
Arrow Heads
Couch chaos done right, online chaos done wrong. Arrow Heads is the party archery brawler your local multiplayer nights deserve, and a ghost town the moment your friends leave the room.
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About Arrow Heads
I came to Arrow Heads the way I come to most party shooters: hoping for a tight, readable combat loop and dreading the usual gimmick overload. What I got was something more interesting on paper than in practice, and the gap between those two things tells you most of what you need to know about whether to pull the trigger. The core mechanic is genuinely clever. You move with the left stick and aim with the right, but the right stick works as a bow draw rather than a straightforward aim. Hold it longer for a flatter, longer-range shot; release early and your arrow arcs high. Hold too long and your arm shakes, the shot goes wild. It is a non-instant projectile system that actually rewards reading opponent movement, which is more than most party brawlers bother with. On top of that, standing still lets you deflect incoming arrows, and dashing gives you both evasion and a brief stun on contact. Three rough playstyles emerge naturally: deflectors who stand their ground and punch arrows back, dashers who close distance fast, and runners who try to find clean sightlines across the map. That is a decent amount of organic strategy for a game this small. The two modes cover different ground. Arena mode is a free-for-all where the first to 10 points wins, up to four players locally or online. Arcade is a co-op wave-survival mode where one to four archers hold off escalating hordes of axe-and-cannon-carrying bears across seven maps, with a combo multiplier and a random power-up spinner keeping things spicy. Power-ups range from missiles to tesla coils, and map hazards like laser eyes, fans, and rolling boulders add enough environmental chaos that every round feels slightly different. There is also a corpse-flopping mechanic for eliminated players: you can throw your dead body around to stun living opponents, which is the kind of silliness that lands hard at a couch session and means nothing when you are sitting alone. Here is where the honest part comes in. The online population is effectively dead. It was thin at launch back in 2017 and it has not recovered. There are no AI bots in either mode to backfill empty lobbies, which is a critical design gap for a game built around four-player chaos. The aiming, while intentional in its clunkiness, crosses from skill-gap into frustration territory more often than it should, partly because the isometric perspective creates hitbox ambiguity that makes some clean-looking shots miss for no apparent reason. Stability has also been a recurring issue for some players, with black screen crashes reported in the community. The review score on Steam sits at mixed, and that feels fair. Play this with three people physically in the same room holding controllers and it punches above its weight class. The art is colorful, the announcer is charming, and the corpse-flop mechanic alone generates the kind of absurd moments that party games live or die by. Treat it as an online solo experience and you will be staring at an empty matchmaking screen. It is the TowerFall comparison that keeps coming up in community discussions, and that comparison is both accurate and damning: TowerFall solved the same design problem better. Arrow Heads needed bots, better hitbox clarity, and a player base it never built. What it has is a fun engine with not enough road to drive on. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 3 GB RAM
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- Dedicated graphics card.
- Processor
- Dual core, 2 GHz or better
- Additional Notes
- Internet connection required for online features. Gamepad recommended.
Reviews & Ratings
No ratings available
Game Info
- Developer
- OddBird
- Publisher
- OddBird
- Release Date
- Sep 21, 2017