Compare Bravery and Greed prices across 50+ stores and find the best deal. Developed by Rekka Games. Published by Team17. Released on 11/15/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie.

Four-player dungeon brawling with roguelite bones and a gold-looting meta that actually works solo but really clicks when you've got a squad on a couch.

I'll be straight with you: I came to Bravery and Greed expecting the usual roguelite widget-spinning and left with more sessions logged than I budgeted for, which for a couch-and-controller title says a lot coming from someone whose primary hobby is arguing about mouse polling rates. Rekka Games made something compact and, more importantly, honest about what it is: a 2D side-scrolling dungeon brawler with procedurally generated rooms, four themed dungeons, and permadeath that sends you back to the tavern menu when you wipe. Four characters are available from the jump: the Warrior with sword-and-shield parry, the fast-striking Rogue running daggers and a bow, the Wizard who conjures a spirit companion for ranged support, and the Amazon with her chakram-and-sword combo that rewards catching the blade mid-swing while you're still slashing at a mob. Each class shares the same basic input grammar of auto-combos, air juggles, and a dedicated special button, so swapping between them after a bad run costs almost no adjustment time. The build variety comes from two places. First, a deity path you commit to early in each run: Chaos tilts you toward high-damage aggression, Order toward technical play, Life into tankier sustained fighting, and Darkness toward a greed-scaling approach where the gold you hoard actively feeds your power curve. Second, equipment slots that are randomly populated per run, ranging from items that convert your stamina bar into a second health bar to pieces that revive you once on death. Critics flagged that too many equipment items land as filler, and that complaint sticks. You will collect plenty of loot that does almost nothing meaningful for your build. The Greed-o-Meter meta, where gold collected across runs unlocks permanent additions like arcanum cards and follower types for future attempts, does provide a between-run reward hook, but the unlock progression is thinner than the genre's best examples. Here is the honest multiplayer situation: if you have three people in the same room, this game punches above its weight class. Co-op boss fights in particular reward class synergy in ways that feel genuinely satisfying, and the PvP and Team PvP modes are a decent addition for settling scores locally. Online is a different conversation. At launch, reviewers hit lobby disconnects frequently, and the concurrent player counts today are low enough that finding a random online match without Discord coordination is basically luck. Remote Play Together reportedly works cleanly, which is your best path to online co-op without hoping for matchmaking. The adventure mode holds up solo, boss difficulty aside, but the game was clearly designed outward from its multiplayer center. On the performance side, the framerate is stable, the 2D side-scrolling action reads clearly on screen even during heavier mob spawns (with the exception of some chaos when all four classes hit a room simultaneously), and controller support is tight throughout. The pixel art is genuinely good, with dungeon themes spanning plant life, lava, and ice environments, each with distinct visual identities even if the enemy roster does not grow as dramatically as you might hope across those biomes. The soundtrack fits the tempo without being memorable, which is a safe middle ground but not an asset. Bottom line for who should actually care: if you have local co-op partners or a Discord group willing to coordinate, this is an easy session-length brawler that rewards replays without demanding them. Solo players get a workable experience with real combat depth, but the thin unlock progression and low online population mean you are mostly running against the game's own modest content ceiling. The card system adds spice, the class variety is genuine, and the run length is short enough that one more attempt rarely feels like a burden. Fred, Scout Team

Bravery and Greed
ActionAdventureIndie

Bravery and Greed

Nov 15, 2022Rekka GamesTeam17
GamerScout Says

Four-player dungeon brawling with roguelite bones and a gold-looting meta that actually works solo but really clicks when you've got a squad on a couch.

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About Bravery and Greed

I'll be straight with you: I came to Bravery and Greed expecting the usual roguelite widget-spinning and left with more sessions logged than I budgeted for, which for a couch-and-controller title says a lot coming from someone whose primary hobby is arguing about mouse polling rates. Rekka Games made something compact and, more importantly, honest about what it is: a 2D side-scrolling dungeon brawler with procedurally generated rooms, four themed dungeons, and permadeath that sends you back to the tavern menu when you wipe. Four characters are available from the jump: the Warrior with sword-and-shield parry, the fast-striking Rogue running daggers and a bow, the Wizard who conjures a spirit companion for ranged support, and the Amazon with her chakram-and-sword combo that rewards catching the blade mid-swing while you're still slashing at a mob. Each class shares the same basic input grammar of auto-combos, air juggles, and a dedicated special button, so swapping between them after a bad run costs almost no adjustment time. The build variety comes from two places. First, a deity path you commit to early in each run: Chaos tilts you toward high-damage aggression, Order toward technical play, Life into tankier sustained fighting, and Darkness toward a greed-scaling approach where the gold you hoard actively feeds your power curve. Second, equipment slots that are randomly populated per run, ranging from items that convert your stamina bar into a second health bar to pieces that revive you once on death. Critics flagged that too many equipment items land as filler, and that complaint sticks. You will collect plenty of loot that does almost nothing meaningful for your build. The Greed-o-Meter meta, where gold collected across runs unlocks permanent additions like arcanum cards and follower types for future attempts, does provide a between-run reward hook, but the unlock progression is thinner than the genre's best examples. Here is the honest multiplayer situation: if you have three people in the same room, this game punches above its weight class. Co-op boss fights in particular reward class synergy in ways that feel genuinely satisfying, and the PvP and Team PvP modes are a decent addition for settling scores locally. Online is a different conversation. At launch, reviewers hit lobby disconnects frequently, and the concurrent player counts today are low enough that finding a random online match without Discord coordination is basically luck. Remote Play Together reportedly works cleanly, which is your best path to online co-op without hoping for matchmaking. The adventure mode holds up solo, boss difficulty aside, but the game was clearly designed outward from its multiplayer center. On the performance side, the framerate is stable, the 2D side-scrolling action reads clearly on screen even during heavier mob spawns (with the exception of some chaos when all four classes hit a room simultaneously), and controller support is tight throughout. The pixel art is genuinely good, with dungeon themes spanning plant life, lava, and ice environments, each with distinct visual identities even if the enemy roster does not grow as dramatically as you might hope across those biomes. The soundtrack fits the tempo without being memorable, which is a safe middle ground but not an asset. Bottom line for who should actually care: if you have local co-op partners or a Discord group willing to coordinate, this is an easy session-length brawler that rewards replays without demanding them. Solo players get a workable experience with real combat depth, but the thin unlock progression and low online population mean you are mostly running against the game's own modest content ceiling. The card system adds spice, the class variety is genuine, and the run length is short enough that one more attempt rarely feels like a burden. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieCouch Co-op PriorityDeity Path SystemArcanum CardsPermadeath RunsClass SynergyGold Meta-ProgressionFFA PvP ModeShort Run Length

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
Storage
550 MB available space
Graphics
NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 6570, 1 GB
Processor
Intel Core i5-650 or AMD Phenom II X4 965
Additional Notes
Low 720p @ 30 FPS. 4 players gameplay.

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
550 MB available space
Graphics
NVIDIA GeForce GTX 760, 2 GB or AMD Radeon R9 270x, 2 GB
Processor
Intel Core i5-3470 or AMD FX-6300
Additional Notes
High 1080p @ 60 FPS. 4 Players gameplay.

Reviews & Ratings

No ratings available

Game Info

Developer
Rekka Games
Publisher
Team17
Release Date
Nov 15, 2022

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