
BRAVELY DEFAULT II
If you have ever wished Final Fantasy V had sharper boss fights and a meaner BP economy, this is the 60-plus-hour answer you have been waiting for - port warts and all.
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About BRAVELY DEFAULT II
I went in expecting a safe Square Enix nostalgia trip and came out 70-something hours later having workshopped more job combinations than I care to admit to colleagues. BRAVELY DEFAULT II is a turn-based JRPG set in the continent of Excillant, where four Heroes of Light - sailor Seth, princess Gloria, scholar Elvis, and his bodyguard Adelle - chase down four elemental crystals while a cast of Asterisk-bearing bosses blocks their path at every chapter boundary. The story will not floor anyone who has played more than a dozen JRPGs; it leans into classic beats, and Seth functions mostly as a silent anchor while the other three do the heavy narrative lifting. The localization is strong enough that each character's personal arc lands with real weight, and the boss writing is sharp enough to make you feel the loss when you eventually strip their Asterisk and move on. The mechanical heart of the game is the Brave and Default system. Characters can spend BP to Brave and fire off up to four actions in a single turn, or Default to guard and bank BP for later. Crucially, enemies use the same rules, which means a boss stacking three turns of Default before unloading is genuinely terrifying rather than a scripted spectacle. Layered on top is the Asterisk job system: you collect 24 jobs across the campaign, most of them stripped from boss fights, and each party member runs a main job plus a sub-job simultaneously. Pairing a Vanguard's raw physical scaling with a Ranger's enemy-type exploitation, or letting a Pictomancer debuff elemental resistances before your Black Mage detonates them, creates a combinatorial sandbox that keeps tinkering interesting well past the halfway point. The Beastmaster job, new to the series, lets you capture weakened monsters and deploy them mid-fight, adding a small-army dimension that feeds neatly into passive stat bonuses as your menagerie grows. Here is where I must be honest: the difficulty curve is genuinely spiky. Random encounters melt. Bosses do not. The gap between comfortable story progression and what a chapter-end boss actually demands can feel punishing rather than thoughtfully designed, and the game provides almost no tutorial scaffolding for players who want to understand passive-ability stacking without a third-party guide open in another window. The 100 side quests are another sore point - there is no quest log, some quests only appear at night, and a handful vanish if you do not catch them before the final chapter. For a game so invested in world enrichment through those optional stories, that is a real oversight. The PC port is a mixed bag and that is putting it generously. Resolution scales up well and frame rate stability is a clear improvement over the Switch version, but mouse support is essentially absent in a game dominated by menus, and texture quality has struck reviewers as oddly smeared given the hardware headroom available. A controller is not optional here - it is mandatory in practice. None of that ruins the underlying game, but it means PC is not obviously the superior platform to play on the way a competent port would be. For the right player, the one who considers job-system theorycrafting its own reward and does not mind pausing a boss fight to reconfigure an entire party build from scratch, BRAVELY DEFAULT II delivers a dense, rewarding classic-style RPG with a combat system that still feels fresh. For everyone else, the sparse narrative innovation and port shortcomings will be harder to forgive. Monika, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 10 64-bit
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 15 GB available space
- Graphics
- AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 760
- Processor
- AMD FX-4350 / Intel® Core™ i3 2.5GHz
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- Windows® 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 15 GB available space
- Graphics
- AMD Radeon™ RX 480 (8 GB) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
- Processor
- AMD Ryzen™ 3 1200 / Intel® Core™ i5 2.5GHz
- Sound Card
- DirectX Compatible Sound Card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Square Enix
- Publisher
- Square Enix
- Release Date
- Sep 2, 2021



