Compare Beat Me! prices across trusted key stores and find the best deal. Developed by Red Limb Studio. Published by Red Limb Studio. Released on 8/19/2020. Available on PC, Xbox. Genres: Action, Casual, Indie.

Grab three friends and a couch or this puppet brawler loses half its reason to exist. Fun in short local bursts, borderline unplayable if you go looking for strangers online.

I went looking for a real online match in Beat Me! and what I found was a waiting lobby and a lot of patience I don't have. That experience pretty much tells you everything you need to decide whether this game belongs in your library right now. It's a physics-based puppet brawler for up to six players, set in a fantasy world called Puppetionia, with a handful of characters ranging from tanky golems to flimsier ranged types, spread across a pool of trap-heavy 2D arenas. The pitch is simple: button-mash your way to last-puppet-standing across Deathmatch and Team Deathmatch modes, with a co-op Wave mode rounding out the roster. On paper, fine. In practice, the cracks open fast. The physics combat system is the core selling point, and it is also the core problem. What the developers call a "special physics-based combat system" translates to sluggish, floaty movement with noticeable input lag between pressing a button and seeing your puppet actually do something. There is essentially one attack button and one special attack tied to a power-up you grab mid-match, which means depth is thin. Power-ups drop from the sky during fights, including a floaty-jump buff, a control-reversal debuff you can saddle opponents with, and the yellow super-attack pickup that provides the only real moment of tactical decision-making in any given round. Character balance is rough too: tankier fighters like the golem feel overtuned, while ranged characters struggle to compete with the melee focus of the combat. Blocking is in the game, but it still takes damage, which makes it functionally pointless. The offline local experience is where Beat Me! gets closest to delivering on its premise. Shared-screen with three or four people in the same room, the chaos of the physics and the environmental traps produces genuinely funny moments. Rounds end in seconds when someone falls off a platform, which keeps energy high if everyone's in a good mood and low if you're trying to take it seriously. Wave mode, where players co-operate against endless enemy waves, is present in local play but absent online, which is an odd call. There is no bot support for local Deathmatch either, meaning solo players have nowhere to go except Wave mode, and that gets brutal fast on your own. Online is a different story altogether. The player population has been sparse since launch and, years on, finding a random match takes long enough that it basically doesn't happen without pre-arranged friends. Cross-platform support between PC and Xbox is a positive on paper, but it doesn't help much when the combined pool is this small. When you do get a match running, the netcode holds up tolerably, but with only Deathmatch and Team Deathmatch available online versus the fuller local offering, the mode count feels deliberately stripped. The visuals have a cartoonish, colorful look that holds up fine at any resolution, and the puppet theme gives the arenas some personality, but 100-plus levels means very little when the combat loop runs out of steam so quickly. This is a game for a very specific Friday night: four people in the same room, controllers in hand, expectations appropriately low. Anyone coming to it solo or hoping to grind ranked strangers will be disappointed. The bones of something charming are here. They just needed more meat on them. Fred, Scout Team

Beat Me!

Beat Me!

Aug 19, 2020Red Limb Studio
GamerScout Says

Grab three friends and a couch or this puppet brawler loses half its reason to exist. Fun in short local bursts, borderline unplayable if you go looking for strangers online.

PCXbox
Best Price Available
€2.43
at Gamivo
Lowest tracked: €1.65
Track this price

GamerScout Verdict

Only worth it as a budget local party game; online lobbies are dead and the combat loop wears thin within the hour.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€2.43
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€10.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.79
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.655 Jun 2026
Current best
€2.43
Keyshops
€1.56€1.88€2.20€2.525 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Beat Me!

I went looking for a real online match in Beat Me! and what I found was a waiting lobby and a lot of patience I don't have. That experience pretty much tells you everything you need to decide whether this game belongs in your library right now. It's a physics-based puppet brawler for up to six players, set in a fantasy world called Puppetionia, with a handful of characters ranging from tanky golems to flimsier ranged types, spread across a pool of trap-heavy 2D arenas. The pitch is simple: button-mash your way to last-puppet-standing across Deathmatch and Team Deathmatch modes, with a co-op Wave mode rounding out the roster. On paper, fine. In practice, the cracks open fast. The physics combat system is the core selling point, and it is also the core problem. What the developers call a "special physics-based combat system" translates to sluggish, floaty movement with noticeable input lag between pressing a button and seeing your puppet actually do something. There is essentially one attack button and one special attack tied to a power-up you grab mid-match, which means depth is thin. Power-ups drop from the sky during fights, including a floaty-jump buff, a control-reversal debuff you can saddle opponents with, and the yellow super-attack pickup that provides the only real moment of tactical decision-making in any given round. Character balance is rough too: tankier fighters like the golem feel overtuned, while ranged characters struggle to compete with the melee focus of the combat. Blocking is in the game, but it still takes damage, which makes it functionally pointless. The offline local experience is where Beat Me! gets closest to delivering on its premise. Shared-screen with three or four people in the same room, the chaos of the physics and the environmental traps produces genuinely funny moments. Rounds end in seconds when someone falls off a platform, which keeps energy high if everyone's in a good mood and low if you're trying to take it seriously. Wave mode, where players co-operate against endless enemy waves, is present in local play but absent online, which is an odd call. There is no bot support for local Deathmatch either, meaning solo players have nowhere to go except Wave mode, and that gets brutal fast on your own. Online is a different story altogether. The player population has been sparse since launch and, years on, finding a random match takes long enough that it basically doesn't happen without pre-arranged friends. Cross-platform support between PC and Xbox is a positive on paper, but it doesn't help much when the combined pool is this small. When you do get a match running, the netcode holds up tolerably, but with only Deathmatch and Team Deathmatch available online versus the fuller local offering, the mode count feels deliberately stripped. The visuals have a cartoonish, colorful look that holds up fine at any resolution, and the puppet theme gives the arenas some personality, but 100-plus levels means very little when the combat loop runs out of steam so quickly. This is a game for a very specific Friday night: four people in the same room, controllers in hand, expectations appropriately low. Anyone coming to it solo or hoping to grind ranked strangers will be disappointed. The bones of something charming are here. They just needed more meat on them.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttier:indieParty BrawlerPhysics CombatCouch Co-opPuppet ThemeWave ModeShared ScreenButton-MasherCross-Platform Play

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
4 GB available space
Graphics
GTS 450
Processor
2GHz

Keep exploring

Community Discussion

Be the first to comment on Beat Me!.

Reviews & Ratings

No ratings available

Game Info

Developer
Red Limb Studio
Publisher
Red Limb Studio
Release Date
Aug 19, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€2.43
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Red Limb Studio

Buy smarter: helpful guides

Frequently asked questions about Beat Me!

How much does Beat Me! cost?

As of 7 September 2026, the cheapest in-stock offer for Beat Me! is €2.43 at Gamivo, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Beat Me! cheapest?

The lowest in-stock price we track for Beat Me! is €2.43 at Gamivo (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Beat Me! available on?

Beat Me! is available on PC, Xbox.

When was Beat Me! released?

Beat Me! was released on 19 August 2020.

Who developed Beat Me!?

Beat Me! was developed by Red Limb Studio.