
Cake Bash
Grab three friends, plug in controllers, and prepare for 20-minute sessions of cake-themed chaos that work equally well on a couch or over online matchmaking - just don't expect to still be playing solo six months from now.
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About Cake Bash
I'll be straight with you: Cake Bash is about as far from my usual rotation as a game can get, but I spent enough time with it to know exactly who it's for and who should skip it. This is a four-player minigame brawler built by a two-person ex-Ubisoft studio, and the AAA polish shows in ways that matter - stable online connections, tight frame pacing, and controls simple enough that a non-gamer can be up and running inside two minutes. The core loop is Get Tasty mode, which strings together a rotating set of Bash rounds and Snack Time minigames before funneling everyone into a Topping Shopping phase. You win rounds, collect chocolate coins, spend them on toppings, and the cake with the best topping score at the end takes the match. Crucially, you can perform perfectly in every round and still lose if a rival snipes the toppings you needed - collecting three of the same type gives a score bonus, and the shop inventory is first-come, first-served. It sounds like a random-luck tax, but it actually levels the field between a seasoned button-masher and someone picking up a controller for the first time, which is the point. The minigame variety is decent for the package size. On the Bash side you have things like Sparkler - hold a lit sparkler longer than your opponents while everyone tries to knock it out of your hands - and Cookie Bash, pure fortune-cookie destruction for points. The Snack Time minigames swing toward precision and timing: marshmallow roasting where you hold your treat close to the fire without burning it, ice cream stacking that gets harder as your cone grows, and Fork Knife, the battle-royale standout where forks and knives slam into the arena floor, eating away the platform until one pastry is left standing. The control scheme across all of it is attack, dash, pick up, and throw - four inputs, no remapping needed, controller required (keyboard play is awkward and the game knows it). Here is the honest ceiling: thirteen minigames total, and veteran players report unlocking everything in a few hours. Solo runs against bots lose their edge fast, and there is no ranked ladder, no competitive progression system, nothing to chase long-term. Online matchmaking - called "matchbaking" by the game, which either charms you or makes you close the tab - works and connections hold up, but the playerbase is small enough that finding random lobbies takes patience. No crossplay either, so your whole squad needs to be on the same platform. For a shooter specialist spending most of his week worrying about polling rates and ranked resets, the lack of any long-term hook is the game's real weak spot. What is here is polished. There just is not enough of it for the player who wants something to grind. If you have three other humans in the same room or reliably available online, Cake Bash earns its price for a handful of chaotic evenings. If you are shopping for a solo experience or something with staying power past a Saturday night session, look elsewhere. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 800 MB available space
- Graphics
- NVIDIA GeForce 550 or equivalent
- Processor
- Intel Core i3 2.5GHz or equivalent
Recommended
- OS
- Windows 7, 8, 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 800 MB available space
- Graphics
- NVIDIA GeForce 650 or equivalent
- Processor
- Intel Core i3 3.0GHz or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- High Tea Frog
- Publisher
- Coatsink
- Release Date
- Oct 14, 2020