Compare BioShock Infinite and Season Pass DLC prices across 50+ stores and find the best deal. Developed by Irrational Games. Published by 2K Games. Released on 3/27/2013. Available on PC. Genres: Action, Single Player, First Person, Horror, FPS / TPS, Adventure.

A story-first FPS set in a floating city, where gunplay and supernatural Vigors collide with one of the most ambitious narratives the genre has ever attempted. Solo only, no excuses needed.

BioShock Infinite is a single-player first-person shooter built around a premise that, frankly, sounds absurd on paper: you are Booker DeWitt, a debt-ridden mercenary dropped into Columbia, a city suspended in the clouds somewhere above 1912 America. Columbia is run by a religious zealot named Comstock, and your job is to extract a woman named Elizabeth before things go sideways. They go sideways immediately. The game pairs conventional FPS mechanics with a supernatural ability system called Vigors - essentially the same concept as Plasmids from the original BioShock, but renamed and reworked. Eight Vigors in total, covering everything from fireballs and electric bolts to possession and summoning crows. You combine those with a two-weapon loadout (yes, two slots, Halo-style, which some players hate and others shrug at) and a passive gear system, where clothing items give you stat bonuses ranging from faster shield recharge to auto-reloading clips. The mobility centerpiece is the Sky-Line system: magnetic rail lines running through Columbia that Booker can latch onto with a skyhook, zip across, and dismount into enemies as a melee finisher. When combat arenas are built around it, the movement feels genuinely slick. The honest criticism is that too many fights happen in flat spaces where Sky-Lines are absent, so those encounters devolve into standard cover-peek gunfighting. Veteran players should enable 1999 Mode from the start - it tightens resource scarcity and makes weapon choices meaningful in a way the default difficulty mostly ignores. Elizabeth, your AI companion throughout the game, deserves special mention because she actually works. She does not get stuck on geometry, she does not need rescuing, and mid-fight she throws you ammo, salts (the mana equivalent), and health without being prompted. She can also open dimensional tears to pull in cover, turrets, or additional enemies, which adds a light tactical layer to the bigger encounters. The gunplay itself sits somewhere between serviceable and good: weapons feel solid and sound punchy, but Booker's near-perfect aim and the absence of bullet spread means there is very little mechanical ceiling to the shooting. You will not be grinding aim mechanics here. This is a story vehicle with guns attached, and the game is honest enough about that to have built one of the better FPS narratives in the genre's history. The Season Pass bundles three DLC packs. Clash in the Clouds is a pure combat challenge mode across four environments with 60 waves, a leaderboard, and a hub for buying weapon and Vigor upgrades. If you wanted more Sky-Line arena action than the campaign delivers, this is where it lives. The Burial at Sea two-parter is the more substantial addition. Episode 1 sends Booker and Elizabeth into a pre-collapse Rapture in a noir detective framing, with a reworked weapon wheel and a new Plasmid returning from the original BioShock. It runs short, and critics were split on whether the city felt alive or like an elaborate diorama. Episode 2 flips the perspective to Elizabeth, drops her into survival-horror stealth territory where she cannot absorb damage the way Booker can, introduces a 1998 Mode requiring non-lethal-only runs, and is generally considered the stronger of the two episodes. Collectively, Burial at Sea functions as a closing chapter for both Infinite and the broader BioShock universe, and if you care about the lore it earns its runtime. For shooter players coming in expecting multiplayer, ranked modes, or replayable progression systems, none of that is here. This is a 10-12 hour campaign plus DLC, full stop. The PC version handles well with mouse and keyboard and benefits from uncapped framerates on higher refresh monitors. There are no netcode questions to answer because there is no net. What BioShock Infinite is, specifically, is a tightly directed single-player FPS with an above-average story, a combat system that rewards experimentation over raw mechanical skill, and a DLC package that rounds out the experience for series fans. Go in knowing what it is and it delivers. Fred, Scout Team

BioShock Infinite and Season Pass DLC
ActionSingle PlayerFirst PersonHorrorFPS / TPSAdventure

BioShock Infinite and Season Pass DLC

Mar 27, 2013Irrational Games2K Games
GamerScout Says

A story-first FPS set in a floating city, where gunplay and supernatural Vigors collide with one of the most ambitious narratives the genre has ever attempted. Solo only, no excuses needed.

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About BioShock Infinite and Season Pass DLC

BioShock Infinite is a single-player first-person shooter built around a premise that, frankly, sounds absurd on paper: you are Booker DeWitt, a debt-ridden mercenary dropped into Columbia, a city suspended in the clouds somewhere above 1912 America. Columbia is run by a religious zealot named Comstock, and your job is to extract a woman named Elizabeth before things go sideways. They go sideways immediately. The game pairs conventional FPS mechanics with a supernatural ability system called Vigors - essentially the same concept as Plasmids from the original BioShock, but renamed and reworked. Eight Vigors in total, covering everything from fireballs and electric bolts to possession and summoning crows. You combine those with a two-weapon loadout (yes, two slots, Halo-style, which some players hate and others shrug at) and a passive gear system, where clothing items give you stat bonuses ranging from faster shield recharge to auto-reloading clips. The mobility centerpiece is the Sky-Line system: magnetic rail lines running through Columbia that Booker can latch onto with a skyhook, zip across, and dismount into enemies as a melee finisher. When combat arenas are built around it, the movement feels genuinely slick. The honest criticism is that too many fights happen in flat spaces where Sky-Lines are absent, so those encounters devolve into standard cover-peek gunfighting. Veteran players should enable 1999 Mode from the start - it tightens resource scarcity and makes weapon choices meaningful in a way the default difficulty mostly ignores. Elizabeth, your AI companion throughout the game, deserves special mention because she actually works. She does not get stuck on geometry, she does not need rescuing, and mid-fight she throws you ammo, salts (the mana equivalent), and health without being prompted. She can also open dimensional tears to pull in cover, turrets, or additional enemies, which adds a light tactical layer to the bigger encounters. The gunplay itself sits somewhere between serviceable and good: weapons feel solid and sound punchy, but Booker's near-perfect aim and the absence of bullet spread means there is very little mechanical ceiling to the shooting. You will not be grinding aim mechanics here. This is a story vehicle with guns attached, and the game is honest enough about that to have built one of the better FPS narratives in the genre's history. The Season Pass bundles three DLC packs. Clash in the Clouds is a pure combat challenge mode across four environments with 60 waves, a leaderboard, and a hub for buying weapon and Vigor upgrades. If you wanted more Sky-Line arena action than the campaign delivers, this is where it lives. The Burial at Sea two-parter is the more substantial addition. Episode 1 sends Booker and Elizabeth into a pre-collapse Rapture in a noir detective framing, with a reworked weapon wheel and a new Plasmid returning from the original BioShock. It runs short, and critics were split on whether the city felt alive or like an elaborate diorama. Episode 2 flips the perspective to Elizabeth, drops her into survival-horror stealth territory where she cannot absorb damage the way Booker can, introduces a 1998 Mode requiring non-lethal-only runs, and is generally considered the stronger of the two episodes. Collectively, Burial at Sea functions as a closing chapter for both Infinite and the broader BioShock universe, and if you care about the lore it earns its runtime. For shooter players coming in expecting multiplayer, ranked modes, or replayable progression systems, none of that is here. This is a 10-12 hour campaign plus DLC, full stop. The PC version handles well with mouse and keyboard and benefits from uncapped framerates on higher refresh monitors. There are no netcode questions to answer because there is no net. What BioShock Infinite is, specifically, is a tightly directed single-player FPS with an above-average story, a combat system that rewards experimentation over raw mechanical skill, and a DLC package that rounds out the experience for series fans. Go in knowing what it is and it delivers. Fred, Scout Team

Tags

steam1999 ModeSky-Line CombatVigor BuildsAI CompanionStory-Driven FPSStealth DLCWave-Based Challenge ModeNoir SettingSupernatural Abilities

System Requirements

Minimum

Memory
2 GB RAM
Graphics
512 MB VRAM ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000
Processor
Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
System requirements
Windows Vista 32-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Irrational Games
Publisher
2K Games
Release Date
Mar 27, 2013

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