Compare Beat Saber prices across trusted key stores and find the best deal. Developed by Beat Games. Published by Beat Games. Released on 5/21/2019. Available on PC. Genres: Indie. Metacritic score: 93/100.

The closest thing VR has to a skill ceiling you'll never actually hit - five difficulty tiers, a modding scene with tens of thousands of maps, and arms that will genuinely ache by morning.

I came into Beat Saber the way most shooter-brained players do: skeptical that a rhythm game could hold attention past a weekend. Hours later I was sweating through Expert+ maps at midnight, chasing a higher combo score on a track I'd already cleared four times. That hook is real, and it doesn't care what genre you normally play. The core mechanic is binary on paper: colored blocks fly toward you in time with the music, each marked with a directional arrow, and you cut them with the matching saber - red right hand, blue left - while dodging bombs and leaning through incoming wall obstacles. What makes it actually demanding is that the scoring system rewards follow-through and angle precision, not just contact. Sloppy swings register but they tank your score. Once that clicks, you stop flailing and start treating every cut like a deliberate input. That transition, from casual swinging to deliberate physical execution, is where the game earns its Metacritic 93. The five difficulty levels from Easy through Expert+ are genuinely well-spaced, and the handcrafted beat maps do a better job of syncing movement to music than most procedurally generated rhythm systems. The base song library is the weakest part of the vanilla package. It's honest about being slim, and official DLC packs from artists including Metallica, Coldplay, and others have expanded the catalogue significantly - though those packs come at a cost that adds up fast if you go deep. The real answer on PC is the modding ecosystem. BeatSaver hosts a massive repository of community-made maps covering virtually any genre or artist you can name, installable through tools like ModAssistant or BSManager. The ScoreSaber mod layers a ranked competitive system on top of that, with performance points and leaderboards, so there's an actual progression ladder for players who want one beyond global high scores. Fair warning: game updates regularly break mods, so you're managing a version-lock situation whenever a patch drops - check the Beat Saber Modding Group's announcements before updating if you're running a modded setup. Multiplayer is live and functional in the vanilla game, letting you challenge friends or randoms on shared tracks across global leaderboards. If you want custom songs in multiplayer, you're looking at a third-party mod like BeatTogether, which works but adds setup friction. It's not a dealbreaker, but it's worth knowing before you promise friends a full custom-song party session. The 360-degree mode, introduced via some DLC tracks, adds genuine spatial complexity - blocks and walls coming from any direction force full-body rotation that the standard lane format doesn't require. From a pure performance standpoint, this is one of the few VR titles where your hardware ceiling matters in a different way than usual. Tracking latency and headset refresh rate affect the feel of inputs more than polygon counts do. A 90Hz or 120Hz headset running at low latency makes a tangible difference in whether your cuts feel crisp or sluggish. Get that right and the physical feedback loop - controllers vibrating on a clean bisect, audio and visual payoff firing together - is as satisfying as any mechanical keyboard click you've ever enjoyed. The case against: base content feels thin without DLC, vanilla multiplayer with custom songs requires extra mod setup, and repetition sets in if you refuse to push up in difficulty. The case for: once you're modded on PC, the content library is effectively limitless, the skill curve is steep enough to stay interesting for hundreds of hours, and the physical engagement is unlike anything a flat-screen game delivers. Fred, Scout Team

Beat Saber

Beat Saber

May 21, 2019Beat Games
GamerScout Says

The closest thing VR has to a skill ceiling you'll never actually hit - five difficulty tiers, a modding scene with tens of thousands of maps, and arms that will genuinely ache by morning.

PC
Steam Deck UnsupportedProtonDB Platinum
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Historical low: €16.00

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Screenshots & Media

About Beat Saber

I came into Beat Saber the way most shooter-brained players do: skeptical that a rhythm game could hold attention past a weekend. Hours later I was sweating through Expert+ maps at midnight, chasing a higher combo score on a track I'd already cleared four times. That hook is real, and it doesn't care what genre you normally play. The core mechanic is binary on paper: colored blocks fly toward you in time with the music, each marked with a directional arrow, and you cut them with the matching saber - red right hand, blue left - while dodging bombs and leaning through incoming wall obstacles. What makes it actually demanding is that the scoring system rewards follow-through and angle precision, not just contact. Sloppy swings register but they tank your score. Once that clicks, you stop flailing and start treating every cut like a deliberate input. That transition, from casual swinging to deliberate physical execution, is where the game earns its Metacritic 93. The five difficulty levels from Easy through Expert+ are genuinely well-spaced, and the handcrafted beat maps do a better job of syncing movement to music than most procedurally generated rhythm systems. The base song library is the weakest part of the vanilla package. It's honest about being slim, and official DLC packs from artists including Metallica, Coldplay, and others have expanded the catalogue significantly - though those packs come at a cost that adds up fast if you go deep. The real answer on PC is the modding ecosystem. BeatSaver hosts a massive repository of community-made maps covering virtually any genre or artist you can name, installable through tools like ModAssistant or BSManager. The ScoreSaber mod layers a ranked competitive system on top of that, with performance points and leaderboards, so there's an actual progression ladder for players who want one beyond global high scores. Fair warning: game updates regularly break mods, so you're managing a version-lock situation whenever a patch drops - check the Beat Saber Modding Group's announcements before updating if you're running a modded setup. Multiplayer is live and functional in the vanilla game, letting you challenge friends or randoms on shared tracks across global leaderboards. If you want custom songs in multiplayer, you're looking at a third-party mod like BeatTogether, which works but adds setup friction. It's not a dealbreaker, but it's worth knowing before you promise friends a full custom-song party session. The 360-degree mode, introduced via some DLC tracks, adds genuine spatial complexity - blocks and walls coming from any direction force full-body rotation that the standard lane format doesn't require. From a pure performance standpoint, this is one of the few VR titles where your hardware ceiling matters in a different way than usual. Tracking latency and headset refresh rate affect the feel of inputs more than polygon counts do. A 90Hz or 120Hz headset running at low latency makes a tangible difference in whether your cuts feel crisp or sluggish. Get that right and the physical feedback loop - controllers vibrating on a clean bisect, audio and visual payoff firing together - is as satisfying as any mechanical keyboard click you've ever enjoyed. The case against: base content feels thin without DLC, vanilla multiplayer with custom songs requires extra mod setup, and repetition sets in if you refuse to push up in difficulty. The case for: once you're modded on PC, the content library is effectively limitless, the skill curve is steep enough to stay interesting for hundreds of hours, and the physical engagement is unlike anything a flat-screen game delivers.

Fred
Fred · Scout Team

Shooters

Tags

Single-playerMulti-playerPvPOnline PvPTracked Controller SupportVR OnlySteam LeaderboardsFamily SharingRhythm-ActionVR Skill CeilingModdableScoreSaber RankedCustom MapsPhysical Gameplay360 ModeScore Attack

System Requirements

Minimum

OS
Windows 10/11 (64bit)
Processor
Intel Core i5 Sandy Bridge or equivalent
Memory
4 GB RAM
Graphics
Nvidia GTX 960 or equivalent
DirectX
Version 11
Storage
200 MB available space VR Support: SteamVR

Recommended

OS
Windows 10/11 (64bit)
Processor
Intel Core i7 Skylake or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 or equivalent
DirectX
Version 12
Storage
200 MB available space

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Community Discussion

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Reviews & Ratings

Metacritic
93

Game Info

Developer
Beat Games
Publisher
Beat Games
Release Date
May 21, 2019

Game Modes

singleplayer
multiplayer

Languages

Audio (6)
EnglishFrenchGermanSpanish - SpainJapaneseKorean
Subtitles (7)
EnglishFrenchGermanSpanish - SpainJapaneseKorean+1 more

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Frequently asked questions about Beat Saber

How much does Beat Saber cost?

Beat Saber pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Beat Saber available on?

Beat Saber is available on PC.

When was Beat Saber released?

Beat Saber was released on 21 May 2019.

Who developed Beat Saber?

Beat Saber was developed by Beat Games.

Is Beat Saber worth buying?

Beat Saber holds a Metacritic score of 93/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.