Compare BOMBFEST prices across 50+ stores and find the best deal. Developed by Sudden Event Studios. Published by Whitethorn Games. Released on 1/31/2019. Available on PC, Mac, Linux, Xbox. Genres: Action, Casual, Indie.

Four controllers, one couch, and 13 bomb types raining from the sky. BOMBFEST earns its chaos honestly, but the second your friends leave the room, so does the fun.

I'll be straight with you: I came into BOMBFEST skeptical. Physics-based arena brawlers are a crowded space and most of them are gimmicks with a skin. What BOMBFEST does differently is strip the formula down to almost nothing and then build back up through variety rather than complexity. Three inputs total: move, pick up and throw, dodge. That's the whole control scheme. On paper that sounds lazy. In practice, with three other people on your couch, it clicks fast and stays loud. The core loop is last-player-standing on small, hand-crafted stages set inside oversized household environments. Arenas are built across 14 stages, ranging from wooden fort interiors to kitchen sinks, and bombs drop from above on a rotation. The interesting part is the roster of 13 bomb types, each demanding a different read of the situation. Homing rockets punish you for standing still. Ice bombs lock down positioning. Chain explosions off a mine cluster and you get a physics-driven slow-motion moment that the game seems designed to produce. It's not deep strategy, and one critic noted outcomes feel "far more random" than intended at times, which is fair. When a nuke lands center-stage and knocks everyone off simultaneously, you're either laughing or you're done with the game. Know which one you are before you spend money. The unlock structure is paced generously. New bomb types, stages, characters, and cosmetic accessories open up through normal play without grinding or a separate currency. Reviewers noted the steady unlock flow keeps earlier sessions moving before the full chaos of the complete bomb roster kicks in. There is also a revenge mechanic worth flagging: when you get knocked out mid-round, you respawn as a controllable bomb and can roll around detonating on whoever took you out. It stops early eliminations from becoming dead time, which is a real design win for a party game. Here is the problem, and it is a genuine one for anyone buying this on PC for solo play or online sessions. There is no dedicated online multiplayer. The PC version supports Steam Remote Play Together, which covers the gap partially, but native online matchmaking does not exist. The AI bots are functional and provide some resistance, but solo sessions go stale quickly. Critics across multiple platforms flagged the absence of online play as the single biggest limitation holding the game back. If you have a regular crew who plays in the same room, that criticism lands softer. If you are buying this hoping to queue into strangers, you will be disappointed. Performance is not an issue. The game runs on modest hardware, loads instantly, and the physics engine holds up without frame-rate problems under four-player chaos. The wooden toy aesthetic is clean and readable during matches, which matters more than it sounds when explosions are stacking on top of each other. What you will not get here is a ranked mode, a competitive ladder, or any online infrastructure worth discussing. BOMBFEST is a couch game, unambiguously, and it knows it. Respect that for what it is. Fred, Scout Team

BOMBFEST
ActionCasualIndie

BOMBFEST

Jan 31, 2019Sudden Event StudiosWhitethorn Games
GamerScout Says

Four controllers, one couch, and 13 bomb types raining from the sky. BOMBFEST earns its chaos honestly, but the second your friends leave the room, so does the fun.

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Screenshots & Media

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About BOMBFEST

I'll be straight with you: I came into BOMBFEST skeptical. Physics-based arena brawlers are a crowded space and most of them are gimmicks with a skin. What BOMBFEST does differently is strip the formula down to almost nothing and then build back up through variety rather than complexity. Three inputs total: move, pick up and throw, dodge. That's the whole control scheme. On paper that sounds lazy. In practice, with three other people on your couch, it clicks fast and stays loud. The core loop is last-player-standing on small, hand-crafted stages set inside oversized household environments. Arenas are built across 14 stages, ranging from wooden fort interiors to kitchen sinks, and bombs drop from above on a rotation. The interesting part is the roster of 13 bomb types, each demanding a different read of the situation. Homing rockets punish you for standing still. Ice bombs lock down positioning. Chain explosions off a mine cluster and you get a physics-driven slow-motion moment that the game seems designed to produce. It's not deep strategy, and one critic noted outcomes feel "far more random" than intended at times, which is fair. When a nuke lands center-stage and knocks everyone off simultaneously, you're either laughing or you're done with the game. Know which one you are before you spend money. The unlock structure is paced generously. New bomb types, stages, characters, and cosmetic accessories open up through normal play without grinding or a separate currency. Reviewers noted the steady unlock flow keeps earlier sessions moving before the full chaos of the complete bomb roster kicks in. There is also a revenge mechanic worth flagging: when you get knocked out mid-round, you respawn as a controllable bomb and can roll around detonating on whoever took you out. It stops early eliminations from becoming dead time, which is a real design win for a party game. Here is the problem, and it is a genuine one for anyone buying this on PC for solo play or online sessions. There is no dedicated online multiplayer. The PC version supports Steam Remote Play Together, which covers the gap partially, but native online matchmaking does not exist. The AI bots are functional and provide some resistance, but solo sessions go stale quickly. Critics across multiple platforms flagged the absence of online play as the single biggest limitation holding the game back. If you have a regular crew who plays in the same room, that criticism lands softer. If you are buying this hoping to queue into strangers, you will be disappointed. Performance is not an issue. The game runs on modest hardware, loads instantly, and the physics engine holds up without frame-rate problems under four-player chaos. The wooden toy aesthetic is clean and readable during matches, which matters more than it sounds when explosions are stacking on top of each other. What you will not get here is a ranked mode, a competitive ladder, or any online infrastructure worth discussing. BOMBFEST is a couch game, unambiguously, and it knows it. Respect that for what it is. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttier:indiePhysics BrawlerCouch PartyLast Player StandingBomb ArenaUnlock ProgressionFamily-FriendlyBot SupportRemote Play

System Requirements

Minimum

OS
Windows 10 Pro 32-bit
Memory
4 GB RAM
DirectX
Version 12
Storage
180 MB available space
Graphics
Intel(R) HD Graphics 4000
Processor
Intel(R) Core (TM) i5-3317U CPU @ 1.70GHz (4 CPUSs), ~1.7Ghz

Recommended

OS
Windows 10 Pro 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
180 MB available space
Graphics
AMD Radeon HD 6800 Series
Processor
Intel(R) Core (TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~4.0GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Sudden Event Studios
Publisher
Whitethorn Games
Release Date
Jan 31, 2019

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