Compare Beat Hazard 2 prices across 50+ stores and find the best deal. Developed by Cold Beam Games. Published by Cold Beam Games. Released on 10/16/2019. Available on PC. Genres: Action, Casual, Indie.

If your music library is your competitive edge, this twin-stick arcade shooter uses it as ammo. Your playlist literally runs the show, for better and worse.

I don't usually reach for music-driven arcade shooters when I want a serious session, but Beat Hazard 2 does something specific that earned more of my time than expected: it makes the threat level your playlist's problem. Slow verse, enemies coast around like they forgot to spawn. Drop hits, and the screen turns into a bullet hell that legitimately asks something of your inputs. That cause-and-effect loop is tighter than it sounds, and picking songs specifically to engineer brutal combat windows is a genuinely interesting meta-game that no other twin-stick I know offers. The core loop is Galaga-adjacent but with more moving parts. You pilot a ship, fend off procedurally generated enemy waves and bosses, collect score multipliers, pick up secondary weapons, and spend cash on a perk system that covers defensive shields, micro missiles, drone satellites, and an EMP burst gun, among around 30 options. Four modes are present: Standard, Survival, Boss Rush, and the low-stakes Chill Out, which is exactly what it sounds like. Boss Rush with a drum-heavy track is the high point for me. The bosses themselves are procedurally generated per-song, meaning their size, loadout, and firing patterns shift based on what is playing when they spawn. That alone pushes replayability well past what you would expect from a sub-5 price tier game. The Open Mic system is the headline new feature, and it is mostly a win. It captures audio output from your PC, so Spotify, YouTube, or whatever else feeds directly into gameplay. Song recognition runs through an ACRCloud-style detection service that ties your score to global leaderboards. The catch is that detection fails occasionally, and when it does during a Daily Challenge or Lightning Challenge run, your score is voided. There is also a minor workaround required: muting the game's own sound effects in your volume mixer can help the detection engine hear the music cleanly. Small friction, but real friction. If you live in .mp3 files rather than streaming services, the older local file input still works fine, and frankly for leaderboard purposes that path is more reliable. Ship variety is a legitimate hook. Each song generates a new player ship using one of several fictional manufacturers, ranging from agile Mosquito-class frames to heavy Brute hulls with very different stat profiles. They each come with four attached challenges that unlock modular upgrades. The problem is the module bonuses are minor enough that most runs feel the same regardless of loadout, and comparing ships in the heat of gameplay is hard because the stats are not exactly surfaced cleanly. Steam Workshop support means the community has been filling the ship pool, which helps. Visually, cranking the intensity slider past 200% means you can genuinely lose your own ship in the light show, which is either atmosphere or a readability problem depending on your monitor brightness setup. Hard-HDR panels make this worse. The Steam community sits at Very Positive territory and that tracks. This is not a shooter that tests netcode or ranked ladders, and there is no online PvP in the traditional sense. Local co-op and local PvP are present for couch sessions. For anyone who wants a session-based arcade game where their own music provides infinite content variation, the value proposition is straightforward. For players who need tight competitive structure or progression that meaningfully changes how the ship handles, it will feel shallow past the first few hours. Go in expecting a score-chasing visualizer with teeth and you will not be disappointed. Fred, Scout Team

Beat Hazard 2
ActionCasualIndie

Beat Hazard 2

Oct 16, 2019Cold Beam Games
GamerScout Says

If your music library is your competitive edge, this twin-stick arcade shooter uses it as ammo. Your playlist literally runs the show, for better and worse.

PC
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Screenshots & Media

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About Beat Hazard 2

I don't usually reach for music-driven arcade shooters when I want a serious session, but Beat Hazard 2 does something specific that earned more of my time than expected: it makes the threat level your playlist's problem. Slow verse, enemies coast around like they forgot to spawn. Drop hits, and the screen turns into a bullet hell that legitimately asks something of your inputs. That cause-and-effect loop is tighter than it sounds, and picking songs specifically to engineer brutal combat windows is a genuinely interesting meta-game that no other twin-stick I know offers. The core loop is Galaga-adjacent but with more moving parts. You pilot a ship, fend off procedurally generated enemy waves and bosses, collect score multipliers, pick up secondary weapons, and spend cash on a perk system that covers defensive shields, micro missiles, drone satellites, and an EMP burst gun, among around 30 options. Four modes are present: Standard, Survival, Boss Rush, and the low-stakes Chill Out, which is exactly what it sounds like. Boss Rush with a drum-heavy track is the high point for me. The bosses themselves are procedurally generated per-song, meaning their size, loadout, and firing patterns shift based on what is playing when they spawn. That alone pushes replayability well past what you would expect from a sub-5 price tier game. The Open Mic system is the headline new feature, and it is mostly a win. It captures audio output from your PC, so Spotify, YouTube, or whatever else feeds directly into gameplay. Song recognition runs through an ACRCloud-style detection service that ties your score to global leaderboards. The catch is that detection fails occasionally, and when it does during a Daily Challenge or Lightning Challenge run, your score is voided. There is also a minor workaround required: muting the game's own sound effects in your volume mixer can help the detection engine hear the music cleanly. Small friction, but real friction. If you live in .mp3 files rather than streaming services, the older local file input still works fine, and frankly for leaderboard purposes that path is more reliable. Ship variety is a legitimate hook. Each song generates a new player ship using one of several fictional manufacturers, ranging from agile Mosquito-class frames to heavy Brute hulls with very different stat profiles. They each come with four attached challenges that unlock modular upgrades. The problem is the module bonuses are minor enough that most runs feel the same regardless of loadout, and comparing ships in the heat of gameplay is hard because the stats are not exactly surfaced cleanly. Steam Workshop support means the community has been filling the ship pool, which helps. Visually, cranking the intensity slider past 200% means you can genuinely lose your own ship in the light show, which is either atmosphere or a readability problem depending on your monitor brightness setup. Hard-HDR panels make this worse. The Steam community sits at Very Positive territory and that tracks. This is not a shooter that tests netcode or ranked ladders, and there is no online PvP in the traditional sense. Local co-op and local PvP are present for couch sessions. For anyone who wants a session-based arcade game where their own music provides infinite content variation, the value proposition is straightforward. For players who need tight competitive structure or progression that meaningfully changes how the ship handles, it will feel shallow past the first few hours. Go in expecting a score-chasing visualizer with teeth and you will not be disappointed. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementstrading-cardsworkshopcloud-savestier:sub-5Music-Driven GameplayScore ChasingProcedural BossesShip CustomizationBoss Rush ModeBullet Hell LitePerk SystemCouch Co-opArcade Shooter

System Requirements

Minimum

OS
Windows Vista, 7, 8, 10
Memory
512 MB RAM
Network
Broadband Internet connection
Storage
250 MB available space
Graphics
Nvidia GeForce GTX 670
Processor
2.5GHz processor
VR Support
SteamVR. Keyboard or gamepad required

Recommended

OS
Windows Vista, 7, 8, 10
Memory
1 GB RAM
Network
Broadband Internet connection
Storage
250 MB available space
Graphics
Nvidia GeForce GTX 690
Processor
3.0GHz processor

Reviews & Ratings

No ratings available

Game Info

Developer
Cold Beam Games
Publisher
Cold Beam Games
Release Date
Oct 16, 2019

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