: the foundation is playable, the 200-plus card pool gives enough variety to experiment with archetypes, and the optional NFT economy could theoretically make rare cards tradeable for real value down the line. For anyone expecting a polished, lore-respectful live-service experience with a healthy seasonal model and a fair grind, this game is not there yet and the development pace gives no guarantee it will get there. Yuki, Scout Team

Cards of Eternity: The Wheel of Time
Massively MultiplayerRPGStrategyFree To PlayEarly Access

Cards of Eternity: The Wheel of Time

Dec 4, 2024Aether Games Inc.
GamerScout Says

A Wheel of Time TCG with real NFT card ownership that launched in Early Access with a mixed reception - worth a look if you're patient, but not if you expect a polished loot economy.

PC
Best Price Available
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Historical low: $3.78

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Screenshots & Media

Screenshot

About Cards of Eternity: The Wheel of Time

I've tracked enough free-to-play card games to know the warning signs, and Cards of Eternity: The Wheel of Time flashes several of them before you've even finished the tutorial. That said, let me lay out what you're actually getting here, because the picture is complicated enough to deserve more than a thumbs up or down. The core loop is a 30-card deck-builder where you pick an Adventurer - one of around ten at launch, each tied to an elemental affinity like Fire, Water, Wind, or Chaos - pair them with a Pet that provides supporting abilities ranging from healing to card destruction, then fight through Normal, Ranked, or Bot matches while climbing a pre-season leaderboard. The 2v2 mode and a Gauntlet variant add some structural variety beyond straight duels. On paper, that is a reasonable skeleton for a live-service CCG. In practice, early player feedback points to a mana ramp system that slows late-game turns to a crawl, a UI that buries basic functions behind confusing navigation, and keywords like Cloak and Dome that interact inconsistently with each other and with the card text describing them. The elephant in the room for any Robert Jordan fan is the lore fidelity question. Multiple community members noted - loudly - that the thematic fit between characters and their starter decks feels off. Perrin Aybara leading an army of Shadowspawn creatures is the example that keeps coming up. Channeling and the One Power, which should be foundational to any WoT adaptation, are not meaningfully represented in the base mechanics. What you get instead are elemental affinities that could slot into any generic fantasy TCG. The IP branding sits on top of the engine rather than growing out of it. That matters here because the target audience is WoT fans first, competitive card gamers second, and right now the game is more useful to the second group than the first. The economy is where my live-service radar starts screaming. There is no disenchant or dust mechanic - no wildcard system - so duplicate commons simply pile up with no conversion path. Boosters from daily quests contain three cards each. Epic and legendary cards are effectively paywalled through probability alone since there is no pity-timer safety net comparable to what Hearthstone and Legends of Runeterra established years ago. Steam's own store page carries a note that the last developer update was over fifteen months ago, which is a meaningful red flag for an Early Access title that was targeting a six-to-twelve month development window. I have watched games in this exact position - thin economy, slow updates, dwindling player count - quietly go dark. Scrolls. Duelyst. HEX: Shards of Fate. The list is long enough that caution is warranted. There is also a blockchain layer here worth understanding. Every card and Adventurer is minted as an NFT on the Polygon network, and the in-game token $AEG powers the marketplace. Crucially, you do not have to engage with any of this to play - it is opt-in - but the existence of that infrastructure tells you something about where development priorities have been. Bottom line for patient collectors who like Robert Jordan's world: the foundation is playable, the 200-plus card pool gives enough variety to experiment with archetypes, and the optional NFT economy could theoretically make rare cards tradeable for real value down the line. For anyone expecting a polished, lore-respectful live-service experience with a healthy seasonal model and a fair grind, this game is not there yet and the development pace gives no guarantee it will get there. Yuki, Scout Team

Tags

multiplayerpvponline-pvptier:sub-5NFT Card OwnershipBlockchain EconomyDeck-BuilderGauntlet Mode2v2 MultiplayerLore-Based IPEarly Access CCGNo Dust System

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 1GB VRAM / AMD Radeon R0 Fury
Processor
Intel i5 / AMD Ryzen 5
Sound Card
N/A

Recommended

OS
Windows 10
Memory
32 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 3GB VRAM
Processor
Intel i5 / AMD Ryzen 5
Sound Card
N/A

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Reviews & Ratings

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Game Info

Developer
Aether Games Inc.
Publisher
Aether Games Inc.
Release Date
Dec 4, 2024

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Price History

2026-06-103.78(lowest)

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Frequently asked questions about Cards of Eternity: The Wheel of Time

How much does Cards of Eternity: The Wheel of Time cost?

Cards of Eternity: The Wheel of Time is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

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What platforms is Cards of Eternity: The Wheel of Time available on?

Cards of Eternity: The Wheel of Time is available on PC.

When was Cards of Eternity: The Wheel of Time released?

Cards of Eternity: The Wheel of Time was released on 4 December 2024.

Who developed Cards of Eternity: The Wheel of Time?

Cards of Eternity: The Wheel of Time was developed by Aether Games Inc..