
Brotherhood United
A two-hour Metal Slug homage that clears the bar it sets for itself, barely. Best grabbed with a couch co-op partner and zero expectations of a challenge.
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About Brotherhood United
I came into Brotherhood United looking for a tight little run-and-gun to scratch that arcade itch and, in the most limited sense possible, it delivers that. You get 20 side-scrolling levels, eight bosses, and a loadout that escalates from a starter pistol up through an uzi, shotgun, sniper rifle, bazooka, and machine gun, with finite grenades on the side. The active reload mechanic is the one bit of mechanical texture worth flagging: nail the timing window and you refill faster, which in a game this short-session-friendly is actually a decent habit to build. The chiptune-rock soundtrack also pulls more weight than the visuals do, giving the whole thing a faintly energetic pulse it otherwise wouldn't have. Here is where I have to pump the brakes. The TTK on enemies is rock bottom, which sounds like a good thing until you realize the AI is so slow to react that there is almost no tension to exploit. Enemies telegraph themselves from across the screen, bosses can mostly be face-tanked with sustained fire, and the dodge button exists mostly to cover for the floaty jump physics rather than to enable any real movement tech. The eight-direction firing system is functional, but the camera zooms in uncomfortably tight and gets noticeably jerky in local co-op, which is supposed to be the game's highlight mode. Platforming sections feel bolted on and conflict with the shooting flow rather than complementing it. The three-star ranking system per level does give completionists a small reason to replay stages, asking you to survive, rescue all hostages, and clear all enemies in a single run. That structure at least gives the game a loop beyond just finishing it. Character customization covers hair, glasses, clothes, helmets, and skin color, which is a nice touch for a budget indie, even if it has zero gameplay impact. Reported stability issues on some platforms, including crashes and missing music in certain sections, are worth noting for the PC version specifically. Who is this for? Honestly, people who have already played Blazing Chrome, the Metal Slug collections, and Guns, Gore and Cannoli and still want more of the genre at a lower stakes entry point. Solo, Brotherhood United is a mild diversion that wraps in under three hours. With a local co-op partner and a willingness to laugh at the janky camera, it bumps up a notch. If you are chasing crisp movement feel, smart enemy AI, or anything resembling ranked tension, this is not your game. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Windows 8.1, Windows 10
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 80 MB available space
- Graphics
- (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
- Processor
- Intel or AMD Dual Core CPU
Recommended
- OS
- Windows 7, Windows 8.1, Windows 10
- Memory
- 1 GB RAM
- DirectX
- Version 10
- Storage
- 80 MB available space
- Graphics
- Dedicated Nvidia Geforce graphic card or dedicated ATI graphic card
- Processor
- Intel core I5 or AMD FX-6300
Reviews & Ratings
No ratings available
Game Info
- Developer
- Greedy Hollow
- Publisher
- Myoubouh Corp
- Release Date
- Jun 15, 2018