Compare Camper Jumper Simulator prices across 50+ stores and find the best deal. Developed by No-Brain Studio. Published by SIG Publishing. Released on 1/2/2017. Available on PC. Genres: Indie, Racing.

Driving a motorhome over alien-infested canyon trails sounds like a laugh until the keyboard-only controls remind you this is very much a budget indie from 2017. Approach accordingly.

My first few minutes with Camper Jumper Simulator genuinely had me grinning, and not entirely for the right reasons. The premise is absurd in the best way: pile a motorhome, a school bus, or a kombi van onto four off-road tracks set in the abandoned canyon of Raven Rock, then race against the clock for gold, silver, or bronze trophies while dodging mutated animals and, apparently, an unfriendly alien civilisation. That setup alone is worth a raised eyebrow and maybe a chuckle. The problem is that the moment you start actually driving, reality sets in fast. The handling is the game's biggest obstacle. Cornering feels less like driving and less like controlled chaos, and more like convincing a shopping trolley to obey physics. When your vehicle catches air, small wings deploy from the sides, which sounds exciting until you realise they do almost nothing useful for steering mid-jump. Community feedback has consistently flagged the controls as the core issue, and that criticism holds. The camera compounds the frustration: you steer it manually with the mouse while simultaneously trying to drive, which means losing track of blue crystals and hidden shortcuts unless you constantly reposition your view. Gamepad support is absent, so wheel owners and pad players should know upfront this is a keyboard-only experience. Where the game does find a rhythm is in its challenge layer. Each of the four tracks comes with a set of per-race objectives beyond simply finishing: collect crystals in awkward locations, complete a lap without using a bridge, hunt for hidden shortcuts. Unlocking gold on a track opens up those secondary goals, which adds a mild replay loop. There are 33 Steam achievements to chase, and the track layouts do reward players who learn the shortcuts. For a certain type of low-stakes score-chaser who enjoys squeezing extra objectives out of a small game, there is something here, if thin. On the technical side, the game runs without drama on modest hardware and reportedly holds above 60 fps at higher resolutions, so it is not demanding. There is no multiplayer of any kind, no bots, no leaderboards against other players, and the developer has not updated it in years. If you were imagining four friends crowded around a TV losing their minds, that is not this game. It is strictly a solo experience, and a short one at that, with most players finding the content exhausted well under an hour. Treat it as a weird little curiosity from the early-access era of budget indie racing, not as a kart racer or a sim with legs. The honest call here is that Camper Jumper Simulator sits firmly in the "only if it is nearly free and you want something odd for twenty minutes" category. The concept has charm, the track design hints at ambition, and the absurd fiction around alien invasions and mutated wildlife is more creative than most games at this price point ever bother to be. But clunky controls, a manual camera, no co-op, and a content pool that dries up quickly mean this is not something to seek out at any meaningful price. Bargain hunters who find it in a bundle alongside other titles will probably squeeze a smile or two from it. Everyone else should keep scrolling. Riley, Scout Team

Camper Jumper Simulator
IndieRacing

Camper Jumper Simulator

Jan 2, 2017No-Brain StudioSIG Publishing
GamerScout Says

Driving a motorhome over alien-infested canyon trails sounds like a laugh until the keyboard-only controls remind you this is very much a budget indie from 2017. Approach accordingly.

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About Camper Jumper Simulator

My first few minutes with Camper Jumper Simulator genuinely had me grinning, and not entirely for the right reasons. The premise is absurd in the best way: pile a motorhome, a school bus, or a kombi van onto four off-road tracks set in the abandoned canyon of Raven Rock, then race against the clock for gold, silver, or bronze trophies while dodging mutated animals and, apparently, an unfriendly alien civilisation. That setup alone is worth a raised eyebrow and maybe a chuckle. The problem is that the moment you start actually driving, reality sets in fast. The handling is the game's biggest obstacle. Cornering feels less like driving and less like controlled chaos, and more like convincing a shopping trolley to obey physics. When your vehicle catches air, small wings deploy from the sides, which sounds exciting until you realise they do almost nothing useful for steering mid-jump. Community feedback has consistently flagged the controls as the core issue, and that criticism holds. The camera compounds the frustration: you steer it manually with the mouse while simultaneously trying to drive, which means losing track of blue crystals and hidden shortcuts unless you constantly reposition your view. Gamepad support is absent, so wheel owners and pad players should know upfront this is a keyboard-only experience. Where the game does find a rhythm is in its challenge layer. Each of the four tracks comes with a set of per-race objectives beyond simply finishing: collect crystals in awkward locations, complete a lap without using a bridge, hunt for hidden shortcuts. Unlocking gold on a track opens up those secondary goals, which adds a mild replay loop. There are 33 Steam achievements to chase, and the track layouts do reward players who learn the shortcuts. For a certain type of low-stakes score-chaser who enjoys squeezing extra objectives out of a small game, there is something here, if thin. On the technical side, the game runs without drama on modest hardware and reportedly holds above 60 fps at higher resolutions, so it is not demanding. There is no multiplayer of any kind, no bots, no leaderboards against other players, and the developer has not updated it in years. If you were imagining four friends crowded around a TV losing their minds, that is not this game. It is strictly a solo experience, and a short one at that, with most players finding the content exhausted well under an hour. Treat it as a weird little curiosity from the early-access era of budget indie racing, not as a kart racer or a sim with legs. The honest call here is that Camper Jumper Simulator sits firmly in the "only if it is nearly free and you want something odd for twenty minutes" category. The concept has charm, the track design hints at ambition, and the absurd fiction around alien invasions and mutated wildlife is more creative than most games at this price point ever bother to be. But clunky controls, a manual camera, no co-op, and a content pool that dries up quickly mean this is not something to seek out at any meaningful price. Bargain hunters who find it in a bundle alongside other titles will probably squeeze a smile or two from it. Everyone else should keep scrolling. Riley, Scout Team

Tags

singleplayertier:sub-5Keyboard-Only ControlsTrophy HuntingShort PlaytimeObstacle Course RacingNo MultiplayerBudget IndieHidden ShortcutsCasual Time-Trial

System Requirements

Minimum

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
NVIDIA 600 series or AMD R7 series
Processor
2.5 GHz Intel Pentium 4 / AMD Athlon 64
Sound Card
DirectX Compatible

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Game Info

Developer
No-Brain Studio
Publisher
SIG Publishing
Release Date
Jan 2, 2017

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Price History

2026-06-100.44(lowest)

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Frequently asked questions about Camper Jumper Simulator

How much does Camper Jumper Simulator cost?

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What platforms is Camper Jumper Simulator available on?

Camper Jumper Simulator is available on PC.

When was Camper Jumper Simulator released?

Camper Jumper Simulator was released on 2 January 2017.

Who developed Camper Jumper Simulator?

Camper Jumper Simulator was developed by No-Brain Studio and published by SIG Publishing.