Compare AT SUNDOWN: Shots in the Dark prices across 50+ stores and find the best deal. Developed by Mildbeast. Published by Mildbeast. Released on 1/22/2019. Available on PC, Mac, Linux, Xbox. Genres: Action, Casual, Indie.

Hide-and-shoot with a hook worth respecting, but bring your own squad or prepare to stare at an empty matchmaking screen for a while.

My first 20 minutes with AT SUNDOWN were genuinely disorienting, and I mean that as a compliment. You drop into a top-down arena, and almost immediately realize you can barely see yourself, let alone an opponent. The core trick is clean: players are invisible in shadow, and the moment you fire, sprint, or dash, you light yourself up like a flare. Every trigger pull is a calculated risk. That tension loop, where staying hidden keeps you safe but staying hidden also means you can't shoot, is the kind of idea that takes one minute to explain and months to properly read in a real match. The weapon roster gives you real options to work with. Shotguns reward close-range ambushes, the sniper punches through walls to punish anyone hiding behind cover, revolvers reward prediction, and the machine gun is the loud, sloppy option for players who want to spray and pray their way through a round. Power-ups spawn on the map mid-match, including a wide-arc laser that can wipe out multiple targets in a single sweep, and a temporary reveal ability that exposes all enemy positions. Those pickups shift momentum fast and make otherwise quiet rounds erupt in thirty seconds of pure chaos. The map design supports the concept reasonably well. The subway drags a lethal train across the arena at intervals. The reactor zone has chemical spills that light up footsteps, turning careful movement into a liability. The mansion runs almost completely dark with tight corridors that punish anyone who hesitates. Modes include deathmatch, timed deathmatch, King of the Hill, Capture the Flag, Back to Basics (no running, no dodging, one shotgun blast), and Swordsmaster, which turns the whole match into a race to a melee pickup. That is a solid variety list for a game this size. Here is where I have to be straight with you though. On Steam, this game sits at Mixed reviews, and the online population problem is real, not theoretical. It was thin at launch and has not recovered. Ranked modes exist with 1v1 and 2v2 brackets, but you will not be filling lobbies organically. The post-launch Rifts in Time and Space update added new Lab maps with teleportation portals and addressed visibility tuning in some of the darker arenas, which was genuinely needed, but it did not fix the player count. If you have four people in a Discord call who will all buy in, this game punches well above its size. The local couch experience is where it was always designed to live. Solo against bots gets stale faster than you want it to, and the bots do not meaningfully simulate the paranoia of a human opponent who might be right behind you. Performance on PC is fine. Nothing here will stress your hardware, and the controls are clean whether you are on mouse or a controller. The art style goes for a noir comic aesthetic that holds up fine in motion without ever being a talking point. Sound design is functional but not memorable. What carries the game is the mechanical concept, and that concept is legitimately good. The problem in 2025 is that good mechanical concepts do not fill servers by themselves. Buy this with people. If you can commit three friends to a session, AT SUNDOWN delivers a surprisingly tense and funny time that is worth the low asking price several times over. Fly solo or hope for random matchmaking and you are mostly buying a training mode with a thin layer of bot opposition on top. Fred, Scout Team

AT SUNDOWN: Shots in the Dark
ActionCasualIndie

AT SUNDOWN: Shots in the Dark

Jan 22, 2019Mildbeast
GamerScout Says

Hide-and-shoot with a hook worth respecting, but bring your own squad or prepare to stare at an empty matchmaking screen for a while.

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Screenshots & Media

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About AT SUNDOWN: Shots in the Dark

My first 20 minutes with AT SUNDOWN were genuinely disorienting, and I mean that as a compliment. You drop into a top-down arena, and almost immediately realize you can barely see yourself, let alone an opponent. The core trick is clean: players are invisible in shadow, and the moment you fire, sprint, or dash, you light yourself up like a flare. Every trigger pull is a calculated risk. That tension loop, where staying hidden keeps you safe but staying hidden also means you can't shoot, is the kind of idea that takes one minute to explain and months to properly read in a real match. The weapon roster gives you real options to work with. Shotguns reward close-range ambushes, the sniper punches through walls to punish anyone hiding behind cover, revolvers reward prediction, and the machine gun is the loud, sloppy option for players who want to spray and pray their way through a round. Power-ups spawn on the map mid-match, including a wide-arc laser that can wipe out multiple targets in a single sweep, and a temporary reveal ability that exposes all enemy positions. Those pickups shift momentum fast and make otherwise quiet rounds erupt in thirty seconds of pure chaos. The map design supports the concept reasonably well. The subway drags a lethal train across the arena at intervals. The reactor zone has chemical spills that light up footsteps, turning careful movement into a liability. The mansion runs almost completely dark with tight corridors that punish anyone who hesitates. Modes include deathmatch, timed deathmatch, King of the Hill, Capture the Flag, Back to Basics (no running, no dodging, one shotgun blast), and Swordsmaster, which turns the whole match into a race to a melee pickup. That is a solid variety list for a game this size. Here is where I have to be straight with you though. On Steam, this game sits at Mixed reviews, and the online population problem is real, not theoretical. It was thin at launch and has not recovered. Ranked modes exist with 1v1 and 2v2 brackets, but you will not be filling lobbies organically. The post-launch Rifts in Time and Space update added new Lab maps with teleportation portals and addressed visibility tuning in some of the darker arenas, which was genuinely needed, but it did not fix the player count. If you have four people in a Discord call who will all buy in, this game punches well above its size. The local couch experience is where it was always designed to live. Solo against bots gets stale faster than you want it to, and the bots do not meaningfully simulate the paranoia of a human opponent who might be right behind you. Performance on PC is fine. Nothing here will stress your hardware, and the controls are clean whether you are on mouse or a controller. The art style goes for a noir comic aesthetic that holds up fine in motion without ever being a talking point. Sound design is functional but not memorable. What carries the game is the mechanical concept, and that concept is legitimately good. The problem in 2025 is that good mechanical concepts do not fill servers by themselves. Buy this with people. If you can commit three friends to a session, AT SUNDOWN delivers a surprisingly tense and funny time that is worth the low asking price several times over. Fly solo or hope for random matchmaking and you are mostly buying a training mode with a thin layer of bot opposition on top. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Stealth ShooterParty ArenaLight MechanicsTwin-StickCouch CompetitiveEnvironmental HazardsPower-up Pickups

System Requirements

Minimum

OS
Windows 10 / 8.1 / 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Intel Integrated HD 4000
Processor
Intel Core 2 Duo
Sound Card
DirectX compatible soundcard or onboard chipset

Recommended

OS
Windows 10 / 8.1 / 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 780 or ATi Radeon R5 and above
Processor
Intel Core i3 or AMD Phenom II X4 965 and above
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
Mildbeast
Publisher
Mildbeast
Release Date
Jan 22, 2019

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