
Battlesloths 2025: The Great Pizza Wars
Four-player top-down arena chaos with 20 weapons and hoverboards - treat it like a couch game or don't bother solo.
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About Battlesloths 2025: The Great Pizza Wars
I'll be straight with you: if your idea of a shooter is ranked queues and 144hz precision duels, this one will bore you inside of twenty minutes. Battlesloths 2025 is a top-down twin-stick arena brawler built entirely around the four-player local experience, and the moment you accept that framing, it makes a lot more sense. The core loop is simple and deliberately so. Matches drop up to four players into pixel-art arenas where weapon pickups spawn around the map and the real objective isn't pure fragging. The most interesting mode, Slice Hunt, has every kill drop a pizza slice that you then have to physically carry back to your base - so you're juggling offense, defense, and a courier run simultaneously. Golden Slice tightens that into a single contested pickup that re-spawns the moment someone scores, which creates genuinely frantic scrambles. Last Sloth Standing is your standard stock match, and the optional Nuke layer - toggleable across all modes - halves everyone's score on detonation and makes lobbies panic in a way that's actually fun to watch. Four modes isn't a lot, but the customizable match settings (weapon restrictions, speed toggles) add some variation before things go stale. The weapon pool sits at around 20 guns, ranging from a basic bow-and-arrow up to a BFSG (Big Freaking Sloth Gun), with spread weapons, rapid-fire options, swords, lasers, and some weirder liquid-based chaos tools in between. Weapon spawns are map-positioned rather than drop-random, so there's genuine incentive to learn spawn timings - that's the closest this game gets to competitive depth. Controls on a pad feel clean: left trigger hovers, right trigger shoots, right bumper dodge rolls. The dodge roll matters more than it looks on paper because the arenas include stage hazards that punish passive movement. Pixel art visuals are intentionally retro but run smooth, and the animation work on win and loss screens has more personality than the budget suggests. Here's where I have to be honest about the problems. The online player count is effectively dead. Peak concurrent players have been sitting at single digits for years, so any romantic notion of jumping into public lobbies is off the table. The Challenge mode added post-launch gives solo players a structured set of bot objectives with tiered difficulty, which is a reasonable addition, but playing against AI for more than a session or two loses its edge fast. The game also doesn't have any real progression hook beyond cosmetic hat unlocks, which means once you've seen the weapon pool and run through all the maps across the four modes, you've seen most of what it has. Community feedback consistently flagged content depth as the ceiling, and that ceiling is low. This is a couch game. If you have three other people in the room with controllers, it delivers exactly what it promises: quick, chaotic sessions with enough weapon variety to keep rounds feeling different, and enough silliness in the presentation to make losing feel less painful than it should. Treat it like a party game in a box, not a shooter with legs, and your expectations will land in the right place. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® Vista / 7 / 8 / 10
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Graphics
- DirectX 9 compatible graphics card with at least 256MB of video memory
- Processor
- 1.6GHz processor
- Additional Notes
- Optional - Microsoft Xbox 360 Controller or Direct Input compatible controller
Recommended
- OS
- Microsoft® Windows® 8 or 10
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- DirectX 9 compatible graphics card with 512MB or more of video memory
- Processor
- 2GHz processor
- Additional Notes
- Optional - Microsoft Xbox 360 Controller or Direct Input compatible controller
Reviews & Ratings
No ratings available
Game Info
- Developer
- Invisible Collective
- Publisher
- Invisible Collective
- Release Date
- Jun 6, 2017