Compare Brothers: A Tale of Two Sons Remake prices across 50+ stores and find the best deal. Developed by Avantgarden SRL. Published by 505 Games. Released on 2/28/2024. Available on PC, Xbox. Genres: Adventure, Casual. Metacritic score: 79/100.

A 3-4 hour couch co-op puzzle adventure that hits harder than its runtime suggests, built for someone who wants to share a controller or a sofa with another person.

I'll be straight with you: I cover shooters. Netcode, TTK, movement tech, ranked ladders. Brothers: A Tale of Two Sons Remake is none of those things, and that is precisely why sitting down with it for a few hours felt like a circuit breaker. If you came here wondering whether this is worth a slot on your hard drive right now, the short answer depends almost entirely on one question: have you played the 2013 original? The core design is genuinely unusual. Playing solo, you control both brothers simultaneously using the left and right analog sticks, one stick per sibling, with the corresponding trigger as each brother's interact button. The older brother, Naia, is stronger and handles heavy levers and cranks. The younger, Naiee, is smaller and squeezes through gaps the elder cannot. Puzzles layer these differences across a string of environments spanning troll-filled hillsides, frozen rivers, giant castles, and deep caves. Nothing here will stump you for long; the difficulty ceiling is deliberately low because the point is discovery and atmosphere, not friction. Boss encounters swap pure brainwork for coordination, requiring both brothers at once without leaning on twitch reactions, which suits the tone well. The remake also remade enemy and chase AI, so being pursued by dogs or dodging a charging troll has noticeably more energy than the original could muster. Avantgarden rebuilt the whole thing in Unreal Engine 5, swapping the original's stylized cartoon palette for a more realistic, muted look with higher-fidelity character models. Some returning players find the aesthetic change flattens a bit of the original's charm, but for newcomers the world reads as a confident, polished fairy tale. The orchestral soundtrack was re-recorded with a live ensemble, and it shows; the music carries a lot of the emotional weight in a game where the brothers speak only in a made-up language. That dialogue choice divides people, and fairly so. The story lands its punches visually and through mechanics rather than words, and mostly that works, but a handful of scenes where the tone reaches for real grief get undercut by characters babbling sounds at each other. The headlining addition over the 2013 release is formal local co-op, splitting control of the two brothers across two separate controllers. In theory it is a fantastic idea for a couch session. In practice it is slightly awkward: the game was designed as a solo mechanical puzzle where one brain juggles two bodies, and splitting that across two players removes the central tension. The second controller also has no stick-remapping option inside the game itself; you have to fiddle with Steam Input settings if the default layout feels wrong. It works, but it feels bolted on rather than native. Steam's Remote Play Together support helps for long-distance play, at least. Worth noting: Steam's overall user reviews sit around 69 percent positive across nearly a thousand reviews, which is meaningfully lower than the 79 Metacritic score, suggesting a chunk of the audience felt the upgrade was thin for the price if they already owned the original. Who is this for? First-timers, without hesitation. If you missed the original a decade ago, this is the best-looking, best-playing version of a compact, emotionally effective adventure that earns its reputation. If you played it before and remember it well, the graphical overhaul and orchestral score are pleasant but the experience is functionally identical, and the co-op mode is more novelty than reinvention. Controller required for basically everything here, so keyboard-only setups should note that up front. Fred, Scout Team

Brothers: A Tale of Two Sons Remake
AdventureCasual

Brothers: A Tale of Two Sons Remake

Feb 28, 2024Avantgarden SRL505 Games
GamerScout Says

A 3-4 hour couch co-op puzzle adventure that hits harder than its runtime suggests, built for someone who wants to share a controller or a sofa with another person.

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Screenshots & Media

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About Brothers: A Tale of Two Sons Remake

I'll be straight with you: I cover shooters. Netcode, TTK, movement tech, ranked ladders. Brothers: A Tale of Two Sons Remake is none of those things, and that is precisely why sitting down with it for a few hours felt like a circuit breaker. If you came here wondering whether this is worth a slot on your hard drive right now, the short answer depends almost entirely on one question: have you played the 2013 original? The core design is genuinely unusual. Playing solo, you control both brothers simultaneously using the left and right analog sticks, one stick per sibling, with the corresponding trigger as each brother's interact button. The older brother, Naia, is stronger and handles heavy levers and cranks. The younger, Naiee, is smaller and squeezes through gaps the elder cannot. Puzzles layer these differences across a string of environments spanning troll-filled hillsides, frozen rivers, giant castles, and deep caves. Nothing here will stump you for long; the difficulty ceiling is deliberately low because the point is discovery and atmosphere, not friction. Boss encounters swap pure brainwork for coordination, requiring both brothers at once without leaning on twitch reactions, which suits the tone well. The remake also remade enemy and chase AI, so being pursued by dogs or dodging a charging troll has noticeably more energy than the original could muster. Avantgarden rebuilt the whole thing in Unreal Engine 5, swapping the original's stylized cartoon palette for a more realistic, muted look with higher-fidelity character models. Some returning players find the aesthetic change flattens a bit of the original's charm, but for newcomers the world reads as a confident, polished fairy tale. The orchestral soundtrack was re-recorded with a live ensemble, and it shows; the music carries a lot of the emotional weight in a game where the brothers speak only in a made-up language. That dialogue choice divides people, and fairly so. The story lands its punches visually and through mechanics rather than words, and mostly that works, but a handful of scenes where the tone reaches for real grief get undercut by characters babbling sounds at each other. The headlining addition over the 2013 release is formal local co-op, splitting control of the two brothers across two separate controllers. In theory it is a fantastic idea for a couch session. In practice it is slightly awkward: the game was designed as a solo mechanical puzzle where one brain juggles two bodies, and splitting that across two players removes the central tension. The second controller also has no stick-remapping option inside the game itself; you have to fiddle with Steam Input settings if the default layout feels wrong. It works, but it feels bolted on rather than native. Steam's Remote Play Together support helps for long-distance play, at least. Worth noting: Steam's overall user reviews sit around 69 percent positive across nearly a thousand reviews, which is meaningfully lower than the 79 Metacritic score, suggesting a chunk of the audience felt the upgrade was thin for the price if they already owned the original. Who is this for? First-timers, without hesitation. If you missed the original a decade ago, this is the best-looking, best-playing version of a compact, emotionally effective adventure that earns its reputation. If you played it before and remember it well, the graphical overhaul and orchestral score are pleasant but the experience is functionally identical, and the co-op mode is more novelty than reinvention. Controller required for basically everything here, so keyboard-only setups should note that up front. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaCouch Co-opDual-Character ControlWordless NarrativeEnvironmental PuzzlesUE5 RemakeController RequiredShort RuntimeFantasy Adventure

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
35 GB available space
Graphics
Nvidia GTX1650 GPU with 8 GB Dedicated RAM
Processor
Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500)

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
35 GB available space
Graphics
Geforce RTX 2060 Super (6144 MB), Radeon RX 5700 (8192 MB)
Processor
Intel Core i7-10700 (8 * 2900), AMD Ryzen 7 3700X (8 * 3600) or equivalent

Reviews & Ratings

Metacritic
79

Game Info

Developer
Avantgarden SRL
Publisher
505 Games
Release Date
Feb 28, 2024

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