Compare Black Skylands prices across trusted key stores and find the best deal. Developed by Hungry Couch Games. Published by tinyBuild. Released on 8/15/2023. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

Sky pirates, twin-stick gunfights, and a Fathership you actually build up from scratch -- Black Skylands earns its 84% Steam rating, with some honest asterisks for grind-prone players.

I went in expecting a breezy action-adventure with pretty pixel skies, and what I got was something closer to a hybrid I hadn't quite seen before: part twin-stick shooter, part base-builder, part open-world liberation campaign, with a revenge story threading it all together. You play Eva, a young pilot out to reclaim islands stolen by the Falcon pirate gang, and the premise is simple enough that the game can get on with what it actually wants to do -- put you in the cockpit and make you earn every upgrade. The world of Aspya is genuinely lovely in motion, a pixelated sky-archipelago that rewards the itch to find out what's on the next cloud island over. The two-layer control system is where the game makes its boldest bet. On the ground, you're playing a top-down twin-stick shooter: loadout in hand, darting around compact island layouts, managing bullet spread lines that widen the longer you hold the trigger. It's not as silky as a dedicated genre entry -- enemies carry chunky health pools and your rate of fire is deliberately restrained -- but the rhythm of strafing, grappling hook repositioning, and the occasional tornado-spin maneuver makes ground combat feel distinct rather than generic. The ship layer is a different discipline entirely: no sharp turns, momentum-based steering, cannon fire from three angles, and an airship you slowly build into something worth being proud of. The Fathership, your communal mothership hub, hosts an Armory for weapons and player upgrades, a Factory for smelting materials, a Garden for growing resources, and a Ship Workshop where you swap out hull components and unlock new vessel blueprints. That progression spine -- arriving broke, leaving with serious hardware -- is genuinely satisfying when it clicks. Where Black Skylands stumbles is in the honesty of its open-world design. The loop of liberating islands, defending them from raids, and then returning to gather more materials gets repetitive faster than the game seems to realize. Side quests lean on the same outpost-clearing template too often, and resource runs can feel like padding dressed up in sky-pirate clothing. The narrative writing is inconsistent in the same breath: character dialogue can swing from flat to unexpectedly sharp, and the story escalates hard toward the end in ways that suggest a more ambitious project lived somewhere in the design document. Randomly generated dungeons add some replayable structure late on, but they arrive after the loop has already shown its seams. If you burn through sessions aggressively, fatigue sets in; this plays better across shorter windows. For RPG-adjacent players, the build and upgrade variety is solid without being deep. The Armory lets you activate player upgrades and craft weapon modules, and swapping ship configurations before expeditions adds a light pre-mission planning layer that fans of gear optimization will appreciate. The powerups can get entertainingly overpowered, and there's a fishing mini-game that somehow earns its place. Black Skylands has been compared to a blend of Hotline Miami's combat intensity, Sunless Skies' atmospheric floating world, and Stardew Valley's resource loop -- which is either a wildly appealing pitch or a warning about tonal whiplash, depending on who you are. At 84% positive across a meaningful review count, the community's verdict is warm but not uncritical. It's the kind of game that a certain type of player will quietly clock thirty hours in without noticing, and another type will bounce off after the third island defense alert. Monika, Scout Team

Black Skylands

Black Skylands

Aug 15, 2023Hungry Couch GamestinyBuild
GamerScout Says

Sky pirates, twin-stick gunfights, and a Fathership you actually build up from scratch -- Black Skylands earns its 84% Steam rating, with some honest asterisks for grind-prone players.

PCXbox
Best Price Available
€0.55
at Kinguin
Lowest tracked: €0.42
Track this price

GamerScout Verdict

Best for players who want a breezy-looking game with real mechanical bite, and can stomach a repetitive resource loop to get there.

Compare Prices(10 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.55
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.63-97%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.74
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.78-95%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.82
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.90-95%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.87-75%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.426 Jun 2026
Current best
€0.55
Keyshops
€0.39€0.48€0.57€0.665 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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Screenshots & Media

About Black Skylands

I went in expecting a breezy action-adventure with pretty pixel skies, and what I got was something closer to a hybrid I hadn't quite seen before: part twin-stick shooter, part base-builder, part open-world liberation campaign, with a revenge story threading it all together. You play Eva, a young pilot out to reclaim islands stolen by the Falcon pirate gang, and the premise is simple enough that the game can get on with what it actually wants to do -- put you in the cockpit and make you earn every upgrade. The world of Aspya is genuinely lovely in motion, a pixelated sky-archipelago that rewards the itch to find out what's on the next cloud island over. The two-layer control system is where the game makes its boldest bet. On the ground, you're playing a top-down twin-stick shooter: loadout in hand, darting around compact island layouts, managing bullet spread lines that widen the longer you hold the trigger. It's not as silky as a dedicated genre entry -- enemies carry chunky health pools and your rate of fire is deliberately restrained -- but the rhythm of strafing, grappling hook repositioning, and the occasional tornado-spin maneuver makes ground combat feel distinct rather than generic. The ship layer is a different discipline entirely: no sharp turns, momentum-based steering, cannon fire from three angles, and an airship you slowly build into something worth being proud of. The Fathership, your communal mothership hub, hosts an Armory for weapons and player upgrades, a Factory for smelting materials, a Garden for growing resources, and a Ship Workshop where you swap out hull components and unlock new vessel blueprints. That progression spine -- arriving broke, leaving with serious hardware -- is genuinely satisfying when it clicks. Where Black Skylands stumbles is in the honesty of its open-world design. The loop of liberating islands, defending them from raids, and then returning to gather more materials gets repetitive faster than the game seems to realize. Side quests lean on the same outpost-clearing template too often, and resource runs can feel like padding dressed up in sky-pirate clothing. The narrative writing is inconsistent in the same breath: character dialogue can swing from flat to unexpectedly sharp, and the story escalates hard toward the end in ways that suggest a more ambitious project lived somewhere in the design document. Randomly generated dungeons add some replayable structure late on, but they arrive after the loop has already shown its seams. If you burn through sessions aggressively, fatigue sets in; this plays better across shorter windows. For RPG-adjacent players, the build and upgrade variety is solid without being deep. The Armory lets you activate player upgrades and craft weapon modules, and swapping ship configurations before expeditions adds a light pre-mission planning layer that fans of gear optimization will appreciate. The powerups can get entertainingly overpowered, and there's a fishing mini-game that somehow earns its place. Black Skylands has been compared to a blend of Hotline Miami's combat intensity, Sunless Skies' atmospheric floating world, and Stardew Valley's resource loop -- which is either a wildly appealing pitch or a warning about tonal whiplash, depending on who you are. At 84% positive across a meaningful review count, the community's verdict is warm but not uncritical. It's the kind of game that a certain type of player will quietly clock thirty hours in without noticing, and another type will bounce off after the third island defense alert.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTwin-Stick ShooterSky PiratesBase BuildingOpen World LiberationGrappling HookPixel ArtResource ManagementAirship CombatRevenge Story

System Requirements

Minimum

OS
Windows 7
Processor
Intel i3 2125 3.30 GHz or later
Memory
4 GB RAM
Graphics
GT 750M
DirectX
Version 11
Storage
2 GB available space
Sound Card
Integrated

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Reviews & Ratings

Steam
84%(4,444)

Game Info

Developer
Hungry Couch Games
Publisher
tinyBuild
Release Date
Aug 15, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about Black Skylands

How much does Black Skylands cost?

As of 31 August 2026, the cheapest in-stock offer for Black Skylands is €0.55 at Kinguin, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Black Skylands cheapest?

The lowest in-stock price we track for Black Skylands is €0.55 at Kinguin (31 August 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Black Skylands available on?

Black Skylands is available on PC, Xbox.

When was Black Skylands released?

Black Skylands was released on 15 August 2023.

Who developed Black Skylands?

Black Skylands was developed by Hungry Couch Games and published by tinyBuild.