Compare Band of Defenders prices across 50+ stores and find the best deal. Developed by Alda Games. Published by Alda Games. Released on 4/5/2018. Available on PC. Genres: Action.

Bring three friends or skip it entirely - this co-op wave shooter has decent guns and zero active playerbase, making it a tough sell for anyone without a pre-made squad.

I kept thinking about Killing Floor 2 while poking around Band of Defenders, and not in a flattering way for the smaller title. The concept is legitimately interesting: a four-player co-op FPS where you alternate between a build phase - placing barricades, upgrading turrets, laying minefields - and a combat phase where you hold the line against escalating waves of mutants and raiders. Each session runs roughly 20-30 minutes, the boss shows up at the end of the last wave, and in theory that tight loop should be snappy enough to sustain repeat play. In theory. The shooting itself is serviceable. The game ships with over 30 craftable weapons, ranging from standard assault rifles and grenade launchers through to laser and tesla rifles. Headshots deal triple damage, iron sights blur the background in a way that feels deliberate rather than cheap, and some of the heavier mutant types - armored elites, kamikazes, EMP-specialists that shut down your turrets - do add real pressure to the combat phase. The building side offers four turret types, three barricade variants, plus utility structures like gun nests. On paper that is a respectable toolbox for an indie budget. The problem is that the depth promised by those numbers never materializes. Build, shoot, repeat. The strategic layer stays shallow across all four difficulty settings, and the handful of maps (three or four total) cycle fast enough that you're seeing the same sightlines before the end of your first session. The progression system is where things get genuinely frustrating. Gear unlocks are tied to loot crates earned through leveling, which means your turret upgrade options and craftable weapon pool are gated behind RNG. On harder difficulties this stops being an annoyance and starts being a wall - the game's own balance demands equipment that the loot system may simply not hand you. Optimization is reportedly acceptable, so at least frames stay stable while you grind, but a game breaking wave-spawn bug has been documented where a wave fails to complete, forcing a full restart and wiping match progress. The real dealbreaker heading into 2026 is the playerbase. Peak concurrent players hit 240 on launch day in April 2018 and has been functionally zero for years. Matchmaking with strangers is not a realistic option. The solo experience is hollow - the wave formula needs coordinated players splitting build duties and covering flanks to generate any real tension. If you don't have two or three friends already interested and willing to buy in together, this game has nothing to offer you. It is co-op infrastructure without a co-op community. Fred, Scout Team

Band of Defenders
Action

Band of Defenders

Apr 5, 2018Alda Games
GamerScout Says

Bring three friends or skip it entirely - this co-op wave shooter has decent guns and zero active playerbase, making it a tough sell for anyone without a pre-made squad.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Band of Defenders

I kept thinking about Killing Floor 2 while poking around Band of Defenders, and not in a flattering way for the smaller title. The concept is legitimately interesting: a four-player co-op FPS where you alternate between a build phase - placing barricades, upgrading turrets, laying minefields - and a combat phase where you hold the line against escalating waves of mutants and raiders. Each session runs roughly 20-30 minutes, the boss shows up at the end of the last wave, and in theory that tight loop should be snappy enough to sustain repeat play. In theory. The shooting itself is serviceable. The game ships with over 30 craftable weapons, ranging from standard assault rifles and grenade launchers through to laser and tesla rifles. Headshots deal triple damage, iron sights blur the background in a way that feels deliberate rather than cheap, and some of the heavier mutant types - armored elites, kamikazes, EMP-specialists that shut down your turrets - do add real pressure to the combat phase. The building side offers four turret types, three barricade variants, plus utility structures like gun nests. On paper that is a respectable toolbox for an indie budget. The problem is that the depth promised by those numbers never materializes. Build, shoot, repeat. The strategic layer stays shallow across all four difficulty settings, and the handful of maps (three or four total) cycle fast enough that you're seeing the same sightlines before the end of your first session. The progression system is where things get genuinely frustrating. Gear unlocks are tied to loot crates earned through leveling, which means your turret upgrade options and craftable weapon pool are gated behind RNG. On harder difficulties this stops being an annoyance and starts being a wall - the game's own balance demands equipment that the loot system may simply not hand you. Optimization is reportedly acceptable, so at least frames stay stable while you grind, but a game breaking wave-spawn bug has been documented where a wave fails to complete, forcing a full restart and wiping match progress. The real dealbreaker heading into 2026 is the playerbase. Peak concurrent players hit 240 on launch day in April 2018 and has been functionally zero for years. Matchmaking with strangers is not a realistic option. The solo experience is hollow - the wave formula needs coordinated players splitting build duties and covering flanks to generate any real tension. If you don't have two or three friends already interested and willing to buy in together, this game has nothing to offer you. It is co-op infrastructure without a co-op community. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardstier:indieWave DefenseFPS Tower DefenseFriend-RequiredLoot-Gated ProgressionDead PlayerbaseBoss WavesWeapon CraftingBuild Phase

System Requirements

Minimum

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia 750Ti with 2GB or AMD alternative
Processor
Recent Intel i3 or AMD alternative
Additional Notes
requires online connection

Recommended

OS
Windows 7 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia 1060 or AMD alternative
Processor
Recent Intel i7 or AMD alternative
Additional Notes
requires online connection

Reviews & Ratings

No ratings available

Game Info

Developer
Alda Games
Publisher
Alda Games
Release Date
Apr 5, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert