Compare Bridge Race prices across 50+ stores and find the best deal. Developed by Garawell Games. Published by QubicGames. Released on 5/29/2025. Available on PC, Xbox. Genres: Action, Racing.

A mobile hyper-casual ported to PC and Xbox with a couch-for-four split-screen mode bolted on. Worth five minutes of your attention if you have kids or a very patient living room.

My honest first reaction when I loaded this up: I've played this before, on a phone, waiting for a bus. Bridge Race started life as a mobile hyper-casual hit with a staggering download count on Android and iOS, and what you're getting on PC and Xbox is that same loop, wrapped in a controller-friendly skin. You collect colour-coded bricks scattered around a top-down arena, stack them on your character's back, then physically walk them over to your unfinished bridge to lay them down, section by section. The first rival to bridge across all the gaps and reach the finish platform wins the round. It is exactly as simple as that sounds. The sabotage mechanic is the one moment where the game shows a pulse. Shoulder-bumping an opponent at the right time sends their entire brick stack tumbling, which is genuinely satisfying for about ten minutes. Opponents can also overwrite your bridge sections with their own colour if they get to your half-finished span first, so there is a faint tactical layer around whether you stockpile bricks before building or sprint back and forth in smaller runs. Levels introduce slides, trampolines, zip-lines, and elevators as traversal wrinkles, which at least keeps the scenery moving. Surplus bricks can go toward expanding a persistent castle structure, and coins unlock cosmetic skins and brick designs across a fairly deep customisation pool. None of it changes how the core ten-second decision loop plays out. The headline addition for the console and PC release is the split-screen versus mode for up to four local players, with each person choosing a colour and skin before rounds start, and points tallying across a set number of races. On a couch, with the right crowd, that format has genuine life in it. Kids especially will fight over the controller. The Xbox Play Anywhere implementation means one purchase covers both Xbox console and Windows PC, and cloud saves keep progress synced. Online multiplayer is absent, which is the single biggest question mark for a game whose entire premise is competitive chaos. Without it, solo play against AI is thin, and the AI is not exactly operating at a level that creates tension past the first handful of stages. As a shooter specialist I care about feel above almost everything else, and the movement here is loose in a way that is clearly a design choice rather than a technical failure. Inputs are responsive enough for the price point, and the controller mapping is clean. There is no ranked mode, no online ladder, no netcode to stress-test. This is a party game in the classic sense: local only, pick-up-and-put-down, family-friendly. If you are hunting something to fill thirty minutes between matches of something else and you have people in the room, it does that job. If you are buying it to play alone, the loop runs dry fast. The DLC packs (Medieval, Spooky, Busy, Funny) are purely cosmetic, which is the right call. Fred, Scout Team

Bridge Race
ActionRacing

Bridge Race

May 29, 2025Garawell GamesQubicGames
GamerScout Says

A mobile hyper-casual ported to PC and Xbox with a couch-for-four split-screen mode bolted on. Worth five minutes of your attention if you have kids or a very patient living room.

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About Bridge Race

My honest first reaction when I loaded this up: I've played this before, on a phone, waiting for a bus. Bridge Race started life as a mobile hyper-casual hit with a staggering download count on Android and iOS, and what you're getting on PC and Xbox is that same loop, wrapped in a controller-friendly skin. You collect colour-coded bricks scattered around a top-down arena, stack them on your character's back, then physically walk them over to your unfinished bridge to lay them down, section by section. The first rival to bridge across all the gaps and reach the finish platform wins the round. It is exactly as simple as that sounds. The sabotage mechanic is the one moment where the game shows a pulse. Shoulder-bumping an opponent at the right time sends their entire brick stack tumbling, which is genuinely satisfying for about ten minutes. Opponents can also overwrite your bridge sections with their own colour if they get to your half-finished span first, so there is a faint tactical layer around whether you stockpile bricks before building or sprint back and forth in smaller runs. Levels introduce slides, trampolines, zip-lines, and elevators as traversal wrinkles, which at least keeps the scenery moving. Surplus bricks can go toward expanding a persistent castle structure, and coins unlock cosmetic skins and brick designs across a fairly deep customisation pool. None of it changes how the core ten-second decision loop plays out. The headline addition for the console and PC release is the split-screen versus mode for up to four local players, with each person choosing a colour and skin before rounds start, and points tallying across a set number of races. On a couch, with the right crowd, that format has genuine life in it. Kids especially will fight over the controller. The Xbox Play Anywhere implementation means one purchase covers both Xbox console and Windows PC, and cloud saves keep progress synced. Online multiplayer is absent, which is the single biggest question mark for a game whose entire premise is competitive chaos. Without it, solo play against AI is thin, and the AI is not exactly operating at a level that creates tension past the first handful of stages. As a shooter specialist I care about feel above almost everything else, and the movement here is loose in a way that is clearly a design choice rather than a technical failure. Inputs are responsive enough for the price point, and the controller mapping is clean. There is no ranked mode, no online ladder, no netcode to stress-test. This is a party game in the classic sense: local only, pick-up-and-put-down, family-friendly. If you are hunting something to fill thirty minutes between matches of something else and you have people in the room, it does that job. If you are buying it to play alone, the loop runs dry fast. The DLC packs (Medieval, Spooky, Busy, Funny) are purely cosmetic, which is the right call. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Mobile PortCouch Co-opParty Game4-Player LocalCastle ProgressionTop-Down ArenaBrick CustomizationXbox Play Anywhere

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
GeForce GTX 950
Processor
3.5 GHz

Recommended

OS
Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
GeForce GTX 950
Processor
3.5 GHz

DLC & Add-ons for Bridge Race1

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Game Info

Developer
Garawell Games
Publisher
QubicGames
Release Date
May 29, 2025

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