
Ballistic Mini Golf
An Early Access sci-fi mini golf title that entered development in 2017 and never left - playable with friends locally or online, but approach the online side with zero expectations for a live player pool.
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About Ballistic Mini Golf
I want to be straight with you the way I would be with any game I pick up looking for something to actually play with people: Ballistic Mini Golf launched into Early Access in October 2017 and the developer's last recorded update was over eight years ago. That context matters more than anything else in this review, so keep it front of mind. The core game itself is a physics-based mini golf title with a futuristic, sci-fi skin. There are 153 holes spread across 10 themed locations, and the level design does throw variety at you: ramps, tunnels, sand traps, portals, boosters, and moving obstacles all show up across the course list. That is not a bad foundation for a casual sports game at this price tier. The shot mechanic is simple - aim with the mouse or analog stick, hold to charge power, release to swing - and the physics feel reasonably tuned. Mouse sensitivity runs hot out of the box, so dial it down in settings before you do anything else. Controller support is full and works cleanly, which makes it the natural choice for couch play. The multiplayer modes are where the design actually earns attention. You get four distinct options: a solo Tournament mode for grinding through the course list, Hotseat for up to four players taking turns on one machine, Splitscreen for real-time local four-player action, and Online Multiplayer. Hotseat and Splitscreen are the honest strengths here. If you have people in the room, this works as a low-stakes couch game with the kind of back-and-forth that makes mini golf fun in the first place. Online is a different story. The concurrent player count is effectively zero. Finding a live match is not a realistic expectation in 2025. The online mode exists in the UI, but the population simply is not there, and no amount of patience fixes that. Ball customization covers hats, trails, and patterns - cosmetic differentiation that does not affect physics but gives each player a recognizable ball on splitscreen. The sci-fi visual direction is functional; it looks like a competent indie title of its era, not a showcase. Some courses lean into genuine difficulty and require several attempts to figure out the angle, which is the most engaging the solo mode gets. Crashes were reported by some users at launch, and with no recent patches, there is no reason to believe stability issues have been resolved. The straight verdict: this is a game that works best as a one-screen local multiplayer distraction. For that specific use case - a spare monitor, a few controllers, a group of people who want something low-friction - it holds up in a basic way. Step outside that use case, especially toward online play, and you are looking at an abandoned Early Access title with a mixed review score and a dead server population. There are better-maintained mini golf options on PC right now. Know what you are buying. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 260, AMD Radeon 4850
- Processor
- 2.5 GHz Dual core
Recommended
- OS
- Windows 7/8/10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Graphics
- NVIDIA GeForce GTX 760 or better, AMD Radeon 7950 or better
- Processor
- 3.0+ GHz Quad core
Reviews & Ratings
No ratings available
Game Info
- Developer
- Microlith Games
- Publisher
- Microlith Games
- Release Date
- Oct 24, 2017
