
Assetto Corsa EVO
The handling model that sim racers have been waiting years for, trapped inside an early access shell that keeps rewriting the rules on what you actually paid for.
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About Assetto Corsa EVO
I spend a lot of weekends convincing friends to plug in their wheels and give sim racing a proper shot, so I felt every sting of Assetto Corsa EVO's early access journey personally. The core promise here is legitimate: Kunos Simulazioni built a brand-new proprietary engine from scratch, and when you're actually driving, it shows. The physics model is genuinely special. Weight transfer, braking feel, the way a Ferrari 296 GTB explodes out of a corner versus the more considered, analogue rhythm of a classic Honda S2000 - each car has a distinct personality that communicates itself clearly through whatever input device you're using. Crucially for accessibility, the game works surprisingly well on a gamepad with a few assists active, which is not something you could always say about its predecessors. Wheel users get the fuller picture though: the force feedback is responsive and talkative, with upgraded suspension dynamics that let you feel surface changes and the onset of a slide before it becomes a spin. The visuals back up the physics ambition. Laser-scanned tracks like Laguna Seca, Suzuka, and Bathurst look sharp, the dynamic weather system produces genuinely atmospheric rain conditions, and the particle system added in update 0.7 - tyre smoke that reacts to wheelspin, dirt kicking up when you run wide, spray building in wet conditions - finally makes the on-screen picture match the simulation quality underneath. VR and triple-screen setups are treated as first-class features rather than afterthoughts, and if you have the hardware to push it, this is one of the better-looking sims available. Hardware requirements are the catch: mid-range builds struggle, especially in wet races with large grids, and optimization remains a work-in-progress. Here is where the fun-with-friends question gets complicated, and I have to be honest about it. This is a PC-only, online-focused title with no split-screen and no couch co-op. Multiplayer took several updates to stabilize, and the community has been vocal about server quality, AI behavior, and a progression and economy system that has changed shape multiple times during early access - including promised features being cut entirely. Player-hosted servers became a contested point, with Kunos' approach to modding and server control drawing sustained criticism from a community that loved the original Assetto Corsa partly because of its openness. Steam reviews sit at a mixed overall score, reflecting a playerbase that respects the driving model but feels the finished product is still a fair distance away. A Daily Racing Portal with skill-based matchmaking (GridRating) was added in update 0.4 and is a solid structured online option when it works. Update 0.7 also launched the official SDK editor, which is the first real step toward community-created cars and tracks - a huge deal for long-term replay value. The car roster has grown steadily and now includes everything from an Abarth 695 to GT3 machinery and road-legal hypercars, with Porsche content (including a 935-tribute variant) among the recent additions. A promised open-world Eifel Mountains region around the Nurburgring is still on the roadmap but absent. If you are a sim racer who runs a dedicated rig and follows the series closely, there is already enough here to enjoy, particularly if you race online in organised events. If you are looking for a feature-complete package to share on a Saturday night, wait for 1.0. Riley, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 123 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 100 GB available space
- Graphics
- GTX 1070, RX 580, Intel Arc A580 (8GB VRAM)
- Processor
- Intel i7 8700k / AMD 1500X
- Sound Card
- Integrated
- VR Support
- SteamVR, Oculus VR, OpenXR
- Additional Notes
- SSD required
Recommended
- OS
- Windows 10 64-bit / Windows 11 64-bit
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 100 GB available space
- Graphics
- RTX 2070, Radeon RX 6650 XT, Intel Arc A750
- Processor
- Intel i5 10500 / AMD 2600X
- Sound Card
- Integrated
- VR Support
- SteamVR, Oculus VR, OpenXR
- Additional Notes
- SSD required
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- KUNOS Simulazioni
- Publisher
- 505 Games
- Release Date
- Jan 16, 2025