Compare Borderlands 2 - Sir Hammerlocks Big Game Hunt prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by 2K Games. Released on 1/15/2013. Available on PC. Genres: Action, Single Player, Multiplayer, Local Co-op, First Person, FPS / TPS, RPG.

The third campaign DLC for Borderlands 2 ships you to the swampy continent of Aegrus for a gentlemen's hunt that quickly turns into a bullet-sponge slog. Great raid bosses, weak story payoff.

Sir Hammerlock's Big Game Hunt is the third story DLC for Borderlands 2, and it arrives with a genuinely appealing premise: Sir Hammerlock, everyone's favourite monocled naturalist, invites your Vault Hunter to the uncharted continent of Aegrus for a weekend of exotic creature-hunting. The setting - dark swampland, jagged cliffs, murky water - is visually distinct from anything in the base game, and for a few minutes it feels like Borderlands is finally doing a proper safari. Then Professor Nakayama opens his mouth, and the holiday is over. Nakayama is the DLC's central villain, a Hyperion scientist who was apparently Handsome Jack's biggest fan and is now trying to clone him. On paper, the contrast between the imposing Jack and his bumbling would-be successor sounds like rich comedic territory. In practice, Nakayama monopolises most of the runtime without the charisma to justify it. He's not Torgue. He's not Scarlett. The main story wraps up in five missions, running roughly three to five hours, and the climax lands with a thud that multiple critics called genuinely anti-climactic. Sir Hammerlock himself - the character whose name is on the box - is barely present. That is a filler-quest-level waste of a good character, and I will not forgive it. Where the DLC does earn its keep is in combat design and endgame content. The new enemy roster is legitimately interesting: Witch Doctors are a standout threat, capable of healing nearby enemies and leveling them up mid-fight if you ignore them. Every encounter becomes a triage problem - kill the Witch Doctor first, or watch the rest of the mob suddenly outscale you. Boroks, Scaylions, and the returning Drifters (long-legged spider-monstrosities from the original game's General Knoxx DLC) fill the creature roster, and the new Savage enemy type ambushes from shadows and swamp cover in ways that actually create tension. The Fan-Boat vehicle, complete with an optional flamethrower turret, is a fun addition to traversal. And for those chasing hard endgame content, there are two raid bosses: Voracidous the Invincible, a Seraph Guardian Stalker controlled by a chief who must be managed simultaneously, and Dexiduous the Invincible, a hidden Drifter boss that requires spending a hefty pile of Eridium across scattered totems just to spawn. These fights are the DLC's genuine high points, but they are also heavily co-op oriented - bringing them solo requires a well-tuned build and a lot of patience. The loot situation is divisive. Unique Jakobs-branded weapons - the Elephant Gun sniper rifle, the Rex pistol, the Hydra shotgun, the Rough Rider shield, and the Twister shotgun - are all tied to rare creature drop rates rather than quest rewards, which means farming is unavoidable if you want the good stuff. The Rough Rider shield in particular became a long-term meta pick for certain Zero and Gunzerker builds, so there is genuine value here for min-maxers. The side quests, built mostly around hunting rare animal variants, are scattershot in quality: a few are clever, but poor waypointing and unreliable spawn rates make several of them drag. The Aegrus environment, while visually unique, has wide open spaces that feel emptier than they should, and backtracking is a constant complaint from the community. Bottom line: this is widely considered the weakest of Borderlands 2's four main story DLC packs. It is not a disaster - the combat systems are still Borderlands 2 at its core, which is a high baseline - but it squanders a great setting and a great character in favour of a villain who outstays his welcome by about three missions. If you are a completionist working through the Season Pass, play it. If you are hunting the Rough Rider or farming raid bosses with co-op friends, it delivers. If you are here for narrative payoff on par with Tiny Tina's Assault on Dragon Keep, keep walking. Monika, Scout Team

Borderlands 2 - Sir Hammerlocks Big Game Hunt
ActionSingle PlayerMultiplayerLocal Co-opFirst PersonFPS / TPSRPG

Borderlands 2 - Sir Hammerlocks Big Game Hunt

Jan 15, 2013Gearbox Software2K Games
GamerScout Says

The third campaign DLC for Borderlands 2 ships you to the swampy continent of Aegrus for a gentlemen's hunt that quickly turns into a bullet-sponge slog. Great raid bosses, weak story payoff.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.44

GamerScout Verdict

Best for endgame farmers and Season Pass completionists; solo story-seekers will find the short runtime and weak villain a tough sell.

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About Borderlands 2 - Sir Hammerlocks Big Game Hunt

Sir Hammerlock's Big Game Hunt is the third story DLC for Borderlands 2, and it arrives with a genuinely appealing premise: Sir Hammerlock, everyone's favourite monocled naturalist, invites your Vault Hunter to the uncharted continent of Aegrus for a weekend of exotic creature-hunting. The setting - dark swampland, jagged cliffs, murky water - is visually distinct from anything in the base game, and for a few minutes it feels like Borderlands is finally doing a proper safari. Then Professor Nakayama opens his mouth, and the holiday is over. Nakayama is the DLC's central villain, a Hyperion scientist who was apparently Handsome Jack's biggest fan and is now trying to clone him. On paper, the contrast between the imposing Jack and his bumbling would-be successor sounds like rich comedic territory. In practice, Nakayama monopolises most of the runtime without the charisma to justify it. He's not Torgue. He's not Scarlett. The main story wraps up in five missions, running roughly three to five hours, and the climax lands with a thud that multiple critics called genuinely anti-climactic. Sir Hammerlock himself - the character whose name is on the box - is barely present. That is a filler-quest-level waste of a good character, and I will not forgive it. Where the DLC does earn its keep is in combat design and endgame content. The new enemy roster is legitimately interesting: Witch Doctors are a standout threat, capable of healing nearby enemies and leveling them up mid-fight if you ignore them. Every encounter becomes a triage problem - kill the Witch Doctor first, or watch the rest of the mob suddenly outscale you. Boroks, Scaylions, and the returning Drifters (long-legged spider-monstrosities from the original game's General Knoxx DLC) fill the creature roster, and the new Savage enemy type ambushes from shadows and swamp cover in ways that actually create tension. The Fan-Boat vehicle, complete with an optional flamethrower turret, is a fun addition to traversal. And for those chasing hard endgame content, there are two raid bosses: Voracidous the Invincible, a Seraph Guardian Stalker controlled by a chief who must be managed simultaneously, and Dexiduous the Invincible, a hidden Drifter boss that requires spending a hefty pile of Eridium across scattered totems just to spawn. These fights are the DLC's genuine high points, but they are also heavily co-op oriented - bringing them solo requires a well-tuned build and a lot of patience. The loot situation is divisive. Unique Jakobs-branded weapons - the Elephant Gun sniper rifle, the Rex pistol, the Hydra shotgun, the Rough Rider shield, and the Twister shotgun - are all tied to rare creature drop rates rather than quest rewards, which means farming is unavoidable if you want the good stuff. The Rough Rider shield in particular became a long-term meta pick for certain Zero and Gunzerker builds, so there is genuine value here for min-maxers. The side quests, built mostly around hunting rare animal variants, are scattershot in quality: a few are clever, but poor waypointing and unreliable spawn rates make several of them drag. The Aegrus environment, while visually unique, has wide open spaces that feel emptier than they should, and backtracking is a constant complaint from the community. Bottom line: this is widely considered the weakest of Borderlands 2's four main story DLC packs. It is not a disaster - the combat systems are still Borderlands 2 at its core, which is a high baseline - but it squanders a great setting and a great character in favour of a villain who outstays his welcome by about three missions. If you are a completionist working through the Season Pass, play it. If you are hunting the Rough Rider or farming raid bosses with co-op friends, it delivers. If you are here for narrative payoff on par with Tiny Tina's Assault on Dragon Keep, keep walking.

Monika
Monika · Scout Team

RPGs

Tags

steamRaid Boss FarmingEndgame FocusCo-op Required (Raid)Enemy Debuff MechanicsJakobs WeaponsSwamp BiomePost-Campaign ContentFan-Boat Combat

System Requirements

Minimum

Memory
2 GB RAM
Storage
8 GB
Graphics
512 MB VRAM - GeForce 8500 GT / Radeon HD 2600 XT
Processor
2.4 GHz Core 2 Duo / Athlon 64 X2 Dual Core 4600+
System requirements
Windows XP SP3

Recommended

Memory
2 GB RAM
Storage
20 GB
Graphics
1024 MB VRAM - GeForce GTX 560 / Radeon HD 5850
Processor
2.13 GHz - Core 2 Quad Q6400 / Athlon II X3 440
System requirements
Windows 7 64Bit

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Game Info

Developer
Gearbox Software
Publisher
2K Games
Release Date
Jan 15, 2013

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How much does Borderlands 2 - Sir Hammerlocks Big Game Hunt cost?

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What platforms is Borderlands 2 - Sir Hammerlocks Big Game Hunt available on?

Borderlands 2 - Sir Hammerlocks Big Game Hunt is available on PC.

When was Borderlands 2 - Sir Hammerlocks Big Game Hunt released?

Borderlands 2 - Sir Hammerlocks Big Game Hunt was released on 15 January 2013.

Who developed Borderlands 2 - Sir Hammerlocks Big Game Hunt?

Borderlands 2 - Sir Hammerlocks Big Game Hunt was developed by Gearbox Software and published by 2K Games.