
Bounce Rescue!
Cute exterior, frustrating core: a budget arcade platformer with local multiplayer modes that might be the only reason to boot it up.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Bounce Rescue!
My reaction within the first ten minutes of Bounce Rescue was a familiar one: the kind of slow disappointment that sets in when a game's controls start lying to you. You play as a bouncy fur-ball armed with a baseball bat, working through 50 levels across 5 worlds to stop an Evil Devil who has kidnapped your teammates. That premise is about as deep as it gets. The story is invisible in-game and only survives as two paragraphs on a store page. I am not a story guy, but if you are going to gesture at a narrative, it should show up somewhere in the actual game. The moment-to-moment loop is jump, swing bat, collect coins and keys, avoid environmental hazards, repeat. There is a Time Attack mode for the solo run, three difficulty settings (Easy gives infinite lives, Normal is standard, Impossible is genuinely rough), and a three-star ranking per level based on time, crystals, and no-death runs. On paper that is a reasonable structure. In practice, the hitboxes are unreliable enough that you will take damage from enemies who technically should have been hit by your swing, and miss damage on enemies who technically should have hit you. Enemy AI never evolves past scripted patrol paths. They walk left, they walk right, they do not care that you exist. Boss fights appear five times across the campaign and break the tedium slightly, but only slightly. The floatiness of the platforming is the real killer. Jumps mostly work, and then occasionally they do not, for no readable reason. Warp portals are the worst offenders. That kind of arbitrary failure is the difference between a challenging game and just a frustrating one. Where Bounce Rescue earns at least partial credit is the local multiplayer suite. Up to four players can jump into Deathmatch, Capture the Flag, or Survive modes, and two players can run through the story campaign in co-op. For a couch session with people who are not expecting anything, those modes can generate some genuine chaos in the right conditions. The visuals have a basic cartoon charm and the sound design is competent, if not memorable. Steam integration is solid: leaderboards, cloud saves, achievements, and full controller support are all there. The game was built in GameMaker Studio by a three-person Finnish team, and technically it runs fine. No crashes, no performance issues on PC. As a shooter guy I care about feel above everything, and the feel here is just not good enough to carry repeated play. If you have kids who want something colorful and accessible, Easy mode with infinite lives makes it approachable. But the hitbox problems and floaty controls will frustrate younger players who have not built up a tolerance for cheap deaths. The Impossible mode crowd will bounce off the lack of movement depth quickly. Realistically, the audience for this is a group of friends with controllers who want something brainless to play locally for thirty minutes before switching to something else. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista or later
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 300 MB available space
- Graphics
- DirectX 9 (or later) compatible
- Processor
- Intel Pentium Dual Core or faster
- Sound Card
- DirectX 9 compatible
Reviews & Ratings
No ratings available
Game Info
- Developer
- Bitecore Ltd.
- Publisher
- Bitecore Ltd.
- Release Date
- Feb 1, 2018