Compare Breakneck prices across 50+ stores and find the best deal. Developed by PikPok. Published by PikPok. Released on 12/7/2017. Available on PC, Mac. Genres: Action, Racing. Metacritic score: 76/100.

Think Race the Sun meets Star Wars podracer, but with an alien pursuit ship that will laser you into scrap if you slack on the boost. Quick sessions, daily layouts, zero learning curve.

My first honest reaction to Breakneck was surprise that something this slick started life as a free-to-play mobile title. The PC port strips out the ads and the aggressive monetisation that reviewers torched the mobile version for, and what you are left with is a lean, arcade-speed runner that plays much closer to Race the Sun than any traditional racing game. You pilot a speeder across alien-occupied wastelands, dodging obstacles and running from a Pursuit Ship that locks on and opens fire the moment you ease off the throttle. The tension that creates is genuinely satisfying in short bursts. The boost system is the mechanical heart of the whole thing. You charge it by skimming close to walls and obstacles, so the route through each zone is this constant risk calculation: hug the wall for more boost, or give yourself safe clearance and risk the pursuer catching up. On a keyboard, left-right strafing feels a bit stiff at first, but a controller feels considerably more natural, with the left stick handling steering and either trigger firing the boost. There is no wheel or HOTAS support, and this is firmly a gamepad-or-keyboard game. The good news for casual players is that the controls are simple enough to pick up in two runs flat. Environments reset daily, which is a smart design call borrowed straight from the mobile era. You get daily and weekly missions layered on top of the core distance-chasing loop, and there are leaderboards plus a phantom ship system that lets you race against your own best run, which keeps the score-attack compulsion alive longer than a static layout would. Unlockable perks and speeder kits give you something to work toward between sessions. Depth is modest but it is there. The downsides are real and worth flagging. The game is strictly singleplayer, so if you were hoping to drag it out at a Saturday night tournament it will not deliver. Four players on the couch is not a thing here. The Steam version also carries a macOS compatibility caveat: it does not work on Catalina or above, so Mac players on anything modern should check that before clicking. On PC the performance holds up fine, which is more than early mobile reviewers could say. The aesthetics hold up well too, with that sleek gritty sci-fi look described by more than one outlet as a cross between a Wipeout ship and a Star Wars podracer, and the original Kadington soundtrack gives runs a good kinetic push. For the right player, Breakneck is a genuinely enjoyable ten-to-twenty minute session game. Score chasers who like daily resets will keep coming back. Multiplayer-first players should look elsewhere. It is not a deep sim, it is not a circuit racer, and it is not going to satisfy anyone who bought it expecting laps and lap times. Think of it as an arcade speed reflex trainer with a sci-fi skin and a daily leaderboard reason to return. Riley, Scout Team

Breakneck
ActionRacing

Breakneck

Dec 7, 2017PikPok
GamerScout Says

Think Race the Sun meets Star Wars podracer, but with an alien pursuit ship that will laser you into scrap if you slack on the boost. Quick sessions, daily layouts, zero learning curve.

PCMac
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Screenshots & Media

Screenshot

About Breakneck

My first honest reaction to Breakneck was surprise that something this slick started life as a free-to-play mobile title. The PC port strips out the ads and the aggressive monetisation that reviewers torched the mobile version for, and what you are left with is a lean, arcade-speed runner that plays much closer to Race the Sun than any traditional racing game. You pilot a speeder across alien-occupied wastelands, dodging obstacles and running from a Pursuit Ship that locks on and opens fire the moment you ease off the throttle. The tension that creates is genuinely satisfying in short bursts. The boost system is the mechanical heart of the whole thing. You charge it by skimming close to walls and obstacles, so the route through each zone is this constant risk calculation: hug the wall for more boost, or give yourself safe clearance and risk the pursuer catching up. On a keyboard, left-right strafing feels a bit stiff at first, but a controller feels considerably more natural, with the left stick handling steering and either trigger firing the boost. There is no wheel or HOTAS support, and this is firmly a gamepad-or-keyboard game. The good news for casual players is that the controls are simple enough to pick up in two runs flat. Environments reset daily, which is a smart design call borrowed straight from the mobile era. You get daily and weekly missions layered on top of the core distance-chasing loop, and there are leaderboards plus a phantom ship system that lets you race against your own best run, which keeps the score-attack compulsion alive longer than a static layout would. Unlockable perks and speeder kits give you something to work toward between sessions. Depth is modest but it is there. The downsides are real and worth flagging. The game is strictly singleplayer, so if you were hoping to drag it out at a Saturday night tournament it will not deliver. Four players on the couch is not a thing here. The Steam version also carries a macOS compatibility caveat: it does not work on Catalina or above, so Mac players on anything modern should check that before clicking. On PC the performance holds up fine, which is more than early mobile reviewers could say. The aesthetics hold up well too, with that sleek gritty sci-fi look described by more than one outlet as a cross between a Wipeout ship and a Star Wars podracer, and the original Kadington soundtrack gives runs a good kinetic push. For the right player, Breakneck is a genuinely enjoyable ten-to-twenty minute session game. Score chasers who like daily resets will keep coming back. Multiplayer-first players should look elsewhere. It is not a deep sim, it is not a circuit racer, and it is not going to satisfy anyone who bought it expecting laps and lap times. Think of it as an arcade speed reflex trainer with a sci-fi skin and a daily leaderboard reason to return. Riley, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaEndless RunnerDaily ResetScore AttackArcade SpeedSci-Fi RacerLeaderboardsController RecommendedVR Support

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
DirectX 11 compatible GPU
Processor
Dual Core Processor

Community Discussion

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Reviews & Ratings

Metacritic
76

Game Info

Developer
PikPok
Publisher
PikPok
Release Date
Dec 7, 2017

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Price History

2026-06-100.38(lowest)

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What platforms is Breakneck available on?

Breakneck is available on PC, Mac.

When was Breakneck released?

Breakneck was released on 7 December 2017.

Who developed Breakneck?

Breakneck was developed by PikPok.

Is Breakneck worth buying?

Breakneck holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.