
Beat Or Die The MiniGames
If your Friday night plan involves four controllers, a couch, and zero expectations, this budget local party pack might fill 45 minutes. Anyone hoping for netcode, balance, or depth should stop reading now.
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About Beat Or Die The MiniGames
I went into Beat Or Die The MiniGames the way I go into anything at this price tier: low expectations, controller in hand, another person on the couch. What you get here is a micro-collection of three loosely connected activity types - destructible environment sandbox, car racing and freeride, and combat using guns or swords against either AI or a friend sitting next to you. That is the entire pitch, and it is delivered with about as much polish as you would expect from a solo indie project with a single Steam review to its name and a concurrent player peak of one. The destruction sandbox is probably the most honest part of the package. You can wreck a house room by room - walls, furniture, windows - and there is a separate Sandbox map that throws in fans, spikes, and hammers for improvised chaos. It scratches a very specific itch for about ten minutes before the novelty runs dry. The Road and The Lake maps exist for the driving mode, which is freeride or racing with a friend rather than any kind of structured race series. There is no AI for the driving, no lap timing worth caring about, and no vehicle handling that would make a peripheral-aware person think twice about which controller they plug in. The fighting mode lets you pick up a gun or a sword, which sounds like a reasonable range of options until you realize there are no TTK numbers to talk about, no movement tech to learn, no ranked system, nothing that a competitive shooter player would call a reason to stay past the first session. Sword combat against the AI is shallow. Gun combat with a friend on split-screen is the closest thing here to a replayable loop, but calling it a loop is generous. Split-screen itself requires an Xbox One controller to activate, which is a friction point worth knowing before you sit down expecting plug-and-play. The hard truth is that Beat Or Die The MiniGames is a very early, very small project from BlueNothing Games, a one-person studio releasing their first Steam title. Framed that way, it is not embarrassing. Framed as something you should spend time with when Move or Die and countless other local party games exist at similar or lower prices, it is hard to make a case. The system requirements are essentially zero - an Intel Core 2 Duo and a GeForce 510 will run it fine - so at least you will never have a performance excuse. There is Remote Play Together support listed, which technically extends local co-op to online friends, but the underlying content does not hold up long enough to make that meaningful. If you have a younger sibling, a spare afternoon, and a deep tolerance for rough edges, there is something here. Everyone else should look elsewhere. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 10
Recommended
- OS
- 10
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Game Info
- Developer
- BlueNothing Games
- Publisher
- BlueNothing Games
- Release Date
- Dec 9, 2019