Compare Borderlands - ClapTraps Robot Revolution (DLC) prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by 2K Games. Released on 9/29/2010. Available on PC. Genres: Action, Single Player, Multiplayer, Local Co-op, First Person, FPS / TPS, RPG.

Pandora's most annoying little robot leads a full-blown revolution, and you're the one hired to squash it. Familiar loot-shooter chaos with a political satire skin stretched thin over recycled content.

Claptrap's New Robot Revolution is the fourth and final DLC for the original Borderlands, a first-person loot-shooter with light RPG mechanics built around four playable vault hunter classes, procedurally generated weapons, and a co-op loop that rewards grinding with gradually more ridiculous guns. This expansion parks you in Tartarus Station, a new hub area accessible via the fast travel network, and tasks you with stopping the CL4P-TP Interplanetary Ninja Assassin - the same chirpy robot you spent the base game tolerating - from leading a robot uprising against all of Pandora's fleshy inhabitants. The premise is genuinely clever on paper. The revolution is plastered in Che Guevara and Stalin-style propaganda posters featuring Claptraps, and the INAC broadcasts loudspeaker rants that riff on Bioshock's Andrew Ryan speech and the French Revolution with enough wit to produce a few real laughs. If that kind of dense pop-culture layering is your thing, the first hour rewards attention. The enemy roster gets expanded with Claptrap Partisans armed with built-in shotguns and combat rifles, Stabby Claptraps that rush into melee range, and Kamikaze Claptraps that detonate themselves on approach. Fan-favorite bosses from the main game also make returns in robot-ified form, which is either a fun callback or a transparent asset reuse depending on your generosity, since they do not behave any differently from their original versions. Here is where the cracks show. The main story spans only seven missions out of twenty-one total, and a fully focused co-op run clocks in around four to five hours. The side quests are where the padding lives: several are straightforward MMO-style fetch loops that even the game's own humor cannot quite rescue. The XP yield is thin for high-level characters, meaning that hitting the raised level cap of 69 still demands serious grinding in playthrough 2.5 after you finish every mission. The collectible achievements - bobbleheads, oilcans, pizzas, 3D glasses - drop exclusively from Claptrap kills at a rate that has driven players to slaughter upward of two thousand Claptraps in post-campaign farming sessions. That is the kind of filler grind I have exactly zero patience for. No vehicles appear in the expansion either, which makes traversal through larger areas feel slower than it should. Comparison to The Secret Armory of General Knoxx is unavoidable and not flattering. Knoxx brought new vehicles, a richer story, and a sense of genuine stakes. Robot Revolution feels more like a competent greatest-hits compilation: familiar environments, familiar enemy behaviors, a thin narrative stretched over solid underlying gunplay. For players still under the level cap, there is decent value here. The core Borderlands loop of shooting things and watching numbers go up holds up, the Tartarus Station hub has personality, and the Hyperion military enemies at least add a slightly different combat flavor alongside the Claptrap variants. Weapon quality improves slightly over base game drops, and two additional skill point SDUs plus six extra backpack slots give progression-minded players real reasons to finish both playthroughs. Bottom line: if you are completing the original Borderlands and want more Pandora before moving on to the sequel, this rounds out the experience. If you already finished General Knoxx, lower your expectations accordingly and accept that the Robolution is more of an epilogue than a grand finale. Monika, Scout Team

Borderlands - ClapTraps Robot Revolution (DLC)
ActionSingle PlayerMultiplayerLocal Co-opFirst PersonFPS / TPSRPG

Borderlands - ClapTraps Robot Revolution (DLC)

Add-on / DLC for Borderlands — view full game
Sep 29, 2010Gearbox Software2K Games
GamerScout Says

Pandora's most annoying little robot leads a full-blown revolution, and you're the one hired to squash it. Familiar loot-shooter chaos with a political satire skin stretched thin over recycled content.

PC
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Historical low: €5.79

GamerScout Verdict

Solid send-off for Borderlands completionists, but thin on fresh ideas and noticeably shorter than its DLC predecessors.

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About Borderlands - ClapTraps Robot Revolution (DLC)

Claptrap's New Robot Revolution is the fourth and final DLC for the original Borderlands, a first-person loot-shooter with light RPG mechanics built around four playable vault hunter classes, procedurally generated weapons, and a co-op loop that rewards grinding with gradually more ridiculous guns. This expansion parks you in Tartarus Station, a new hub area accessible via the fast travel network, and tasks you with stopping the CL4P-TP Interplanetary Ninja Assassin - the same chirpy robot you spent the base game tolerating - from leading a robot uprising against all of Pandora's fleshy inhabitants. The premise is genuinely clever on paper. The revolution is plastered in Che Guevara and Stalin-style propaganda posters featuring Claptraps, and the INAC broadcasts loudspeaker rants that riff on Bioshock's Andrew Ryan speech and the French Revolution with enough wit to produce a few real laughs. If that kind of dense pop-culture layering is your thing, the first hour rewards attention. The enemy roster gets expanded with Claptrap Partisans armed with built-in shotguns and combat rifles, Stabby Claptraps that rush into melee range, and Kamikaze Claptraps that detonate themselves on approach. Fan-favorite bosses from the main game also make returns in robot-ified form, which is either a fun callback or a transparent asset reuse depending on your generosity, since they do not behave any differently from their original versions. Here is where the cracks show. The main story spans only seven missions out of twenty-one total, and a fully focused co-op run clocks in around four to five hours. The side quests are where the padding lives: several are straightforward MMO-style fetch loops that even the game's own humor cannot quite rescue. The XP yield is thin for high-level characters, meaning that hitting the raised level cap of 69 still demands serious grinding in playthrough 2.5 after you finish every mission. The collectible achievements - bobbleheads, oilcans, pizzas, 3D glasses - drop exclusively from Claptrap kills at a rate that has driven players to slaughter upward of two thousand Claptraps in post-campaign farming sessions. That is the kind of filler grind I have exactly zero patience for. No vehicles appear in the expansion either, which makes traversal through larger areas feel slower than it should. Comparison to The Secret Armory of General Knoxx is unavoidable and not flattering. Knoxx brought new vehicles, a richer story, and a sense of genuine stakes. Robot Revolution feels more like a competent greatest-hits compilation: familiar environments, familiar enemy behaviors, a thin narrative stretched over solid underlying gunplay. For players still under the level cap, there is decent value here. The core Borderlands loop of shooting things and watching numbers go up holds up, the Tartarus Station hub has personality, and the Hyperion military enemies at least add a slightly different combat flavor alongside the Claptrap variants. Weapon quality improves slightly over base game drops, and two additional skill point SDUs plus six extra backpack slots give progression-minded players real reasons to finish both playthroughs. Bottom line: if you are completing the original Borderlands and want more Pandora before moving on to the sequel, this rounds out the experience. If you already finished General Knoxx, lower your expectations accordingly and accept that the Robolution is more of an epilogue than a grand finale.

Monika
Monika · Scout Team

RPGs

Tags

steamLoot-ShooterCo-op CampaignLevel Cap GrindFan-Service DLCPolitical SatireProcedural WeaponsRevisited BossesAchievement Grind

System Requirements

Minimum

Memory
1GB System RAM (2GB Vista)
Storage
8 GB
Graphics
256mb ram (GeForce 7/Radeon HD3000)
Processor
2.4 Ghz SSE2
System requirements
Windows XP/Vista

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Game Info

Developer
Gearbox Software
Publisher
2K Games
Release Date
Sep 29, 2010

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Borderlands - ClapTraps Robot Revolution (DLC) is available on PC.

When was Borderlands - ClapTraps Robot Revolution (DLC) released?

Borderlands - ClapTraps Robot Revolution (DLC) was released on 29 September 2010.

Who developed Borderlands - ClapTraps Robot Revolution (DLC)?

Borderlands - ClapTraps Robot Revolution (DLC) was developed by Gearbox Software and published by 2K Games.