Compare Artificer: Science of Magic prices across 50+ stores and find the best deal. Developed by Psilocybe Games. Published by Games Operators. Released on 9/10/2020. Available on PC. Genres: Adventure, Indie, RPG.

A sci-fi castaway tries to science his way through a magic-filled alien planet. Intriguing premise, rough execution, small community.

Artificer: Science of Magic drops you onto a hostile alien world after your exploration ship goes down, and the hook is genuinely clever: you are the tech-minded outsider in a place where magic is apparently the dominant force, and your job is to reverse-engineer the arcane like it is just another system to crack. That collision between hard science logic and fantasy spellwork is the soul of the pitch, and for a certain kind of RPG player who liked the idea of approaching magic as a discipline rather than a gift, it should at least spark curiosity. In practice the game is a survival-adjacent RPG with crafting, spell research, and exploration holding up most of the runtime. You gather resources, study magical phenomena, brew elixirs, and piece together what is going on with the planet. The spell-crafting system is the standout mechanic - learning to cast is framed as experimentation rather than simple skill-point allocation, which fits the scientific-explorer fantasy well. Elixir crafting adds another layer, and when both systems click together there are moments that feel genuinely satisfying for players who like systems-driven progression. Here is where I have to be honest with you, though. Artificer released in 2020 from a small indie team and sits at a mixed 65% positive rating on Steam from a modest review pool. That number tells a story. The writing does not reward the kind of re-reading that makes worldbuilding stick. The planet's secrets feel more like scattered breadcrumbs than a coherent mystery, and the quest design leans toward the padded fetch-and-return structure that I find exhausting in games that are clearly capable of more. Character arcs are thin. The survival elements add friction without adding tension. After the initial intrigue of the magic-as-science concept, the game struggles to keep its own ideas moving forward at a compelling pace. The audience here is narrow but real: if you like low-budget RPGs where a single interesting mechanic carries the load, if you have a high tolerance for rough edges, and if the sci-fi meets fantasy angle genuinely excites you on a conceptual level, there is something to find. It is not a polished experience by any stretch, and comparing it to genre contemporaries will only highlight the gap. Think of it as an experiment that half-works rather than a fully realized world. Manage expectations accordingly and you may get a few enjoyable hours out of the spell research loop before the filler starts to drag. Monika, Scout Team

Artificer: Science of Magic
AdventureIndieRPG

Artificer: Science of Magic

Sep 10, 2020Psilocybe GamesGames Operators
GamerScout Says

A sci-fi castaway tries to science his way through a magic-filled alien planet. Intriguing premise, rough execution, small community.

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About Artificer: Science of Magic

Artificer: Science of Magic drops you onto a hostile alien world after your exploration ship goes down, and the hook is genuinely clever: you are the tech-minded outsider in a place where magic is apparently the dominant force, and your job is to reverse-engineer the arcane like it is just another system to crack. That collision between hard science logic and fantasy spellwork is the soul of the pitch, and for a certain kind of RPG player who liked the idea of approaching magic as a discipline rather than a gift, it should at least spark curiosity. In practice the game is a survival-adjacent RPG with crafting, spell research, and exploration holding up most of the runtime. You gather resources, study magical phenomena, brew elixirs, and piece together what is going on with the planet. The spell-crafting system is the standout mechanic - learning to cast is framed as experimentation rather than simple skill-point allocation, which fits the scientific-explorer fantasy well. Elixir crafting adds another layer, and when both systems click together there are moments that feel genuinely satisfying for players who like systems-driven progression. Here is where I have to be honest with you, though. Artificer released in 2020 from a small indie team and sits at a mixed 65% positive rating on Steam from a modest review pool. That number tells a story. The writing does not reward the kind of re-reading that makes worldbuilding stick. The planet's secrets feel more like scattered breadcrumbs than a coherent mystery, and the quest design leans toward the padded fetch-and-return structure that I find exhausting in games that are clearly capable of more. Character arcs are thin. The survival elements add friction without adding tension. After the initial intrigue of the magic-as-science concept, the game struggles to keep its own ideas moving forward at a compelling pace. The audience here is narrow but real: if you like low-budget RPGs where a single interesting mechanic carries the load, if you have a high tolerance for rough edges, and if the sci-fi meets fantasy angle genuinely excites you on a conceptual level, there is something to find. It is not a polished experience by any stretch, and comparing it to genre contemporaries will only highlight the gap. Think of it as an experiment that half-works rather than a fully realized world. Manage expectations accordingly and you may get a few enjoyable hours out of the spell research loop before the filler starts to drag. Monika, Scout Team

Tags

steamSpell CraftingSurvival RPGScience FantasyAlchemyResource GatheringSingle PlayerExploration

System Requirements

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Reviews & Ratings

Steam
65%(95)

Game Info

Developer
Psilocybe Games
Publisher
Games Operators
Release Date
Sep 10, 2020

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