Compare Bioshock Triple Pack prices across 50+ stores and find the best deal. Developed by Irrational Games, Virtual Programming (Linux). Published by 2K. Released on 3/25/2013. Available on PC. Genres: Action, Single Player, First Person, Horror, FPS / TPS.

All three BioShock games in one Steam key: Rapture twice, Columbia once, and enough plasmid-fueled weirdness to keep a solo player busy for 60-plus hours.

The BioShock Triple Pack bundles BioShock, BioShock 2, and BioShock Infinite into a single PC purchase. None of these are multiplayer shooters - there is zero netcode to worry about, zero ranked ladder, no TTK meta to dissect. What you get instead is three story-driven first-person shooters that treat the gun as a vehicle for world-building rather than a pure skill instrument. If that sentence makes you close the tab, fair enough. If it makes you curious, read on. BioShock 1 is the anchor. You crash-land near a lighthouse in the Atlantic and descend into Rapture, an underwater Art Deco city that has eaten itself alive thanks to ADAM addiction and Andrew Ryan's hardline Objectivist politics. The core loop pairs conventional firearms with Plasmids - slotted genetic upgrades that let you throw lightning, set things on fire, or freeze enemies solid before caving their heads in with a wrench. A pipe-routing hacking minigame gives you something to do besides shoot, and resource scarcity on Normal and Hard forces you to think about EVE management and ammo prioritization in a way Easy mode completely blunts. The PC version historically had a 30fps cap in certain builds, so check your version's settings before you get started. BioShock 2 puts you inside a Big Daddy suit, playing the same Rapture corridors roughly a decade later. The gunplay is tighter and the drill makes melee feel meaningful, but the environments are familiar to the point where returning players may feel the diminishing returns. The standout addition here is Minerva's Den, a self-contained expansion that many fans consider the best writing in the entire package - short, focused, and genuinely surprising. BioShock 2's multiplayer is not included in this pack, which is probably fine. BioShock Infinite is the tonal swing. Columbia is a floating city bathed in sunlight, built on American exceptionalism curdling into fanaticism, and the shift from Rapture's claustrophobia to open-air sky districts is immediately striking. Plasmids are rebranded as Vigors. The Sky-Hook lets protagonist Booker DeWitt ride aerial rail lines between platforms mid-fight, which adds a vertical mobility layer the first two games completely lack. Your AI companion Elizabeth actively throws you ammo, salts, and health during combat, so the game never truly punishes you for running low. Critics noted Infinite's gunplay is the loosest of the three, and the two-weapon carry limit is a divisive design call, but the Burial at Sea DLC (Episodes 1 and 2, both included) brings the loop back to Rapture and tightens the feel considerably - Episode 2 in particular runs stealth-forward with new plasmid tools. As a shooter specialist, I'll be straight: none of these games will scratch the itch if you're here for competitive mechanics, high-polling-rate precision, or anything resembling a skill ladder. The combat in all three is serviceable to good, not exceptional. What the Triple Pack sells is density of atmosphere and three distinct takes on utopia-as-nightmare, tied together by a consistent willingness to use FPS mechanics to tell a story with actual stakes. If you have a backlog problem and want something that rewards slow exploration more than reflexes, this is an efficient way to spend a lot of hours. Fred, Scout Team

Bioshock Triple Pack
ActionSingle PlayerFirst PersonHorrorFPS / TPS

Bioshock Triple Pack

Mar 25, 2013Irrational Games, Virtual Programming (Linux)2K
GamerScout Says

All three BioShock games in one Steam key: Rapture twice, Columbia once, and enough plasmid-fueled weirdness to keep a solo player busy for 60-plus hours.

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About Bioshock Triple Pack

The BioShock Triple Pack bundles BioShock, BioShock 2, and BioShock Infinite into a single PC purchase. None of these are multiplayer shooters - there is zero netcode to worry about, zero ranked ladder, no TTK meta to dissect. What you get instead is three story-driven first-person shooters that treat the gun as a vehicle for world-building rather than a pure skill instrument. If that sentence makes you close the tab, fair enough. If it makes you curious, read on. BioShock 1 is the anchor. You crash-land near a lighthouse in the Atlantic and descend into Rapture, an underwater Art Deco city that has eaten itself alive thanks to ADAM addiction and Andrew Ryan's hardline Objectivist politics. The core loop pairs conventional firearms with Plasmids - slotted genetic upgrades that let you throw lightning, set things on fire, or freeze enemies solid before caving their heads in with a wrench. A pipe-routing hacking minigame gives you something to do besides shoot, and resource scarcity on Normal and Hard forces you to think about EVE management and ammo prioritization in a way Easy mode completely blunts. The PC version historically had a 30fps cap in certain builds, so check your version's settings before you get started. BioShock 2 puts you inside a Big Daddy suit, playing the same Rapture corridors roughly a decade later. The gunplay is tighter and the drill makes melee feel meaningful, but the environments are familiar to the point where returning players may feel the diminishing returns. The standout addition here is Minerva's Den, a self-contained expansion that many fans consider the best writing in the entire package - short, focused, and genuinely surprising. BioShock 2's multiplayer is not included in this pack, which is probably fine. BioShock Infinite is the tonal swing. Columbia is a floating city bathed in sunlight, built on American exceptionalism curdling into fanaticism, and the shift from Rapture's claustrophobia to open-air sky districts is immediately striking. Plasmids are rebranded as Vigors. The Sky-Hook lets protagonist Booker DeWitt ride aerial rail lines between platforms mid-fight, which adds a vertical mobility layer the first two games completely lack. Your AI companion Elizabeth actively throws you ammo, salts, and health during combat, so the game never truly punishes you for running low. Critics noted Infinite's gunplay is the loosest of the three, and the two-weapon carry limit is a divisive design call, but the Burial at Sea DLC (Episodes 1 and 2, both included) brings the loop back to Rapture and tightens the feel considerably - Episode 2 in particular runs stealth-forward with new plasmid tools. As a shooter specialist, I'll be straight: none of these games will scratch the itch if you're here for competitive mechanics, high-polling-rate precision, or anything resembling a skill ladder. The combat in all three is serviceable to good, not exceptional. What the Triple Pack sells is density of atmosphere and three distinct takes on utopia-as-nightmare, tied together by a consistent willingness to use FPS mechanics to tell a story with actual stakes. If you have a backlog problem and want something that rewards slow exploration more than reflexes, this is an efficient way to spend a lot of hours. Fred, Scout Team

Tags

steamPlasmid CombatResource ManagementStory-Driven FPSAtmospheric World-BuildingVertical MovementSingle-Player OnlyDLC IncludedRetro-Futurist Setting

System Requirements

Minimum

Memory
2GB
Storage
20 GB
Graphics
DirectX10 ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics / 512 MB
Processor
Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
System requirements
Windows Vista 32-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Irrational Games, Virtual Programming (Linux)
Publisher
2K
Release Date
Mar 25, 2013

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