Compare Beasts Battle prices across 50+ stores and find the best deal. Developed by Greenolor Studio. Published by Kaser Studio. Released on 6/15/2016. Available on PC, Mac. Genres: Adventure, Indie, Strategy.

About four hours of King's Bounty-lite hex combat split across three campaigns, with online PvP and hotseat mode bolted on. Competent enough, but this is clearly a first draft.

I'll be straight with you: Beasts Battle is not the kind of game that gets a shooter guy like me excited about turn-based strategy. But sometimes you pick up something cheap and budget your time honestly, so here we are. This is a King's Bounty-inspired hex-grid tactics game from Greenolor Studio, a one-developer indie outfit, and it lands squarely in the "does the job, nothing more" category. You pick a commander class, you recruit troops, you fight through a string of battles. The loop is familiar and functional. The structure breaks into three campaigns: warrior, mage, and overlord. Warrior and mage play roughly as you'd expect, letting you level your hero, learn new skills, and top up your army with gold after each fight. Unit archetypes include archers and fliers, there's a spellbook to lean on, and each unit counters only once per turn, which keeps the hex grid from feeling like pure attrition. The overlord campaign is where the design gets slightly interesting: you play as the final boss from the other two runs, you lose access to gold and leveling, and you're handed a fixed pool of summons per battle instead. It's a different headspace. Not a lot of games flip the villain perspective like that, even briefly. The friction points are real though. Troops don't automatically regenerate between fights, which sounds like a strategic tension point but mostly just punishes you for not grinding out extra cash to keep reserves stocked. It's busywork dressed up as consequence. The narrative is essentially absent - there's no story pulling you from fight to fight, just a loosely connected string of battles. The game clocks in at around four hours of content total, which is transparent about what it is at this price tier. But thin is thin. There's online PvP and hotseat local co-op included, which is a reasonable bonus for a game this size. Whether anyone is still queuing online is a different question entirely, and I wouldn't count on a populated lobby in 2025. The Steam review pool is small (about 54 reviews at roughly 68 percent positive), which tells you the community never really took off. Cross-platform support covers PC and Mac, which is a minor convenience. The honest play here, if you're drawn to the concept, is to treat it as a short solo exercise and treat any multiplayer session as a bonus if a friend happens to own it too. Beasts Battle reads as a proof of concept, something Greenolor built to find their footing before making the more refined Necromancer Returns. The fundamentals are competent - the hex combat is balanced, the overlord mode shows a developer willing to experiment - but the lack of troop regeneration, the non-existent story, and the short runtime mean this is a game you pick up at a heavy discount and play through once. If you're new to King's Bounty-style tactics and want a gentle on-ramp with very low stakes, it fits. If you've played the actual King's Bounty games or Braveland, this will feel underdressed by comparison. Fred, Scout Team

Beasts Battle
AdventureIndieStrategy

Beasts Battle

Jun 15, 2016Greenolor StudioKaser Studio
GamerScout Says

About four hours of King's Bounty-lite hex combat split across three campaigns, with online PvP and hotseat mode bolted on. Competent enough, but this is clearly a first draft.

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About Beasts Battle

I'll be straight with you: Beasts Battle is not the kind of game that gets a shooter guy like me excited about turn-based strategy. But sometimes you pick up something cheap and budget your time honestly, so here we are. This is a King's Bounty-inspired hex-grid tactics game from Greenolor Studio, a one-developer indie outfit, and it lands squarely in the "does the job, nothing more" category. You pick a commander class, you recruit troops, you fight through a string of battles. The loop is familiar and functional. The structure breaks into three campaigns: warrior, mage, and overlord. Warrior and mage play roughly as you'd expect, letting you level your hero, learn new skills, and top up your army with gold after each fight. Unit archetypes include archers and fliers, there's a spellbook to lean on, and each unit counters only once per turn, which keeps the hex grid from feeling like pure attrition. The overlord campaign is where the design gets slightly interesting: you play as the final boss from the other two runs, you lose access to gold and leveling, and you're handed a fixed pool of summons per battle instead. It's a different headspace. Not a lot of games flip the villain perspective like that, even briefly. The friction points are real though. Troops don't automatically regenerate between fights, which sounds like a strategic tension point but mostly just punishes you for not grinding out extra cash to keep reserves stocked. It's busywork dressed up as consequence. The narrative is essentially absent - there's no story pulling you from fight to fight, just a loosely connected string of battles. The game clocks in at around four hours of content total, which is transparent about what it is at this price tier. But thin is thin. There's online PvP and hotseat local co-op included, which is a reasonable bonus for a game this size. Whether anyone is still queuing online is a different question entirely, and I wouldn't count on a populated lobby in 2025. The Steam review pool is small (about 54 reviews at roughly 68 percent positive), which tells you the community never really took off. Cross-platform support covers PC and Mac, which is a minor convenience. The honest play here, if you're drawn to the concept, is to treat it as a short solo exercise and treat any multiplayer session as a bonus if a friend happens to own it too. Beasts Battle reads as a proof of concept, something Greenolor built to find their footing before making the more refined Necromancer Returns. The fundamentals are competent - the hex combat is balanced, the overlord mode shows a developer willing to experiment - but the lack of troop regeneration, the non-existent story, and the short runtime mean this is a game you pick up at a heavy discount and play through once. If you're new to King's Bounty-style tactics and want a gentle on-ramp with very low stakes, it fits. If you've played the actual King's Bounty games or Braveland, this will feel underdressed by comparison. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5King's Bounty-liteHex Grid CombatOverlord ModeHotseat PvPArmy ManagementTroop RecruitmentSpellbookHero LevelingShort Campaign

System Requirements

Minimum

OS
Windows 10, Windows 8, Windows 7, Vista, or XP Service Pack 3
Memory
1 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
OpenGL 2.1 or higher
Processor
1 GHz processor
Additional Notes
Mouse

Reviews & Ratings

No ratings available

Game Info

Developer
Greenolor Studio
Publisher
Kaser Studio
Release Date
Jun 15, 2016

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