Burndown is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by BigBro Games. Published by BigBro Games. Released on 11/4/2019. Available on PC. Genres: Action, Adventure, Massively Multiplayer, Racing.

Vehicular combat with battle royale and death race modes sounds promising, but a 48% approval rating and near-zero concurrent players tell the real story before you even launch it.

My first instinct when I loaded Burndown was cautious optimism. Post-apocalyptic car combat is a genre I genuinely enjoy, and the pitch here, two distinct modes built around vehicle-on-vehicle destruction, is the right kind of simple. Battle Royale drops you into a shrinking arena where you spawn at a spot of your choice, scavenge weapons and gear, and outlast everybody else in your death machine. Death Race flips the objective to a finish-line sprint with zero rules, meaning ramming and shooting opponents is not just allowed, it is the entire point. The weapon selection, missile launchers, machine guns, and flamethrowers, covers the bases you want in a game like this. On paper, Burndown is a focused concept that does not overstay its welcome. The problem is that the foundation was never solid enough to build on. Steam user reviews sit at 48% positive across a very thin sample, and SteamSpy data puts concurrent players in the single digits. That number is not just a vanity stat for me, it is a death sentence for any multiplayer-only game. Vehicular combat lives and dies by lobby fill speed, and if you cannot get a full lobby in under three minutes, the time-to-kill debate becomes irrelevant because you are sitting in a matchmaking screen instead of playing. The netcode and server infrastructure concerns that surface in community feedback compound this: a sluggish or rubber-banding vehicle is not a minor annoyance in a game where your car is your hitbox. The dev team at BigBro Games made a reasonable call switching to free-to-play after launch, explicitly to pull in the player numbers the game needed to function as intended. Early adopters received an exclusive car as compensation. It was the right move, but it arrived too late to reverse the momentum. The lobby problem was already entrenched. Burndown's modes need players to breathe, and the community never reached the critical mass required. That is not a reflection of whether the core concept is interesting, it is a structural reality of launching a multiplayer-only title without the marketing reach to sustain it past the first few weeks. If you stumble into a live session, the game is playable in a basic sense. Controls are straightforward, the post-apocalyptic atmosphere has a rough charm, and landing a missile launcher hit on a car mid-race does produce a satisfying result. But chasing a functional session in 2025 is closer to a scavenger hunt than a gaming session. If vehicular combat is your thing, there are better-populated alternatives that will actually get you into a match. Fred, Scout Team

Burndown

Burndown

Free to Play
Nov 4, 2019BigBro Games
GamerScout Says

Vehicular combat with battle royale and death race modes sounds promising, but a 48% approval rating and near-zero concurrent players tell the real story before you even launch it.

PC
Free to Play

Burndown is free to download and play. Any optional editions, DLC or in-game add-ons appear in the price table below.

GamerScout Verdict

Skip it unless you can rally a private group, the public lobbies are too empty to deliver the PvP chaos the game promises.

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About Burndown

My first instinct when I loaded Burndown was cautious optimism. Post-apocalyptic car combat is a genre I genuinely enjoy, and the pitch here, two distinct modes built around vehicle-on-vehicle destruction, is the right kind of simple. Battle Royale drops you into a shrinking arena where you spawn at a spot of your choice, scavenge weapons and gear, and outlast everybody else in your death machine. Death Race flips the objective to a finish-line sprint with zero rules, meaning ramming and shooting opponents is not just allowed, it is the entire point. The weapon selection, missile launchers, machine guns, and flamethrowers, covers the bases you want in a game like this. On paper, Burndown is a focused concept that does not overstay its welcome. The problem is that the foundation was never solid enough to build on. Steam user reviews sit at 48% positive across a very thin sample, and SteamSpy data puts concurrent players in the single digits. That number is not just a vanity stat for me, it is a death sentence for any multiplayer-only game. Vehicular combat lives and dies by lobby fill speed, and if you cannot get a full lobby in under three minutes, the time-to-kill debate becomes irrelevant because you are sitting in a matchmaking screen instead of playing. The netcode and server infrastructure concerns that surface in community feedback compound this: a sluggish or rubber-banding vehicle is not a minor annoyance in a game where your car is your hitbox. The dev team at BigBro Games made a reasonable call switching to free-to-play after launch, explicitly to pull in the player numbers the game needed to function as intended. Early adopters received an exclusive car as compensation. It was the right move, but it arrived too late to reverse the momentum. The lobby problem was already entrenched. Burndown's modes need players to breathe, and the community never reached the critical mass required. That is not a reflection of whether the core concept is interesting, it is a structural reality of launching a multiplayer-only title without the marketing reach to sustain it past the first few weeks. If you stumble into a live session, the game is playable in a basic sense. Controls are straightforward, the post-apocalyptic atmosphere has a rough charm, and landing a missile launcher hit on a car mid-race does produce a satisfying result. But chasing a functional session in 2025 is closer to a scavenger hunt than a gaming session. If vehicular combat is your thing, there are better-populated alternatives that will actually get you into a match.

Fred
Fred · Scout Team

Shooters

Tags

multiplayermmopvponline-pvpachievementstier:indieVehicular CombatBattle Royale CarsDead ServersFree-to-PlayDeath Race ModeShrinking ZoneWeapon PickupsPost-Apocalyptic Arena

System Requirements

Minimum

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
Processor
Intel Core i5-4430 / AMD FX-6300

Recommended

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600

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Game Info

Developer
BigBro Games
Publisher
BigBro Games
Release Date
Nov 4, 2019

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Frequently asked questions about Burndown

How much does Burndown cost?

Burndown is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Does Burndown have in-game purchases?

Burndown is free to download and play, and is monetised through optional in-game purchases such as cosmetics, editions or DLC rather than an upfront price. Any paid editions or add-ons available are listed in the price table on this page.

What platforms is Burndown available on?

Burndown is available on PC.

When was Burndown released?

Burndown was released on 4 November 2019.

Who developed Burndown?

Burndown was developed by BigBro Games.