Compare Bug Killers prices across trusted key stores and find the best deal. Developed by Swarog Games. Published by Swarog Games. Released on 8/4/2017. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie, Strategy.

Skip the Survival wave grind if you're looking for a polished shooter loop - Bug Killers is a bare-bones top-down horde game with a mostly negative Steam reception and a player count you could count on one hand.

I went looking for something to scratch the top-down horde shooter itch and landed on Bug Killers, and I'll be straight with you: the community verdict is not kind. Steam reviews sit at mostly negative across a thin sample, and third-party trackers put the player score around 43 out of 100. The active player count is effectively zero. That context matters more than almost any mechanical detail I can give you, because the multiplayer modes that form the backbone of this game's pitch are, in practice, ghost towns. The structure on paper is reasonable enough. Three modes: Survival, PvP, and PvE co-op. Survival asks you to hold out through escalating bug waves, with each round introducing tougher mutant types. Your toolkit includes turrets you can place, mines you can drop, and grenades to throw into clusters - the kind of light placement strategy that works fine when there's a group to coordinate with. PvE puts you and other players against endless bug spawns, where character level and loadout theoretically separate skilled players from new ones. PvP lets players fight each other directly, using the terrain and their gear as advantages. On paper that's a credible structure for a budget arcade title from 2017. In practice, none of it functions without people online. The character progression loop runs through leveling and rank unlocks, with a leaderboard for competitive placement. Achievements gate milestone kills in PvE, though players have reported achievement triggers not firing correctly even after hitting the required kill counts. That kind of rough edge points to a release that shipped without enough QA, and nothing suggests that has been addressed in the years since. The game also has no listed features beyond the basic mode structure, no controller support mentioned, and no post-launch update history worth pointing to. For the solo player, Survival is the only realistic mode. It works as a short distraction - pick a weapon from the available armament, place a turret or two, and hold waves as long as possible. The top-down perspective is functional, the shooting is serviceable, and the bug variety escalates at a reasonable pace. But there is nothing here in terms of movement tech, weapon feel, or recoil design that rewards any serious attention. TTK is blunt, feedback is minimal, and the overall production level reads as a first project rather than a refined release. Bottom line: if you play shooters for netcode quality, ranked ladders, or a weapon sandbox worth mastering, Bug Killers has none of that. The multiplayer is functionally dead, the solo loop has a ceiling of maybe 30 minutes before it repeats itself, and the player reception backs all of that up. This is a sub-five-dollar asset-tier release that punches exactly at its price point, and not a pixel higher. Fred, Scout Team

Bug Killers

Bug Killers

Aug 4, 2017Swarog Games
GamerScout Says

Skip the Survival wave grind if you're looking for a polished shooter loop - Bug Killers is a bare-bones top-down horde game with a mostly negative Steam reception and a player count you could count on one hand.

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Best Price Available
€0.00
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Historical low: €0.54

GamerScout Verdict

Only worth a look in solo Survival if the price is near zero - multiplayer is dead and the shooting loop has no lasting depth.

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Price History

Historical low
€0.545 Jun 2026
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Screenshots & Media

About Bug Killers

I went looking for something to scratch the top-down horde shooter itch and landed on Bug Killers, and I'll be straight with you: the community verdict is not kind. Steam reviews sit at mostly negative across a thin sample, and third-party trackers put the player score around 43 out of 100. The active player count is effectively zero. That context matters more than almost any mechanical detail I can give you, because the multiplayer modes that form the backbone of this game's pitch are, in practice, ghost towns. The structure on paper is reasonable enough. Three modes: Survival, PvP, and PvE co-op. Survival asks you to hold out through escalating bug waves, with each round introducing tougher mutant types. Your toolkit includes turrets you can place, mines you can drop, and grenades to throw into clusters - the kind of light placement strategy that works fine when there's a group to coordinate with. PvE puts you and other players against endless bug spawns, where character level and loadout theoretically separate skilled players from new ones. PvP lets players fight each other directly, using the terrain and their gear as advantages. On paper that's a credible structure for a budget arcade title from 2017. In practice, none of it functions without people online. The character progression loop runs through leveling and rank unlocks, with a leaderboard for competitive placement. Achievements gate milestone kills in PvE, though players have reported achievement triggers not firing correctly even after hitting the required kill counts. That kind of rough edge points to a release that shipped without enough QA, and nothing suggests that has been addressed in the years since. The game also has no listed features beyond the basic mode structure, no controller support mentioned, and no post-launch update history worth pointing to. For the solo player, Survival is the only realistic mode. It works as a short distraction - pick a weapon from the available armament, place a turret or two, and hold waves as long as possible. The top-down perspective is functional, the shooting is serviceable, and the bug variety escalates at a reasonable pace. But there is nothing here in terms of movement tech, weapon feel, or recoil design that rewards any serious attention. TTK is blunt, feedback is minimal, and the overall production level reads as a first project rather than a refined release. Bottom line: if you play shooters for netcode quality, ranked ladders, or a weapon sandbox worth mastering, Bug Killers has none of that. The multiplayer is functionally dead, the solo loop has a ceiling of maybe 30 minutes before it repeats itself, and the player reception backs all of that up. This is a sub-five-dollar asset-tier release that punches exactly at its price point, and not a pixel higher.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstier:sub-5Top-Down ShooterWave SurvivalTurret PlacementDead ServersHorde ModeLeaderboardBudget IndiePvE Co-op

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
NVIDIA GeForce 450 or higher with 1GB Memory
Processor
Intel Core 2 Duo 2.4, AMD Athlon X2 2.8 Ghz

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Game Info

Developer
Swarog Games
Publisher
Swarog Games
Release Date
Aug 4, 2017

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Frequently asked questions about Bug Killers

How much does Bug Killers cost?

Bug Killers pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Bug Killers available on?

Bug Killers is available on PC, Mac.

When was Bug Killers released?

Bug Killers was released on 4 August 2017.

Who developed Bug Killers?

Bug Killers was developed by Swarog Games.