Compare Call of Duty®: Black Ops II - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Treyarch. Published by Activision. Released on 11/12/2012. Available on PC. Genres: Action. Metacritic score: 74/100.

Sixteen multiplayer maps, four Zombies co-op experiences, and the Nuketown Zombies bonus: if you are still running lobbies in Black Ops II, this pass covers everything worth having.

I have spent enough late nights herding friends into Black Ops II lobbies to know exactly how much mileage the Season Pass adds versus the base game. The four map packs bundled here, Revolution, Uprising, Vengeance, and Apocalypse, spread across 2013 and collectively deliver a large volume of competitive multiplayer arenas alongside some of Treyarch's most memorable Zombies work. That is the pitch in a single breath, and it holds up. Revolution kicks things off with four multiplayer maps (Hydro, Downhill, Grind, and Mirage) that cover a solid spread of engagement distances, from the mid-range corridors of Hydro on the Indus River to the skate-park flow of Grind. More notable is the Peacekeeper SMG, the first DLC weapon ever added to a Call of Duty title, and the Turned game mode, which lets up to four players take the zombie side against a lone human survivor in a reverse gun-game format. Die Rise, the Zombies co-op map, drops your squad into two crumbling Shanghai skyscrapers connected by elevator shafts, which adds a vertical wrinkle that keeps wave-survival fresh. Uprising then follows with Studio (a loving re-imagining of Firing Range), the vertigo-inducing Mumbai skyscraper map called Vertigo, Magma, and Encore, plus Mob of the Dead, widely regarded as one of the strongest Zombies maps in the series. Vengeance and Apocalypse round out the year; Apocalypse includes Origins, a WW1-flavoured Zombies map with giant mechs and elemental staffs that closes out the Aether storyline arc with real ambition, even if the final multiplayer maps lean on remixes of older arenas. For anyone measuring this by the "four friends on a Friday" benchmark: the Zombies content is the undeniable star. Die Rise, Mob of the Dead, and Origins all support one-to-four player co-op, and the wave-based survival loop with the Pack-a-Punch upgrade machine and Perk-a-Colas gives groups a genuine shared goal beyond just racking up kills. Nuketown Zombies, the bonus map included in the pass, is a compact, fast-paced survival arena built on the iconic Nuketown layout. Survival in tight quarters, random Perk-a-Cola spawn positions triggered by a nuclear alarm, and the Galvaknuckles tucked in the red truck make it a crowd-pleaser for groups who want short, chaotic sessions. The multiplayer maps are quality but the PC player population in 2025 is thin in places, so matchmaking depends heavily on which region you are in and whether you run the game through a community-maintained server tool. The honest caveat is that this is a pure content unlock for a 2012 shooter with no mechanics updates or quality-of-life patches coming. The Strike Force missions in the base campaign drew criticism at launch, and that has not changed. The DLC does nothing for the campaign or the Pick-10 create-a-class system; it lives entirely in Multiplayer and Zombies. If those two modes are your reason for being in Black Ops II, the pass remains worthwhile. If you are a solo campaign player, it has nothing to offer you. Riley, Scout Team

Call of Duty®: Black Ops II - Season Pass (DLC)
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Call of Duty®: Black Ops II - Season Pass (DLC)

Nov 12, 2012TreyarchActivision
GamerScout Says

Sixteen multiplayer maps, four Zombies co-op experiences, and the Nuketown Zombies bonus: if you are still running lobbies in Black Ops II, this pass covers everything worth having.

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About Call of Duty®: Black Ops II - Season Pass (DLC)

I have spent enough late nights herding friends into Black Ops II lobbies to know exactly how much mileage the Season Pass adds versus the base game. The four map packs bundled here, Revolution, Uprising, Vengeance, and Apocalypse, spread across 2013 and collectively deliver a large volume of competitive multiplayer arenas alongside some of Treyarch's most memorable Zombies work. That is the pitch in a single breath, and it holds up. Revolution kicks things off with four multiplayer maps (Hydro, Downhill, Grind, and Mirage) that cover a solid spread of engagement distances, from the mid-range corridors of Hydro on the Indus River to the skate-park flow of Grind. More notable is the Peacekeeper SMG, the first DLC weapon ever added to a Call of Duty title, and the Turned game mode, which lets up to four players take the zombie side against a lone human survivor in a reverse gun-game format. Die Rise, the Zombies co-op map, drops your squad into two crumbling Shanghai skyscrapers connected by elevator shafts, which adds a vertical wrinkle that keeps wave-survival fresh. Uprising then follows with Studio (a loving re-imagining of Firing Range), the vertigo-inducing Mumbai skyscraper map called Vertigo, Magma, and Encore, plus Mob of the Dead, widely regarded as one of the strongest Zombies maps in the series. Vengeance and Apocalypse round out the year; Apocalypse includes Origins, a WW1-flavoured Zombies map with giant mechs and elemental staffs that closes out the Aether storyline arc with real ambition, even if the final multiplayer maps lean on remixes of older arenas. For anyone measuring this by the "four friends on a Friday" benchmark: the Zombies content is the undeniable star. Die Rise, Mob of the Dead, and Origins all support one-to-four player co-op, and the wave-based survival loop with the Pack-a-Punch upgrade machine and Perk-a-Colas gives groups a genuine shared goal beyond just racking up kills. Nuketown Zombies, the bonus map included in the pass, is a compact, fast-paced survival arena built on the iconic Nuketown layout. Survival in tight quarters, random Perk-a-Cola spawn positions triggered by a nuclear alarm, and the Galvaknuckles tucked in the red truck make it a crowd-pleaser for groups who want short, chaotic sessions. The multiplayer maps are quality but the PC player population in 2025 is thin in places, so matchmaking depends heavily on which region you are in and whether you run the game through a community-maintained server tool. The honest caveat is that this is a pure content unlock for a 2012 shooter with no mechanics updates or quality-of-life patches coming. The Strike Force missions in the base campaign drew criticism at launch, and that has not changed. The DLC does nothing for the campaign or the Pick-10 create-a-class system; it lives entirely in Multiplayer and Zombies. If those two modes are your reason for being in Black Ops II, the pass remains worthwhile. If you are a solo campaign player, it has nothing to offer you. Riley, Scout Team

Tags

Single-playerMulti-playerCo-opSteam AchievementsFull controller supportSteam Trading CardsSteam CloudValve Anti-Cheat enabledSteam LeaderboardsRemote Play on TVFamily SharingZombies Co-opWave SurvivalMap Pack BundleDLC Weapon IncludedCommunity ServersTurned ModePack-a-PunchCouch Co-op Adjacent

System Requirements

System requirements for Call of Duty®: Black Ops II - Season Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
74
Steam
86%(48,718)

Game Info

Developer
Treyarch
Publisher
Activision
Release Date
Nov 12, 2012

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