Compare Card Hog prices across 50+ stores and find the best deal. Developed by SnoutUp. Published by SnoutUp. Released on 12/4/2023. Available on PC. Genres: Casual, Indie, RPG, Strategy.

Swap your pig card around a grid, fight monsters, grab weapons, try not to die. Surprisingly tactical for something this cute, but do not expect deep deckbuilding.

I will be straight with you: Card Hog is about as far from my usual lane as it gets. No netcode to stress about, no ranked ladder, no TTK debates. What it does have is a genuinely clever little grid-crawl loop that held my attention longer than I expected from a game featuring cartoon pigs. The core mechanic is swapping your hog card with adjacent cards on a small grid, three-by-three or four-by-four depending on the mode. Every swap either rewards you or punishes you. Slide into a sword card and you arm yourself. Slide into a skeleton and you trade hits based on your current weapon damage. Slide into a spike trap and you eat chip damage for free. That constant read-the-board, pick-the-lesser-evil rhythm is what makes it tick, and it is more genuinely tense than it looks on paper. The Dungeon Loop mode is the main event: enemies scale up over time, boss cards drop in at intervals (a spider queen that activates every spider on the board is a memorable early wall), and rest-stop doors let you spend gold and gears on upgrades, card additions, or deletions before heading back in. The nine playable hogs are where the variety lives. Each one ships with a distinct weapon loadout and a passive ability that actually changes how you sequence your moves. The Ninja plays differently from the default hog, bringing a staff and a different approach to multi-enemy situations. The Flamemancer has obvious appeal if you want to watch the board burn. The Cowboy carries a gun. Passive abilities range from leaving a fire trail on every step to healing between combats via donut consumption, which, yes, is a real mechanic. Community sentiment is solidly positive, sitting at 93 percent on Steam across hundreds of reviews, and the developer has a reputation for being responsive and actually shipping requested features. The honest criticism: the deckbuilding label on this one is doing some heavy lifting. You unlock cards as you encounter them and can manipulate the pool at rest stops, but you are not building a deck in the Slay the Spire sense. Players expecting that layer of construction will hit a ceiling fast. The game also does a poor job explaining card interactions early on. Some mechanics require straight-up experimentation, and dying to something you did not understand is more common than it should be. Run length variance is wide too. One session might last thirty-plus minutes, the next could end in under five depending on the draw, which is either thrilling or frustrating depending on your mood. For a sub-five-dollar roguelite in a short-session format, the value proposition is real. It works well as a desk break, a second-monitor idle, or a couch share with local multiplayer. It is not going to replace anything in your main rotation, and chasing it as a deep strategy game will leave you cold. But if you want something that rewards paying attention without demanding two hours of unbroken focus, Card Hog delivers that in a compact, well-made package. Fred, Scout Team

Card Hog
CasualIndieRPGStrategy

Card Hog

Dec 4, 2023SnoutUp
GamerScout Says

Swap your pig card around a grid, fight monsters, grab weapons, try not to die. Surprisingly tactical for something this cute, but do not expect deep deckbuilding.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Card Hog

I will be straight with you: Card Hog is about as far from my usual lane as it gets. No netcode to stress about, no ranked ladder, no TTK debates. What it does have is a genuinely clever little grid-crawl loop that held my attention longer than I expected from a game featuring cartoon pigs. The core mechanic is swapping your hog card with adjacent cards on a small grid, three-by-three or four-by-four depending on the mode. Every swap either rewards you or punishes you. Slide into a sword card and you arm yourself. Slide into a skeleton and you trade hits based on your current weapon damage. Slide into a spike trap and you eat chip damage for free. That constant read-the-board, pick-the-lesser-evil rhythm is what makes it tick, and it is more genuinely tense than it looks on paper. The Dungeon Loop mode is the main event: enemies scale up over time, boss cards drop in at intervals (a spider queen that activates every spider on the board is a memorable early wall), and rest-stop doors let you spend gold and gears on upgrades, card additions, or deletions before heading back in. The nine playable hogs are where the variety lives. Each one ships with a distinct weapon loadout and a passive ability that actually changes how you sequence your moves. The Ninja plays differently from the default hog, bringing a staff and a different approach to multi-enemy situations. The Flamemancer has obvious appeal if you want to watch the board burn. The Cowboy carries a gun. Passive abilities range from leaving a fire trail on every step to healing between combats via donut consumption, which, yes, is a real mechanic. Community sentiment is solidly positive, sitting at 93 percent on Steam across hundreds of reviews, and the developer has a reputation for being responsive and actually shipping requested features. The honest criticism: the deckbuilding label on this one is doing some heavy lifting. You unlock cards as you encounter them and can manipulate the pool at rest stops, but you are not building a deck in the Slay the Spire sense. Players expecting that layer of construction will hit a ceiling fast. The game also does a poor job explaining card interactions early on. Some mechanics require straight-up experimentation, and dying to something you did not understand is more common than it should be. Run length variance is wide too. One session might last thirty-plus minutes, the next could end in under five depending on the draw, which is either thrilling or frustrating depending on your mood. For a sub-five-dollar roguelite in a short-session format, the value proposition is real. It works well as a desk break, a second-monitor idle, or a couch share with local multiplayer. It is not going to replace anything in your main rotation, and chasing it as a deep strategy game will leave you cold. But if you want something that rewards paying attention without demanding two hours of unbroken focus, Card Hog delivers that in a compact, well-made package. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Grid-Based MovementHog ClassesBoss Rush IntervalsShort Session RogueliteLocal Co-op PvPCard Pool ManagementPassive Abilities

System Requirements

Minimum

OS
Windows 7+
Memory
512 MB RAM
Storage
30 MB available space
Graphics
128MB
Processor
Intel or AMD Dual Core CPU
Additional Notes
Overclocked potato will do

Recommended

OS
Windows 7+
Memory
512 MB RAM
Storage
30 MB available space
Graphics
128MB
Processor
Intel or AMD Dual Core CPU

Reviews & Ratings

No ratings available

Game Info

Developer
SnoutUp
Publisher
SnoutUp
Release Date
Dec 4, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert