Compare BlobCat prices across 50+ stores and find the best deal. Developed by BySamb. Published by BySamb. Released on 8/31/2017. Available on PC. Genres: Casual, Indie, Strategy.

If ChuChu Rocket had a low-budget indie nephew who skipped the polish pass, this is it. Solid arrow-placement puzzles, chaotic four-player PvP, and a thin online lobby that will test your patience.

I do not usually spend my review time on puzzle games, but when a game has a competitive four-player mode with sabotage mechanics, I want to know if it holds up. BlobCat pulls its entire concept from Sega's 1999 Dreamcast classic ChuChu Rocket: place directional arrows on a grid to herd mice toward safety while cats try to intercept them. That lineage is not a secret and the developer does not pretend otherwise. The question is whether the execution earns the comparison, and the honest answer is: partly. The single-player campaign runs across five themed worlds, starting in a Kitchen and moving through Wild West, Space, Forest, and Snow environments. Each world introduces a mechanic that complicates the core arrow-placement loop. The Wild West adds moveable mine carts that can redirect both DiceMice and BlobCats. The Space world uses floor-activated force fields: step on a button once to open a gate, step on it again to close it. A Halloween stage runs in near-darkness. These wrinkles keep the roughly 100 puzzles from feeling flat, and the later stages push hard enough that you will genuinely stall out and need to reset your thinking. Arrow tiles are finite per level, so every placement decision carries weight. The three-star ranking system grades you on how few arrows you used, which gives completionists a reason to replay stages they already cleared. The multiplayer is where BlobCat tries to stand apart from a singleplayer puzzle experience. Up to four players compete in real-time on shared maps, placing time-limited arrow tiles to funnel DiceMice into their own MiceHole while actively routing BlobCats toward opponents. A BlobCat landing in your hole deducts points and temporarily blocks scoring, and random mid-match events like hole swaps inject chaos that will either delight or infuriate depending on your group. Time Match mode, where you race to save the most DiceMice within a configurable 30-to-160-second window, is the tightest format. Local co-op and PvP both work well here. Online play exists and crossplay is supported, but lobby population is the real issue: this is a small game with a small player pool, and finding a stranger online is genuinely unreliable. Bring friends or this half of the game mostly sits idle. On the rough edges: menu navigation has been called inconsistent across platforms, and the character customization (hats, accessories, cosmetics earned via in-game MiceCoins) is locked to multiplayer only, which feels like an oversight. The visual style trends toward chunky mobile-game aesthetics, functional but not especially crisp on a monitor. There is no CPU opponent mode for multiplayer, which is a frustrating omission when you want to practice the competitive loop without a live opponent. Steam user sentiment has stayed positive across a small review sample, which tracks, because when you do play it with the right group the competitive mode delivers genuine chaos in short bursts. For solo players, BlobCat is a reasonable way to grind through a well-structured puzzle campaign that earns its difficulty curve. For multiplayer, it lives or dies on whether you can supply your own lobby. Do not count on the online population to fill that gap reliably. Fred, Scout Team

BlobCat
CasualIndieStrategy

BlobCat

Aug 31, 2017BySamb
GamerScout Says

If ChuChu Rocket had a low-budget indie nephew who skipped the polish pass, this is it. Solid arrow-placement puzzles, chaotic four-player PvP, and a thin online lobby that will test your patience.

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About BlobCat

I do not usually spend my review time on puzzle games, but when a game has a competitive four-player mode with sabotage mechanics, I want to know if it holds up. BlobCat pulls its entire concept from Sega's 1999 Dreamcast classic ChuChu Rocket: place directional arrows on a grid to herd mice toward safety while cats try to intercept them. That lineage is not a secret and the developer does not pretend otherwise. The question is whether the execution earns the comparison, and the honest answer is: partly. The single-player campaign runs across five themed worlds, starting in a Kitchen and moving through Wild West, Space, Forest, and Snow environments. Each world introduces a mechanic that complicates the core arrow-placement loop. The Wild West adds moveable mine carts that can redirect both DiceMice and BlobCats. The Space world uses floor-activated force fields: step on a button once to open a gate, step on it again to close it. A Halloween stage runs in near-darkness. These wrinkles keep the roughly 100 puzzles from feeling flat, and the later stages push hard enough that you will genuinely stall out and need to reset your thinking. Arrow tiles are finite per level, so every placement decision carries weight. The three-star ranking system grades you on how few arrows you used, which gives completionists a reason to replay stages they already cleared. The multiplayer is where BlobCat tries to stand apart from a singleplayer puzzle experience. Up to four players compete in real-time on shared maps, placing time-limited arrow tiles to funnel DiceMice into their own MiceHole while actively routing BlobCats toward opponents. A BlobCat landing in your hole deducts points and temporarily blocks scoring, and random mid-match events like hole swaps inject chaos that will either delight or infuriate depending on your group. Time Match mode, where you race to save the most DiceMice within a configurable 30-to-160-second window, is the tightest format. Local co-op and PvP both work well here. Online play exists and crossplay is supported, but lobby population is the real issue: this is a small game with a small player pool, and finding a stranger online is genuinely unreliable. Bring friends or this half of the game mostly sits idle. On the rough edges: menu navigation has been called inconsistent across platforms, and the character customization (hats, accessories, cosmetics earned via in-game MiceCoins) is locked to multiplayer only, which feels like an oversight. The visual style trends toward chunky mobile-game aesthetics, functional but not especially crisp on a monitor. There is no CPU opponent mode for multiplayer, which is a frustrating omission when you want to practice the competitive loop without a live opponent. Steam user sentiment has stayed positive across a small review sample, which tracks, because when you do play it with the right group the competitive mode delivers genuine chaos in short bursts. For solo players, BlobCat is a reasonable way to grind through a well-structured puzzle campaign that earns its difficulty curve. For multiplayer, it lives or dies on whether you can supply your own lobby. Do not count on the online population to fill that gap reliably. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Arrow PlacementGrid Puzzle4-Player PvPCouch MultiplayerCrossplayChuChu Rocket-likeSabotage MechanicsShort Sessions

System Requirements

Minimum

OS
Windows XP SP2+
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Additional Notes
DOES NOT SUPPORT 32BIT SYSTEMS

Reviews & Ratings

No ratings available

Game Info

Developer
BySamb
Publisher
BySamb
Release Date
Aug 31, 2017

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