Botology - Map "Targul" for Survival Mode (DLC)
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About Botology - Map "Targul" for Survival Mode (DLC)
I want to like scrappy, low-budget indie shooters. I genuinely do. There is something quietly brave about a tiny studio putting a sci-fi action game on Steam and hoping for the best. Botology, a third-person shooter from Black Lime Studio released in 2015, tested that sympathy to its limit and then kept on testing it. The concept is thin but workable: you remotely pilot a robot through futuristic sectors, shooting enemies and interacting with the environment. The tutorial is called Sector 0, which sounds evocative, but the experience of actually getting through it is less a guided introduction and more an extended session of trial, error, and squinting at poorly translated text. The localization is the game's most persistent wound. Instructions arrive in broken English that leaves basic actions unclear, and the controls feel unnatural partly because the explanations for them do not land. Some players report spending two hours or more just making sense of the fundamentals, which is a rough ask for a game that offers so little reward on the other side. Once you do get moving, the loop snaps into focus fast, and not in a satisfying way. You shoot enemies, unlock various locks, then shoot more enemies, then unlock more locks. There is a shop system and what appears to be some gear progression, but the upgrade path is explained so poorly that many players complete multiple levels without ever successfully equipping anything. Enemy AI is sluggish, hit detection feels imprecise, and the absence of manual saves means a crash or a forced quit sends you back to the start of a level you may have already slogged through once. The DLC packs add Survival Mode maps (Zerex, Targul) that extend the game past its campaign, but survival on a broken foundation is still survival on a broken foundation. There are honest flickers of ambition here. The main menu music drew at least one kind word from critics who found nothing else to praise, which is either charming or a little heartbreaking depending on how you look at it. The visual presentation is cleaner than the price suggests, and the futuristic robot-remote-control framing has a genuinely interesting seed at its center, one that a more polished game could have grown into something worth talking about. Achievements come quickly and in clusters, which matters if you are a card farmer or a completionist hunting an easy checklist. But as an actual play experience, the community has been blunt: Steam sits at roughly 38 percent positive across several hundred reviews, which is about as close to a consensus as this corner of the platform gets. Botology is for nobody who wants a coherent shooter. It might have a narrow, specific appeal if you are collecting trading cards, chasing effortless achievements, or documenting the lower edge of the Steam catalog out of anthropological curiosity. As a game meant to entertain? The craft is not there, the pacing is not there, and the heart of the thing never quite beats loud enough to compensate for all the things that went wrong in execution. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2000 MB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- any with DX11 support
- Processor
- Dual-Core, 2.5 Ghz
- Additional Notes
- Game does not support DirectX below 11 version. That means it won't work on Windows XP or Windows Vista
Recommended
- OS
- Windows 7
- Memory
- 4000 MB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- NVIDIA GeForce GTX 560
- Processor
- Quad Core, 3 Ghz
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Game Info
- Developer
- Black Lime Studio
- Publisher
- Black Lime Studio
- Release Date
- Jun 24, 2015
