Compare Assassin's Creed: Shadows prices across trusted key stores and find the best deal. Developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine. Published by Ubisoft. Released on 3/19/2025. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Feudal Japan finally gets the AC treatment, and it mostly delivers: two wildly different protagonists, a stunning seasonal open world, and stealth that actually bites back. Whether it earns its runtime is the real question.

I've spent a lot of hours in open-world RPGs that promise two distinct protagonists and deliver two versions of the same spreadsheet, so my expectations walking into Assassin's Creed: Shadows were cautiously calibrated. What I found is a game that is genuinely ambitious in its character split, somewhat uneven in its execution, and surprisingly compelling when it stops padding and lets its systems breathe. The dual-protagonist setup is the headline mechanic, and it is more meaningful than anything Odyssey or Valhalla attempted with their gender-swap rosters. Naoe is a shinobi built around agility, parkour, the kusarigama, katana, and tanto, plus a grappling hook that makes vertical traversal feel genuinely expressive. Yasuke is a heavily armored samurai who swings a naginata, kanabo, or teppo with the kind of momentum that simply cannot be faked by a lighter build. The stealth difficulty slider, which you can tune independently from combat difficulty, is a welcome addition that lets you tighten the screws on detection without making every sword fight a nightmare. Naoe is where most players will spend the majority of their time, and she earns that attention. Yasuke, despite being the more narratively intriguing figure on paper, has a lopsided arc that leans too heavily on flashbacks rather than present-tense drama. His combat loop is satisfying in a brawler sense, but the game's world was clearly built for Naoe first. The setting is the strongest argument for buying this. The seasonal cycle shifts the entire map, not just the color palette: flora, fauna, and NPC behavior all respond to whether it is a frost-hardened winter or a humid, overgrown summer. Ubisoft's recreation of 16th-century Japan is romanticized, absolutely, but it is the most visually realized version of that era I have seen in an interactive medium. The PC version layers on ray-traced global illumination and environmental destruction that push the atmosphere further than consoles manage. The investigation-driven quest structure, where you gather clues from notes and NPC conversations rather than following a golden breadcrumb trail, feels like a genuine design evolution, even if the side quests still slip into filler territory more often than I would like. The gripes are real and worth naming. Enemy AI remains inconsistent, flipping between embarrassing tunnel-vision and suspicious omniscience. The Hideout-building mode, where you construct and send out scouts from a home base, is underdeveloped and feels like a feature that needed another six months. The story structure, split across two protagonists with intersecting timelines, occasionally loses momentum and resolves in ways that feel underwritten relative to the setup. Anyone who came hoping for the choice-density of a CRPG or the narrative sharpness of a Disco Elysium will find the writing competent but rarely surprising. For RPG-adjacent players who want a massive open world with genuine mechanical variety between two characters, solid stealth options, and one of the most beautiful interactive interpretations of feudal Japan available on PC, Shadows earns its place. For anyone burned out on Ubisoft bloat or hoping for a quantum leap in story design, temper those expectations and lean into Naoe's half of the experience. It is the better game within the game. Monika, Scout Team

Assassin's Creed: Shadows

Assassin's Creed: Shadows

Mar 19, 2025Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft UkraineUbisoft
GamerScout Says

Feudal Japan finally gets the AC treatment, and it mostly delivers: two wildly different protagonists, a stunning seasonal open world, and stealth that actually bites back. Whether it earns its runtime is the real question.

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GamerScout Verdict

Best for players who want meaningful stealth-vs-brawler variety in a stunning feudal Japan sandbox, with patience for Ubisoft-scale filler.

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About Assassin's Creed: Shadows

I've spent a lot of hours in open-world RPGs that promise two distinct protagonists and deliver two versions of the same spreadsheet, so my expectations walking into Assassin's Creed: Shadows were cautiously calibrated. What I found is a game that is genuinely ambitious in its character split, somewhat uneven in its execution, and surprisingly compelling when it stops padding and lets its systems breathe. The dual-protagonist setup is the headline mechanic, and it is more meaningful than anything Odyssey or Valhalla attempted with their gender-swap rosters. Naoe is a shinobi built around agility, parkour, the kusarigama, katana, and tanto, plus a grappling hook that makes vertical traversal feel genuinely expressive. Yasuke is a heavily armored samurai who swings a naginata, kanabo, or teppo with the kind of momentum that simply cannot be faked by a lighter build. The stealth difficulty slider, which you can tune independently from combat difficulty, is a welcome addition that lets you tighten the screws on detection without making every sword fight a nightmare. Naoe is where most players will spend the majority of their time, and she earns that attention. Yasuke, despite being the more narratively intriguing figure on paper, has a lopsided arc that leans too heavily on flashbacks rather than present-tense drama. His combat loop is satisfying in a brawler sense, but the game's world was clearly built for Naoe first. The setting is the strongest argument for buying this. The seasonal cycle shifts the entire map, not just the color palette: flora, fauna, and NPC behavior all respond to whether it is a frost-hardened winter or a humid, overgrown summer. Ubisoft's recreation of 16th-century Japan is romanticized, absolutely, but it is the most visually realized version of that era I have seen in an interactive medium. The PC version layers on ray-traced global illumination and environmental destruction that push the atmosphere further than consoles manage. The investigation-driven quest structure, where you gather clues from notes and NPC conversations rather than following a golden breadcrumb trail, feels like a genuine design evolution, even if the side quests still slip into filler territory more often than I would like. The gripes are real and worth naming. Enemy AI remains inconsistent, flipping between embarrassing tunnel-vision and suspicious omniscience. The Hideout-building mode, where you construct and send out scouts from a home base, is underdeveloped and feels like a feature that needed another six months. The story structure, split across two protagonists with intersecting timelines, occasionally loses momentum and resolves in ways that feel underwritten relative to the setup. Anyone who came hoping for the choice-density of a CRPG or the narrative sharpness of a Disco Elysium will find the writing competent but rarely surprising. For RPG-adjacent players who want a massive open world with genuine mechanical variety between two characters, solid stealth options, and one of the most beautiful interactive interpretations of feudal Japan available on PC, Shadows earns its place. For anyone burned out on Ubisoft bloat or hoping for a quantum leap in story design, temper those expectations and lean into Naoe's half of the experience. It is the better game within the game.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedDual ProtagonistStealth-ActionSeasonal WorldInvestigation QuestsSamuraiShinobiAdjustable Stealth DifficultyParkour TraversalOpen-World RPG

System Requirements

Minimum

OS
Windows 10/11
Processor
INTEL® Core TM i7 8700K AMD RYZEN 5 3600
Memory
16 GB RAM
Graphics
NVIDIA® GEFORCE GTX 1650 4GB / AMD RX-5500 XT 8GB / INTEL®…

Recommended

OS
Windows 10/11
Processor
Intel® Core™ i5 11600k/AMD Ryzen™ 5 5600x
Memory
16 GB RAM
Graphics
Nvidia® GeForce RTX™ 3060Ti 8GB/AMD Radeon™ RX 6700 XT…

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Reviews & Ratings

Steam
75%(38,655)

Game Info

Developer
Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine
Publisher
Ubisoft
Release Date
Mar 19, 2025

Features

Single-playerSteam AchievementsSteam Trading CardsCaptions availableIn App PurchasesAdjustable Text SizeCamera ComfortColor Alternatives+14 more

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Frequently asked questions about Assassin's Creed: Shadows

How much does Assassin's Creed: Shadows cost?

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What platforms is Assassin's Creed: Shadows available on?

Assassin's Creed: Shadows is available on PC, Xbox.

When was Assassin's Creed: Shadows released?

Assassin's Creed: Shadows was released on 19 March 2025.

Who developed Assassin's Creed: Shadows?

Assassin's Creed: Shadows was developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine and published by Ubisoft.