Compare Battlesloths 2025: The Great Pizza Wars prices across 50+ stores and find the best deal. Developed by Invisible Collective. Published by Invisible Collective. Released on 6/6/2017. Available on PC, Mac, Linux. Genres: Action, Indie.

Four-player top-down arena chaos with 20 weapons and hoverboards - treat it like a couch game or don't bother solo.

I'll be straight with you: if your idea of a shooter is ranked queues and 144hz precision duels, this one will bore you inside of twenty minutes. Battlesloths 2025 is a top-down twin-stick arena brawler built entirely around the four-player local experience, and the moment you accept that framing, it makes a lot more sense. The core loop is simple and deliberately so. Matches drop up to four players into pixel-art arenas where weapon pickups spawn around the map and the real objective isn't pure fragging. The most interesting mode, Slice Hunt, has every kill drop a pizza slice that you then have to physically carry back to your base - so you're juggling offense, defense, and a courier run simultaneously. Golden Slice tightens that into a single contested pickup that re-spawns the moment someone scores, which creates genuinely frantic scrambles. Last Sloth Standing is your standard stock match, and the optional Nuke layer - toggleable across all modes - halves everyone's score on detonation and makes lobbies panic in a way that's actually fun to watch. Four modes isn't a lot, but the customizable match settings (weapon restrictions, speed toggles) add some variation before things go stale. The weapon pool sits at around 20 guns, ranging from a basic bow-and-arrow up to a BFSG (Big Freaking Sloth Gun), with spread weapons, rapid-fire options, swords, lasers, and some weirder liquid-based chaos tools in between. Weapon spawns are map-positioned rather than drop-random, so there's genuine incentive to learn spawn timings - that's the closest this game gets to competitive depth. Controls on a pad feel clean: left trigger hovers, right trigger shoots, right bumper dodge rolls. The dodge roll matters more than it looks on paper because the arenas include stage hazards that punish passive movement. Pixel art visuals are intentionally retro but run smooth, and the animation work on win and loss screens has more personality than the budget suggests. Here's where I have to be honest about the problems. The online player count is effectively dead. Peak concurrent players have been sitting at single digits for years, so any romantic notion of jumping into public lobbies is off the table. The Challenge mode added post-launch gives solo players a structured set of bot objectives with tiered difficulty, which is a reasonable addition, but playing against AI for more than a session or two loses its edge fast. The game also doesn't have any real progression hook beyond cosmetic hat unlocks, which means once you've seen the weapon pool and run through all the maps across the four modes, you've seen most of what it has. Community feedback consistently flagged content depth as the ceiling, and that ceiling is low. This is a couch game. If you have three other people in the room with controllers, it delivers exactly what it promises: quick, chaotic sessions with enough weapon variety to keep rounds feeling different, and enough silliness in the presentation to make losing feel less painful than it should. Treat it like a party game in a box, not a shooter with legs, and your expectations will land in the right place. Fred, Scout Team

Battlesloths 2025: The Great Pizza Wars
ActionIndie

Battlesloths 2025: The Great Pizza Wars

Jun 6, 2017Invisible Collective
GamerScout Says

Four-player top-down arena chaos with 20 weapons and hoverboards - treat it like a couch game or don't bother solo.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Battlesloths 2025: The Great Pizza Wars

I'll be straight with you: if your idea of a shooter is ranked queues and 144hz precision duels, this one will bore you inside of twenty minutes. Battlesloths 2025 is a top-down twin-stick arena brawler built entirely around the four-player local experience, and the moment you accept that framing, it makes a lot more sense. The core loop is simple and deliberately so. Matches drop up to four players into pixel-art arenas where weapon pickups spawn around the map and the real objective isn't pure fragging. The most interesting mode, Slice Hunt, has every kill drop a pizza slice that you then have to physically carry back to your base - so you're juggling offense, defense, and a courier run simultaneously. Golden Slice tightens that into a single contested pickup that re-spawns the moment someone scores, which creates genuinely frantic scrambles. Last Sloth Standing is your standard stock match, and the optional Nuke layer - toggleable across all modes - halves everyone's score on detonation and makes lobbies panic in a way that's actually fun to watch. Four modes isn't a lot, but the customizable match settings (weapon restrictions, speed toggles) add some variation before things go stale. The weapon pool sits at around 20 guns, ranging from a basic bow-and-arrow up to a BFSG (Big Freaking Sloth Gun), with spread weapons, rapid-fire options, swords, lasers, and some weirder liquid-based chaos tools in between. Weapon spawns are map-positioned rather than drop-random, so there's genuine incentive to learn spawn timings - that's the closest this game gets to competitive depth. Controls on a pad feel clean: left trigger hovers, right trigger shoots, right bumper dodge rolls. The dodge roll matters more than it looks on paper because the arenas include stage hazards that punish passive movement. Pixel art visuals are intentionally retro but run smooth, and the animation work on win and loss screens has more personality than the budget suggests. Here's where I have to be honest about the problems. The online player count is effectively dead. Peak concurrent players have been sitting at single digits for years, so any romantic notion of jumping into public lobbies is off the table. The Challenge mode added post-launch gives solo players a structured set of bot objectives with tiered difficulty, which is a reasonable addition, but playing against AI for more than a session or two loses its edge fast. The game also doesn't have any real progression hook beyond cosmetic hat unlocks, which means once you've seen the weapon pool and run through all the maps across the four modes, you've seen most of what it has. Community feedback consistently flagged content depth as the ceiling, and that ceiling is low. This is a couch game. If you have three other people in the room with controllers, it delivers exactly what it promises: quick, chaotic sessions with enough weapon variety to keep rounds feeling different, and enough silliness in the presentation to make losing feel less painful than it should. Treat it like a party game in a box, not a shooter with legs, and your expectations will land in the right place. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Top-Down ArenaCouch PvPObjective-Based ModesWeapon PickupsParty Shooter

System Requirements

Minimum

OS
Microsoft® Windows® Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
DirectX 9 compatible graphics card with at least 256MB of video memory
Processor
1.6GHz processor
Additional Notes
Optional - Microsoft Xbox 360 Controller or Direct Input compatible controller

Recommended

OS
Microsoft® Windows® 8 or 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
DirectX 9 compatible graphics card with 512MB or more of video memory
Processor
2GHz processor
Additional Notes
Optional - Microsoft Xbox 360 Controller or Direct Input compatible controller

Reviews & Ratings

No ratings available

Game Info

Developer
Invisible Collective
Publisher
Invisible Collective
Release Date
Jun 6, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert