
Battle Chef Brigade Deluxe
A side-scrolling brawler crossed with a match-three puzzler that has no business being this tightly designed - pick it up if you want something genuinely different on a couch co-op night.
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About Battle Chef Brigade Deluxe
I usually clock out when a game asks me to juggle two completely separate mechanics under a countdown timer. Battle Chef Brigade made me stay up past midnight anyway. The core loop splits every tournament round into two distinct phases: you run outside into a small brawler arena, beat monsters until they drop ingredient parts, then sprint back to your kitchen and drop those parts into cookware that converts them into color-coded flavor gems. From there it plays out like a Puyo Puyo variant - rotate and match gems on a 4x4 grid, rank them up, plate the dish before the clock hits zero and the judges dock you. On paper that sounds like a game-jam experiment. In practice the two halves feed each other in a way that clicks fast. You play the campaign as either Mina, a young chef running away from her family restaurant to chase the Brigade, or Thrash, her boisterous orc partner - and both have distinct playstyles in combat. Mina leans into light combo strings while Thrash hits harder with different attack properties. The story is light RPG fare: a tournament arc, a weak antagonist who barely registers until he shows up halfway through, and a string of cook-off duels that could start to blur together around the midpoint. Reviewers have flagged this - the middle section of tournament rounds stacks up before the plot makes a worthwhile pivot. It does make that pivot, but patience is required. Campaign runtime lands around twelve hours, which feels honest for the price. The Deluxe version adds meaningful content on top of the base release. Ziggy, an undead necromancer chef, joins the roster for local multiplayer, Survival Mode, Break the Dishes, and Free Play. Local split-screen PVP is genuinely fun for a couch session and fully customizable loadouts mean both players can build around whatever cookware strategy they want. The Daily Cook-Off leaderboard and Survival Mode give the game life past the campaign if you want to chase scores. The customization system - cookware, spices, combat gear slotted before each match - adds tactical texture without turning into a spreadsheet. That said, a fair complaint: heading into a tournament duel without knowing the judges or their flavor preferences first means you can build the wrong loadout and have to restart. Blind builds are a friction point. One thing the community agrees on hard: play this with a controller. Keyboard controls were clearly an afterthought, and the two-phase loop that feels fluid on a pad feels chaotic on keys. If you are on PC without a gamepad, fix that first. The hand-drawn art is genuinely impressive - anime-inspired, clearly influenced by Vanillaware titles, and the character designs hold up well. Metacritic sits at 80, and Steam sentiment from over 1,500 user reviews comes in at 95 percent positive, which is about as clean a signal as a niche indie gets. This is not a shooter, not a competitive online game, and not something I would normally cover. But a friend put it in front of me and I finished the campaign in two sittings. If you have someone to play local PVP with and you want something that rewards smart prep and quick thinking without demanding a ranked grind, it earns its spot in the rotation. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Windows 8/8.1, Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2026 MB available space
- Graphics
- GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
- Processor
- Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Sound Card
- DirectX Compatible Sound Card with latest drivers
Reviews & Ratings
Game Info
- Developer
- Trinket Studios
- Publisher
- Trinket Studios
- Release Date
- Nov 20, 2017