Compare Call of Duty: Advanced Warfare - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Sledgehammer Games, Raven Software. Published by Activision. Released on 11/3/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 78/100.

Four map packs plus bonus co-op content for the exo-suit era of CoD. Worth digging up only if your friends never left.

Advanced Warfare Season Pass is a content bundle for Sledgehammer's 2014 entry in the Call of Duty series, covering four DLC map packs and additional Exo Zombies co-op content. The base game built its identity around the exo-suit movement system: boost jumps, dashes, and active camo that pushed the franchise toward a faster, more vertical playstyle before Infinite Warfare and Black Ops 3 pushed it even further. If you liked that window of CoD movement, this is where it lived at its most grounded. The four map packs (Havoc, Ascendance, Supremacy, Reckoning) each include four multiplayer maps and a chapter of the Exo Zombies mode, which runs as a four-player co-op survival mode with its own upgrade loop. The maps themselves are solid by CoD standards - tight three-lane layouts designed for the boost mechanics, with enough verticality to reward players who actually used the exo movement instead of walking around corners like it's 2009. Standouts include maps with multi-level sightlines that punish campers and reward the kind of aggressive rotations the exo system encouraged. Nothing here reinvents the wheel, but the design is competent and clearly built around the movement kit. Here is where you need to be realistic though. Advanced Warfare's multiplayer population on PC has been thin for years. VAC is enabled, which is something, but player counts at non-peak hours are going to make finding a full lobby a grind. The Season Pass is only worth touching if you have a group ready to go, or if you specifically want to work through Exo Zombies with friends. As a solo purchase hoping to drop into random lobbies and get competitive matches, the math does not work out in 2024 or beyond. The ranked experience is effectively non-functional at this point. Exo Zombies itself is the more defensible reason to own this. It plays differently from Treyarch's Zombies formula - less round-based wave-survival purity, more scripted progression with exo suit mechanics layered in. It is not as deep as Black Ops 2 or 3 Zombies, but it has its own charm and the four chapters together give you a reasonable chunk of co-op content if you are running it with a premade group on voice chat. Trying it with randoms is a different, worse experience. Bottom line on the technical side: the PC version uses dedicated servers, which was good news in 2014. In practice now, you are looking at variable server quality depending on region and time of day. The TTK in AW was on the faster end for the series, which rewarded aim and positioning over gunfight sustain. That still holds up as a design choice. The weapon sandbox had some balance issues that were addressed over the DLC cycle but never fully resolved, with the BAL-27 staying dominant longer than it should have. If weapon balance matters to you at a competitive level, this is something to know going in. If you are a CoD completionist, a Sledgehammer era fan, or putting together a small group specifically to run through Exo Zombies, the Season Pass has enough content to justify the time. For anyone expecting an active competitive multiplayer scene, the honest answer is that ship sailed a long time ago. Fred, Scout Team

Call of Duty: Advanced Warfare - Season Pass (DLC)
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Call of Duty: Advanced Warfare - Season Pass (DLC)

Nov 3, 2014Sledgehammer Games, Raven SoftwareActivision
GamerScout Says

Four map packs plus bonus co-op content for the exo-suit era of CoD. Worth digging up only if your friends never left.

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About Call of Duty: Advanced Warfare - Season Pass (DLC)

Advanced Warfare Season Pass is a content bundle for Sledgehammer's 2014 entry in the Call of Duty series, covering four DLC map packs and additional Exo Zombies co-op content. The base game built its identity around the exo-suit movement system: boost jumps, dashes, and active camo that pushed the franchise toward a faster, more vertical playstyle before Infinite Warfare and Black Ops 3 pushed it even further. If you liked that window of CoD movement, this is where it lived at its most grounded. The four map packs (Havoc, Ascendance, Supremacy, Reckoning) each include four multiplayer maps and a chapter of the Exo Zombies mode, which runs as a four-player co-op survival mode with its own upgrade loop. The maps themselves are solid by CoD standards - tight three-lane layouts designed for the boost mechanics, with enough verticality to reward players who actually used the exo movement instead of walking around corners like it's 2009. Standouts include maps with multi-level sightlines that punish campers and reward the kind of aggressive rotations the exo system encouraged. Nothing here reinvents the wheel, but the design is competent and clearly built around the movement kit. Here is where you need to be realistic though. Advanced Warfare's multiplayer population on PC has been thin for years. VAC is enabled, which is something, but player counts at non-peak hours are going to make finding a full lobby a grind. The Season Pass is only worth touching if you have a group ready to go, or if you specifically want to work through Exo Zombies with friends. As a solo purchase hoping to drop into random lobbies and get competitive matches, the math does not work out in 2024 or beyond. The ranked experience is effectively non-functional at this point. Exo Zombies itself is the more defensible reason to own this. It plays differently from Treyarch's Zombies formula - less round-based wave-survival purity, more scripted progression with exo suit mechanics layered in. It is not as deep as Black Ops 2 or 3 Zombies, but it has its own charm and the four chapters together give you a reasonable chunk of co-op content if you are running it with a premade group on voice chat. Trying it with randoms is a different, worse experience. Bottom line on the technical side: the PC version uses dedicated servers, which was good news in 2014. In practice now, you are looking at variable server quality depending on region and time of day. The TTK in AW was on the faster end for the series, which rewarded aim and positioning over gunfight sustain. That still holds up as a design choice. The weapon sandbox had some balance issues that were addressed over the DLC cycle but never fully resolved, with the BAL-27 staying dominant longer than it should have. If weapon balance matters to you at a competitive level, this is something to know going in. If you are a CoD completionist, a Sledgehammer era fan, or putting together a small group specifically to run through Exo Zombies, the Season Pass has enough content to justify the time. For anyone expecting an active competitive multiplayer scene, the honest answer is that ship sailed a long time ago. Fred, Scout Team

Tags

Single-playerMulti-playerSteam AchievementsFull controller supportSteam CloudValve Anti-Cheat enabledSteam LeaderboardsRemote Play on TVFamily SharingExo MovementCo-op SurvivalMap Pack BundleFast TTKBoost JumpingZombies ModePremade-Friendly

System Requirements

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Sledgehammer Games, Raven Software
Publisher
Activision
Release Date
Nov 3, 2014

Features

Single-playerMulti-playerSteam AchievementsFull controller supportSteam CloudValve Anti-Cheat enabledSteam LeaderboardsRemote Play on TV+1 more

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