Compare Blackwake prices across 50+ stores and find the best deal. Developed by Mastfire Studios Pty Ltd. Published by Mastfire Studios Pty Ltd. Released on 2/19/2020. Available on PC, Mac. Genres: Action, Casual, Indie, Strategy, Free To Play.

Naval crew combat where a disorganized team loses hard and a locked-in crew feels like the best match you've ever played. Free, but your patience costs extra.

I came into Blackwake expecting a gimmick, a pirate skin stapled onto some floaty FPS framework. What I got instead was one of the tightest team-dependency loops I've seen in any multiplayer shooter, wrapped in black-powder smoke and held together by voice chat and panic. The concept is simple: Pirates vs. Royal Navy, two crews on ships ranging from compact frigates to multi-deck galleons, and your job is to sink them before they sink you. The execution is what makes it worth talking about. The role system, or the lack of one, is the smartest design decision in the game. There are no locked classes. You start on a cannon, reload it manually, run powder from the hold when supplies run low, then sprint to patch a hull breach when a broadside punches through. If boarders come over the rail, you drop the bucket and grab a blunderbuss or a cutlass. The captaincy is voted in at round start, and if the captain is a liability, the crew can mutiny. That democratic pressure cooker creates situations you don't get in any other shooter. I've been in rounds where a calm, mic-on captain turned a losing broadside exchange into a comeback by calling a ram and boarding push at exactly the right moment. I've also been in rounds where a silent captain steered us into a volcano map iceberg while the hull flooded. Both experiences felt authentic in a way that's hard to manufacture. On the FPS side, the gunplay is functional but not the star of the show. Muskets, pistols, and blunderbusses all handle roughly as you'd expect from period-accurate black-powder weapons: slow to reload, punishing to miss with, chaotic in a boarding scrum. The melee is the weak link. Sword-fighting on a contested deck is more lottery than skill expression, with hit detection that's been inconsistent since launch. If you're coming here for tight TTK and aim duels, this isn't that game. The satisfaction comes from the artillery layer: timing a coordinated broadside, watching the enemy ship list, then calling the board at the right moment. That loop holds up. The bigger question right now is population. Peak concurrent players hit over 6,000 back in 2017, and the live count today is a fraction of that. The game went free-to-play, which has kept some servers alive, and recent Steam review activity still skews positive, but you will occasionally sit in a browser waiting for a server to fill. The three modes, Team Deathmatch, Capture the Booty, and Fortress Siege, are not equally populated. TDM is where almost everyone plays; the other two feel like ghost modes outside of organized groups. Weather variation, day-night cycles, and environmental hazards like waterspouts add real tactical variance when you do get into a full match, so the wait is usually worth it. Blackwake is a niche game that found its niche and stayed there. It's not trying to be Sea of Thieves. It's a focused, mechanical, team-based shooter that rewards the crew that communicates and punishes the one that doesn't. If you can pull four friends into a Discord call and agree to actually play your roles, this will be one of the better free sessions you spend this month. Solo-queueing into random crews is a coin flip, sometimes brilliant, sometimes a ten-minute sail to a cannon you can't fire because nobody restocked the powder. Go in with people or go in patient. Fred, Scout Team

Blackwake
ActionCasualIndieStrategyFree To Play

Blackwake

Feb 19, 2020Mastfire Studios Pty Ltd
GamerScout Says

Naval crew combat where a disorganized team loses hard and a locked-in crew feels like the best match you've ever played. Free, but your patience costs extra.

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About Blackwake

I came into Blackwake expecting a gimmick, a pirate skin stapled onto some floaty FPS framework. What I got instead was one of the tightest team-dependency loops I've seen in any multiplayer shooter, wrapped in black-powder smoke and held together by voice chat and panic. The concept is simple: Pirates vs. Royal Navy, two crews on ships ranging from compact frigates to multi-deck galleons, and your job is to sink them before they sink you. The execution is what makes it worth talking about. The role system, or the lack of one, is the smartest design decision in the game. There are no locked classes. You start on a cannon, reload it manually, run powder from the hold when supplies run low, then sprint to patch a hull breach when a broadside punches through. If boarders come over the rail, you drop the bucket and grab a blunderbuss or a cutlass. The captaincy is voted in at round start, and if the captain is a liability, the crew can mutiny. That democratic pressure cooker creates situations you don't get in any other shooter. I've been in rounds where a calm, mic-on captain turned a losing broadside exchange into a comeback by calling a ram and boarding push at exactly the right moment. I've also been in rounds where a silent captain steered us into a volcano map iceberg while the hull flooded. Both experiences felt authentic in a way that's hard to manufacture. On the FPS side, the gunplay is functional but not the star of the show. Muskets, pistols, and blunderbusses all handle roughly as you'd expect from period-accurate black-powder weapons: slow to reload, punishing to miss with, chaotic in a boarding scrum. The melee is the weak link. Sword-fighting on a contested deck is more lottery than skill expression, with hit detection that's been inconsistent since launch. If you're coming here for tight TTK and aim duels, this isn't that game. The satisfaction comes from the artillery layer: timing a coordinated broadside, watching the enemy ship list, then calling the board at the right moment. That loop holds up. The bigger question right now is population. Peak concurrent players hit over 6,000 back in 2017, and the live count today is a fraction of that. The game went free-to-play, which has kept some servers alive, and recent Steam review activity still skews positive, but you will occasionally sit in a browser waiting for a server to fill. The three modes, Team Deathmatch, Capture the Booty, and Fortress Siege, are not equally populated. TDM is where almost everyone plays; the other two feel like ghost modes outside of organized groups. Weather variation, day-night cycles, and environmental hazards like waterspouts add real tactical variance when you do get into a full match, so the wait is usually worth it. Blackwake is a niche game that found its niche and stayed there. It's not trying to be Sea of Thieves. It's a focused, mechanical, team-based shooter that rewards the crew that communicates and punishes the one that doesn't. If you can pull four friends into a Discord call and agree to actually play your roles, this will be one of the better free sessions you spend this month. Solo-queueing into random crews is a coin flip, sometimes brilliant, sometimes a ten-minute sail to a cannon you can't fire because nobody restocked the powder. Go in with people or go in patient. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-cooptier:sub-5Naval CombatCaptain RoleCrew CoordinationBlack Powder FPSBoarding MechanicsFaction vs FactionVoice Chat RequiredWeather Hazards

System Requirements

Minimum

OS
Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
Memory
10 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
R9 270, GTX 660
Processor
i5 2400, FX-6300
Additional Notes
This is to play the game on lowest settings with medium shadows at around 60FPS@1080p resolution.

Recommended

OS
Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
Memory
12 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
R9 290, GTX 970
Processor
i5 6500, AMD FX-8350
Additional Notes
This is to play the game on High settings at 60FPS@1080p resolution. More CPU power is required on larger servers with more players. Newer i7 CPU's should handle the game easily.

Reviews & Ratings

No ratings available

Game Info

Developer
Mastfire Studios Pty Ltd
Publisher
Mastfire Studios Pty Ltd
Release Date
Feb 19, 2020

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