Compare Borderlands 2 VR prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by 2K. Released on 10/22/2019. Available on PC. Genres: Action, RPG.

Pandora in VR is genuinely breathtaking for about five minutes, then the missing co-op, no DLC (on launch), and wobbly motion controls remind you this port has real compromises baked in.

I want to be honest with you: stepping into Pandora for the first time with a headset on is a specific kind of thrill. The cel-shaded skylines look different when they wrap around you at eye level, Handsome Jack's voice comes from somewhere in space rather than a speaker, and the scale of the world snaps into focus in a way flat screens never quite deliver. That opening hour of Borderlands 2 VR earns its place. The problem is that the hour after that one starts poking at the seams. The four Vault Hunter classes make it in intact - Axton, Maya, Zer0, and Salvador are all here with their full skill trees - and the fundamental loot loop (shoot Bullymong, pick up gun, shoot bigger Bullymong with gun) is as compulsive as ever. Gearbox added BAMF Time, a bullet-time slowdown mechanic that replaces the co-op pause-and-select of the original and actually fits the VR context well. The comfort options are genuinely generous: snap turning, smooth turning, teleportation locomotion, free-walk mode, and adjustable tunnel-vision blinders give players real control over how they manage motion sickness. Players who are seasoned with VR and turn off all the comfort filters will find the movement mostly serviceable. Players newer to VR should plan for frequent breaks, because the sustained movement the game demands accumulates discomfort over longer sessions. Here is where the version-specific problems pile up. Scoped weapons are a mess - the scope renders as a floating 2D screen in space rather than a proper first-person zoom, and it tanks frame rate badly enough to cause genuine queasiness. Guns are single-handed only, with no ability to grab a fore-grip to steady your aim. The floating crosshair cannot be disabled and sits visually divorced from the iron sights on many weapons. Played with tracked motion controllers, locomotion feels awkward because the game was designed for analog-stick strafing and dodging; pointing a Move controller to walk while enemies shoot at you never feels like a natural solution. Switching to a standard gamepad fixes the movement and accuracy problems but strips out most of what makes it feel like a VR game rather than a flat game with a VR wrapper. It is a real tension at the core of this port that neither control option fully resolves. The content question also matters. The PC Steam release arrived with a BAMF DLC pack that bundled in all the original Borderlands 2 expansion content, which softened earlier complaints about the stripped-down package. What it still cannot fix is the absence of multiplayer. Borderlands 2 was built around co-op. Running the whole campaign solo is doable - the writing remains sharp, Tiny Tina's arc still lands, and Handsome Jack is one of gaming's better antagonists - but anyone who remembers four-player Pandora chaos will feel the empty seat. Save files from the original Borderlands 2 are also incompatible, so you are starting fresh regardless of how many hours you have sunk into the flat version. This is a port that works best as a new-player entry point into the Borderlands 2 story, or as a nostalgia experiment for returning fans who genuinely want that physical presence in a world they already love. If you have VR legs, patience for control compromises, and have never done the Vault Hunter thing before, there is a solid 30-hour campaign waiting. If you are a returning player who wants the full experience including co-op and optimal controls, the original Handsome Collection remains the smarter choice. Monika, Scout Team

Borderlands 2 VR

Borderlands 2 VR

Oct 22, 2019Gearbox Software2K
GamerScout Says

Pandora in VR is genuinely breathtaking for about five minutes, then the missing co-op, no DLC (on launch), and wobbly motion controls remind you this port has real compromises baked in.

PC
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GamerScout Verdict

Best for VR-adapted newcomers to Borderlands 2 who can tolerate control compromises; returning co-op fans should stick to the flat original.

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About Borderlands 2 VR

I want to be honest with you: stepping into Pandora for the first time with a headset on is a specific kind of thrill. The cel-shaded skylines look different when they wrap around you at eye level, Handsome Jack's voice comes from somewhere in space rather than a speaker, and the scale of the world snaps into focus in a way flat screens never quite deliver. That opening hour of Borderlands 2 VR earns its place. The problem is that the hour after that one starts poking at the seams. The four Vault Hunter classes make it in intact - Axton, Maya, Zer0, and Salvador are all here with their full skill trees - and the fundamental loot loop (shoot Bullymong, pick up gun, shoot bigger Bullymong with gun) is as compulsive as ever. Gearbox added BAMF Time, a bullet-time slowdown mechanic that replaces the co-op pause-and-select of the original and actually fits the VR context well. The comfort options are genuinely generous: snap turning, smooth turning, teleportation locomotion, free-walk mode, and adjustable tunnel-vision blinders give players real control over how they manage motion sickness. Players who are seasoned with VR and turn off all the comfort filters will find the movement mostly serviceable. Players newer to VR should plan for frequent breaks, because the sustained movement the game demands accumulates discomfort over longer sessions. Here is where the version-specific problems pile up. Scoped weapons are a mess - the scope renders as a floating 2D screen in space rather than a proper first-person zoom, and it tanks frame rate badly enough to cause genuine queasiness. Guns are single-handed only, with no ability to grab a fore-grip to steady your aim. The floating crosshair cannot be disabled and sits visually divorced from the iron sights on many weapons. Played with tracked motion controllers, locomotion feels awkward because the game was designed for analog-stick strafing and dodging; pointing a Move controller to walk while enemies shoot at you never feels like a natural solution. Switching to a standard gamepad fixes the movement and accuracy problems but strips out most of what makes it feel like a VR game rather than a flat game with a VR wrapper. It is a real tension at the core of this port that neither control option fully resolves. The content question also matters. The PC Steam release arrived with a BAMF DLC pack that bundled in all the original Borderlands 2 expansion content, which softened earlier complaints about the stripped-down package. What it still cannot fix is the absence of multiplayer. Borderlands 2 was built around co-op. Running the whole campaign solo is doable - the writing remains sharp, Tiny Tina's arc still lands, and Handsome Jack is one of gaming's better antagonists - but anyone who remembers four-player Pandora chaos will feel the empty seat. Save files from the original Borderlands 2 are also incompatible, so you are starting fresh regardless of how many hours you have sunk into the flat version. This is a port that works best as a new-player entry point into the Borderlands 2 story, or as a nostalgia experiment for returning fans who genuinely want that physical presence in a world they already love. If you have VR legs, patience for control compromises, and have never done the Vault Hunter thing before, there is a solid 30-hour campaign waiting. If you are a returning player who wants the full experience including co-op and optimal controls, the original Handsome Collection remains the smarter choice.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedBAMF TimeBullet-Time MechanicLooter-ShooterSolo Campaign OnlyMotion Sickness RiskSkill Tree ProgressionTeleportation LocomotionVR Port

System Requirements

Minimum

OS
64-bit: Windows® 10 (latest updates)
Processor
Intel Core i5-4590/AMD FX 8370 equivalent or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 1050 Ti / AMD…

Recommended

OS
64-bit: Windows® 10 (latest updates)
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060, AMD…

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Reviews & Ratings

Steam
53%(1,622)

Game Info

Developer
Gearbox Software
Publisher
2K
Release Date
Oct 22, 2019

Features

Single-playerSteam AchievementsFull controller supportTracked Controller SupportVR OnlyFamily Sharing

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Frequently asked questions about Borderlands 2 VR

How much does Borderlands 2 VR cost?

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What platforms is Borderlands 2 VR available on?

Borderlands 2 VR is available on PC.

When was Borderlands 2 VR released?

Borderlands 2 VR was released on 22 October 2019.

Who developed Borderlands 2 VR?

Borderlands 2 VR was developed by Gearbox Software and published by 2K.