Compare Burnin' Rubber 5 HD prices across 50+ stores and find the best deal. Developed by Xform. Published by Xform. Released on 2/14/2018. Available on PC. Genres: Action, Indie, Racing.

Burnout with guns on a budget - if 50 unlockable cars and three flavors of vehicular carnage sound like a Saturday to you, this browser classic earns its Steam port.

I went in expecting a cheap nostalgia cash-in and walked out mildly impressed at how much content Xform actually crammed in here. This started life as a free Shockwave browser game, and the Steam release is exactly what it sounds like: the original web version running at full resolution, no ads, no plugin warnings, just you and a whole lot of explosions. That origin is both the game's biggest selling point and its ceiling. The core loop is combat racing stripped to its essentials. You pick a car from a roster of 50, strap on up to three weapons at a time, and try to survive long enough to wreck everything else on track. Weapons range from standard guns and missiles early on to wilder special attacks that briefly hand over driving to autopilot and shift the camera angle - a small touch that stops the mid-race chaos from blurring together. The three challenge modes give you a solo campaign, a daily-challenge rotation that hands out unique car unlocks, and a team battle mode where you assemble a fleet of four of your own vehicles to fight a rival team of four. That last mode is a genuinely clever way to justify building out a garage across all 50 cars rather than just sticking to your fastest one. There are 36 events spread across varied environments - desert, snowy hills, a city underpass, a night freeway - and hidden packages scattered through them unlock a bonus vehicle if you find enough of them. The progression loop is real and it kept me clicking forward. Expect to see the credits in roughly six to eight hours if you are pushing for full completion. The problem is that nothing here has been rebuilt from scratch. The handling is genuinely awkward: understeer is common, and tighter turns often require the e-brake, which introduces a floaty, loose response that never fully settles into something satisfying. Controller support is listed as partial, and players who tried it on a gamepad have reported the same handling frustrations. Keyboard is arguably more predictable. Forget racing wheels entirely - this game has no use for them. It runs on ancient hardware without breaking a sweat, which at least means zero technical headaches. The audience question comes down to this: are you a new player or a series veteran? Former browser fans of Burnin' Rubber will feel the nostalgia hard and forgive the rough edges. New players who have never touched the series are going to notice a game that looks and controls like something from a decade-older era, with some UI assets that still appear to be at the original web resolution. There is zero multiplayer - local co-op, split-screen, online - none of it. This is a pure solo experience, which means my usual Saturday night co-op crowd has no reason to fire it up together. The Steam reviews sit at 91% positive across a small sample, which tells you the fans who found it loved it, but also tells you this was not a wide-audience release. Riley, Scout Team

Burnin' Rubber 5 HD
ActionIndieRacing

Burnin' Rubber 5 HD

Feb 14, 2018Xform
GamerScout Says

Burnout with guns on a budget - if 50 unlockable cars and three flavors of vehicular carnage sound like a Saturday to you, this browser classic earns its Steam port.

PC
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Screenshots & Media

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About Burnin' Rubber 5 HD

I went in expecting a cheap nostalgia cash-in and walked out mildly impressed at how much content Xform actually crammed in here. This started life as a free Shockwave browser game, and the Steam release is exactly what it sounds like: the original web version running at full resolution, no ads, no plugin warnings, just you and a whole lot of explosions. That origin is both the game's biggest selling point and its ceiling. The core loop is combat racing stripped to its essentials. You pick a car from a roster of 50, strap on up to three weapons at a time, and try to survive long enough to wreck everything else on track. Weapons range from standard guns and missiles early on to wilder special attacks that briefly hand over driving to autopilot and shift the camera angle - a small touch that stops the mid-race chaos from blurring together. The three challenge modes give you a solo campaign, a daily-challenge rotation that hands out unique car unlocks, and a team battle mode where you assemble a fleet of four of your own vehicles to fight a rival team of four. That last mode is a genuinely clever way to justify building out a garage across all 50 cars rather than just sticking to your fastest one. There are 36 events spread across varied environments - desert, snowy hills, a city underpass, a night freeway - and hidden packages scattered through them unlock a bonus vehicle if you find enough of them. The progression loop is real and it kept me clicking forward. Expect to see the credits in roughly six to eight hours if you are pushing for full completion. The problem is that nothing here has been rebuilt from scratch. The handling is genuinely awkward: understeer is common, and tighter turns often require the e-brake, which introduces a floaty, loose response that never fully settles into something satisfying. Controller support is listed as partial, and players who tried it on a gamepad have reported the same handling frustrations. Keyboard is arguably more predictable. Forget racing wheels entirely - this game has no use for them. It runs on ancient hardware without breaking a sweat, which at least means zero technical headaches. The audience question comes down to this: are you a new player or a series veteran? Former browser fans of Burnin' Rubber will feel the nostalgia hard and forgive the rough edges. New players who have never touched the series are going to notice a game that looks and controls like something from a decade-older era, with some UI assets that still appear to be at the original web resolution. There is zero multiplayer - local co-op, split-screen, online - none of it. This is a pure solo experience, which means my usual Saturday night co-op crowd has no reason to fire it up together. The Steam reviews sit at 91% positive across a small sample, which tells you the fans who found it loved it, but also tells you this was not a wide-audience release. Riley, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Combat RacingVehicular CombatCar UnlocksDaily ChallengesBoss FightsArcade HandlingHidden CollectiblesBrowser Game PortSolo Campaign

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or Newer
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
Nvidia or ATI
Processor
2.0+ GHz Dual core

Recommended

OS
Windows 7 or Newer
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia or ATI
Processor
2.0 GHz Quad core

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Game Info

Developer
Xform
Publisher
Xform
Release Date
Feb 14, 2018

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Price History

2026-06-103.20(lowest)

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What platforms is Burnin' Rubber 5 HD available on?

Burnin' Rubber 5 HD is available on PC.

When was Burnin' Rubber 5 HD released?

Burnin' Rubber 5 HD was released on 14 February 2018.

Who developed Burnin' Rubber 5 HD?

Burnin' Rubber 5 HD was developed by Xform.