
Asteroid Fight
A micro-RTS with a personal commander twist sitting at a mixed Steam rating - worth a look only if you already have a squad to drag into it.
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About Asteroid Fight
My honest first reaction to Asteroid Fight was cautious interest: a 2D space RTS built around team play, asteroid colonization, and a hero-unit commander system is a reasonable pitch on paper. Katta Games, a small indie out of Vienna, was going for something in the neighborhood of an action-RTS hybrid - closer to a MOBA-flavored skirmish game than a full Starcraft-style macro fest. That distinction matters if you're deciding whether to give it time. The core loop works like this: you colonize asteroid nodes on the map, build out a factory economy, and use freighters to shuttle minerals between asteroids that have resources but lack build space. That supply-line layer adds a real strategic wrinkle - you're not just clicking units, you're managing a fragile logistics chain while also controlling your commander in direct combat. Your commander can equip items across four categories (utility, control, support, attack), and those items roll with variable modifiers, so two copies of the same item can play very differently. Within a match you earn XP from fighting, building, and healing, and leveling up lets you upgrade equipped items. On top of that, you carry progression between rounds through persistent XP. The end goal each game is to punch through the enemy's defense turrets, break down the doors, and destroy their Warp Gate - a clean, readable win condition that keeps matches focused. Where it runs into trouble is everywhere a multiplayer game lives or dies: population. With only 31 Steam reviews on record and a mixed 67% approval rating, you are not walking into a healthy matchmaking pool. This is a game that demands you bring your own lobby. The AI training mode exists, and it is genuinely useful for learning the item system and map layouts before going online, but it is not a substitute for real competition. Cross-platform support across PC, Mac, and Linux is a good move for a small-playerbase title, but it does not manufacture players out of thin air. There is also a custom map editor using the Tiled tool, which is a thoughtful inclusion for a community that wants to extend the experience - if that community ever reaches critical mass. From a competitive standpoint, this feels like a game designed with a ceiling it has not been given the chance to reach. The commander itemization and the supply-line economy suggest there is actual strategic depth here for a team that invests time in learning it. Matches are framed as up to 4v4, which is a comfortable size for coordinated play. But with no ranked ladder, no visible matchmaking infrastructure, and a release that has been quietly sitting since April 2020, the realistic prospect of logging in and finding a competitive match against strangers is slim. The "last ship flying" mode adds some variety, but variety is secondary when you cannot find a game. Bottom line: if you have three to seven friends who want a low-cost, cross-platform RTS to dig into together, there is a real game under the hood worth exploring. If you are a solo queue player hoping to find a live competitive scene, the numbers are not on your side right now. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Windows 8 or Windows 10
- Memory
- 4 GB RAM
- Storage
- 500 MB available space
- Graphics
- AMD/ATI, NVidia with at least 256MB, Intel HD Graphics or better
Reviews & Ratings
No ratings available
Game Info
- Developer
- Katta Games
- Publisher
- Katta Games
- Release Date
- Apr 10, 2020