Compare ATOM RPG: Post-apocalyptic indie game prices across 50+ stores and find the best deal. Developed by AtomTeam. Published by AtomTeam. Released on 12/19/2018. Available on PC, Mac, Linux, Xbox. Genres: RPG. Metacritic score: 70/100.

If you've been quietly mourning Fallout 1 and 2 for the past two decades, this Soviet wasteland CRPG is the closest thing to grief counseling you'll find on PC.

My first hour with ATOM RPG involved getting robbed at knifepoint before I'd even found a proper settlement, losing a fistfight four times to a guy with a brick, and somehow still wanting to reload and try again with a different build. That friction is the entire point, and the sooner you accept it, the more rewarding this game becomes. Set in an alternate 1986 where mutual nuclear strikes reduced both the USSR and the Western Bloc to irradiated rubble, ATOM puts you in the boots of a cadet sent to track down a missing military expedition. The premise is lean - almost deliberately so - because the real game is in the side quests, the wandering, and the conversations. The writing has a genuinely distinctive Eastern European sensibility: morally ambiguous, occasionally pitch-black, sometimes very funny. There is a quest where an election official asks you to make the election results unanimous, because that is how a proper Soviet election works. That kind of world-building detail is where ATOM earns its keep, and it reminded me why I read every dialogue line instead of skipping through. The roleplaying system is GURPS-adjacent, built around seven core stats and roughly sixteen skills covering everything from speechcraft and lockpicking to gambling and tinkering. Every stat combination genuinely changes how the world responds to you: a high-intelligence talker can bypass combat entirely in places where a low-charisma bruiser gets only a percentage-to-hit number and a prayer. The turn-based combat uses an action point system with targeted body-part aiming, though critics are right that the aimed-shot feedback is underwhelming - landing a called shot to the head produces the same visual result as a body shot, which dulls the tactical fantasy. Ammo is scarce, especially early on, and a random overworld encounter with a gunman before your firearms skill is leveled is basically a save-reload tax. The crafting system, which lets you work up from a glass shiv to homemade guns and ammunition, adds genuine build identity, though the quirky requirement to manually equip a magnifying glass before crafting (for the tinkering skill bonus) is the kind of UI roughness that hasn't aged well. Where ATOM genuinely surprises is in the breadth of quest solutions and companion interaction. Running a pacifist speechcraft build through settlements feels like a completely different game from a melee scrapper. Companions can be recruited and will assist in combat, and the world map hosts random encounters that range from dangerous to delightfully absurd. The main quest line is thin and the difficulty spikes between objectives can feel abrupt, but the side quest density more than compensates. Some reviewers have noted the game runs a bit short compared to expectations, and the vehicle you eventually acquire is not nearly as useful as it should be - both fair criticisms. The writing does occasionally tip into crude shock-value territory where wit would have served better, and grinding for skills in the mid-game can feel like padding rather than progression. At Metacritic 70 and with a Very Positive English-language Steam rating, ATOM RPG sits in that honest middle ground: not a landmark CRPG, but a deeply sincere one built by a small international team that clearly played Fallout 1 and 2 more times than was medically advisable. If you want the old-school isometric RPG experience in a setting no other game has touched - Soviet post-apocalypse, Kalashnikovs, collective-farm politics, and all - this holds up as a worthy and characterful way to spend thirty-plus hours. Monika, Scout Team

ATOM RPG: Post-apocalyptic indie game
RPG

ATOM RPG: Post-apocalyptic indie game

Dec 19, 2018AtomTeam
GamerScout Says

If you've been quietly mourning Fallout 1 and 2 for the past two decades, this Soviet wasteland CRPG is the closest thing to grief counseling you'll find on PC.

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About ATOM RPG: Post-apocalyptic indie game

My first hour with ATOM RPG involved getting robbed at knifepoint before I'd even found a proper settlement, losing a fistfight four times to a guy with a brick, and somehow still wanting to reload and try again with a different build. That friction is the entire point, and the sooner you accept it, the more rewarding this game becomes. Set in an alternate 1986 where mutual nuclear strikes reduced both the USSR and the Western Bloc to irradiated rubble, ATOM puts you in the boots of a cadet sent to track down a missing military expedition. The premise is lean - almost deliberately so - because the real game is in the side quests, the wandering, and the conversations. The writing has a genuinely distinctive Eastern European sensibility: morally ambiguous, occasionally pitch-black, sometimes very funny. There is a quest where an election official asks you to make the election results unanimous, because that is how a proper Soviet election works. That kind of world-building detail is where ATOM earns its keep, and it reminded me why I read every dialogue line instead of skipping through. The roleplaying system is GURPS-adjacent, built around seven core stats and roughly sixteen skills covering everything from speechcraft and lockpicking to gambling and tinkering. Every stat combination genuinely changes how the world responds to you: a high-intelligence talker can bypass combat entirely in places where a low-charisma bruiser gets only a percentage-to-hit number and a prayer. The turn-based combat uses an action point system with targeted body-part aiming, though critics are right that the aimed-shot feedback is underwhelming - landing a called shot to the head produces the same visual result as a body shot, which dulls the tactical fantasy. Ammo is scarce, especially early on, and a random overworld encounter with a gunman before your firearms skill is leveled is basically a save-reload tax. The crafting system, which lets you work up from a glass shiv to homemade guns and ammunition, adds genuine build identity, though the quirky requirement to manually equip a magnifying glass before crafting (for the tinkering skill bonus) is the kind of UI roughness that hasn't aged well. Where ATOM genuinely surprises is in the breadth of quest solutions and companion interaction. Running a pacifist speechcraft build through settlements feels like a completely different game from a melee scrapper. Companions can be recruited and will assist in combat, and the world map hosts random encounters that range from dangerous to delightfully absurd. The main quest line is thin and the difficulty spikes between objectives can feel abrupt, but the side quest density more than compensates. Some reviewers have noted the game runs a bit short compared to expectations, and the vehicle you eventually acquire is not nearly as useful as it should be - both fair criticisms. The writing does occasionally tip into crude shock-value territory where wit would have served better, and grinding for skills in the mid-game can feel like padding rather than progression. At Metacritic 70 and with a Very Positive English-language Steam rating, ATOM RPG sits in that honest middle ground: not a landmark CRPG, but a deeply sincere one built by a small international team that clearly played Fallout 1 and 2 more times than was medically advisable. If you want the old-school isometric RPG experience in a setting no other game has touched - Soviet post-apocalypse, Kalashnikovs, collective-farm politics, and all - this holds up as a worthy and characterful way to spend thirty-plus hours. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaSoviet SettingGURPS-InspiredPacifist BuildPunishing DifficultyBody-Part TargetingBranching DialogueCompanion SystemCrafting ProgressionAlternate HistorySave-Scum Friendly

System Requirements

Minimum

OS
Windows 64-bit (7 SP1/8/8.1/10)
Memory
2 GB RAM
DirectX
Version 10
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 260 / Radeon HD 4670 1GB / Intel HD 4600
Processor
Intel Core 2 Duo / AMD Phenom II
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 64-bit (7 SP1/8/8.1/10)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 660 / Radeon HD 7850
Processor
Intel Core i5 / AMD FX
Sound Card
DirectX compatible sound card

Reviews & Ratings

Metacritic
70

Game Info

Developer
AtomTeam
Publisher
AtomTeam
Release Date
Dec 19, 2018

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