
ATTACK OF THE EVIL POOP
A scatological on-rails shooter that commits fully to its absurd premise and is, against all reasonable expectation, harder than it looks.
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About ATTACK OF THE EVIL POOP
I usually cover netcode graphs and TTK spreadsheets, so sitting down with a game whose core loop involves blasting sentient feces with a disinfecting gun was, let's say, outside my normal Tuesday. Stick with me here, because the actual structure underneath all the toilet humor is more substantial than you'd expect from something called Attack of the Evil Poop. The genre mix is on-rails shooter crossed with quick-time events, and the camera perspective locks you in place while you rotate left and right with A and D to cover the battlefield. That constraint sounds limiting on paper, and honestly the controls take longer to feel natural than they should. Reviewers flagged it too: the locked-view shooting gallery setup feels like it was designed around a VR headset that never materialised. Once it clicks, though, the challenge scales up fast. The official difficulty settings are literally called Hardcore Mode and Baby Mode, and the developer's own guide warns that the learning curve is steep. Each of the twelve main levels throws a unique poop boss at you with its own abilities and attack patterns, while smaller poop enemies charge from multiple angles simultaneously. Your primary tools are a disinfecting gun for ranged damage and a toilet brush for close hits. Chip the boss health bar down, then trigger a QTE flush sequence by mashing the spacebar. Surviving long enough to get there is the actual test. The environment is almost fully destructible, there are hidden items, upgrades purchased through an in-game store using collectible corn kernels, bonus levels stacked on top of the main campaign, and Golden Plunger collectibles gating further content. For a niche indie, there is a real progression loop here. The local versus mode adds a second human to the chaos, though note that a gamepad is required for multiplayer and only one player can use the keyboard. The story mode runs through cutscenes and an actual plot (absurd as it is) across twelve levels plus bonus stages. Steam Achievements and Cloud Saves are present. Performance is reportedly smooth on modest hardware. There is no online multiplayer, no ranked ladder, no netcode to stress about. This is strictly a couch game or a solo curio. What does not work: the visual noise is relentless, and players with sensitivity to screen flicker should read up before buying. The production level is budget by any measure. Anyone expecting a polished shooter with tight gunplay mechanics and clean weapon feedback will find something closer to a chaotic arcade cabinet from a slightly unwell developer. The humor is South Park-adjacent and extremely committed. If that sentence made you wince, this is not for you, and that is fine. Who it is for: people who want something genuinely weird to pass around a controller for an hour, completionists chasing Golden Plungers through escalating difficulty, and anyone who finds it funny that a solo dev shipped twelve distinct poop boss fights with individual move sets. Steam's small user base gives it an 86% positive rating, which for this genre of absurdist chaos is more signal than it appears. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- Storage
- 5 GB available space
- Graphics
- Radeon HD 5830
- Processor
- Quad Core
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 5 GB available space
- Graphics
- GTX 1050
- Processor
- Six Core
Reviews & Ratings
No ratings available
Game Info
- Developer
- Ale Navarro
- Publisher
- Ale Navarro
- Release Date
- Jul 9, 2019